maplibre-gl
Version:
BSD licensed community fork of mapbox-gl, a WebGL interactive maps library
102 lines (78 loc) • 2.65 kB
JavaScript
// @flow
import Point from '@mapbox/point-geometry';
import {indexTouches} from './handler_util';
export default class TouchPanHandler {
_enabled: boolean;
_active: boolean;
_touches: { [string | number]: Point };
_minTouches: number;
_clickTolerance: number;
_sum: Point;
constructor(options: { clickTolerance: number }) {
this._minTouches = 1;
this._clickTolerance = options.clickTolerance || 1;
this.reset();
}
reset() {
this._active = false;
this._touches = {};
this._sum = new Point(0, 0);
}
touchstart(e: TouchEvent, points: Array<Point>, mapTouches: Array<Touch>) {
return this._calculateTransform(e, points, mapTouches);
}
touchmove(e: TouchEvent, points: Array<Point>, mapTouches: Array<Touch>) {
if (!this._active || mapTouches.length < this._minTouches) return;
e.preventDefault();
return this._calculateTransform(e, points, mapTouches);
}
touchend(e: TouchEvent, points: Array<Point>, mapTouches: Array<Touch>) {
this._calculateTransform(e, points, mapTouches);
if (this._active && mapTouches.length < this._minTouches) {
this.reset();
}
}
touchcancel() {
this.reset();
}
_calculateTransform(e: TouchEvent, points: Array<Point>, mapTouches: Array<Touch>) {
if (mapTouches.length > 0) this._active = true;
const touches = indexTouches(mapTouches, points);
const touchPointSum = new Point(0, 0);
const touchDeltaSum = new Point(0, 0);
let touchDeltaCount = 0;
for (const identifier in touches) {
const point = touches[identifier];
const prevPoint = this._touches[identifier];
if (prevPoint) {
touchPointSum._add(point);
touchDeltaSum._add(point.sub(prevPoint));
touchDeltaCount++;
touches[identifier] = point;
}
}
this._touches = touches;
if (touchDeltaCount < this._minTouches || !touchDeltaSum.mag()) return;
const panDelta = touchDeltaSum.div(touchDeltaCount);
this._sum._add(panDelta);
if (this._sum.mag() < this._clickTolerance) return;
const around = touchPointSum.div(touchDeltaCount);
return {
around,
panDelta
};
}
enable() {
this._enabled = true;
}
disable() {
this._enabled = false;
this.reset();
}
isEnabled() {
return this._enabled;
}
isActive() {
return this._active;
}
}