maplibre-gl
Version:
BSD licensed community fork of mapbox-gl, a WebGL interactive maps library
36 lines (30 loc) • 1.52 kB
text/typescript
import fs from 'fs';
import glob from 'glob';
console.log('Generating shaders');
/**
* This script is intended to copy the glsl file to the compilation output folder,
* change their extension to .js and export the shaders as strings in javascript.
* It will also minify them a bit if needed and change the extension to .js
* After that it will create a combined typescript definition file and manipulate it a bit
* It will also create a simple package.json file to allow importing this package in webpack
*/
glob('./src/shaders/*.glsl', null, (_err, files) => {
for (const file of files) {
const code = fs.readFileSync(file, 'utf8');
const content = glslToTs(code);
const fileName = `./src/shaders/${file.split('/').splice(-1)}.g.ts`;
fs.writeFileSync(fileName, content);
}
console.log(`Finished converting ${files.length} glsl files`);
});
function glslToTs(code: string): string {
code = code
.trim() // strip whitespace at the start/end
.replace(/\s*\/\/[^\n]*\n/g, '\n') // strip double-slash comments
.replace(/\n+/g, '\n') // collapse multi line breaks
.replace(/\n\s+/g, '\n') // strip identation
.replace(/\s?([+-\/*=,])\s?/g, '$1') // strip whitespace around operators
.replace(/([;\(\),\{\}])\n(?=[^#])/g, '$1'); // strip more line breaks
return `// This file is generated. Edit build/generate-shaders.ts, then run \`npm run codegen\`.
export default ${JSON.stringify(code).replaceAll('"', '\'')};\n`;
}