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maplestory-openapi

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This JavaScript library enables the use of the MapleStory OpenAPI of Nexon.

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'use strict'; Object.defineProperty(exports, '__esModule', { value: true }); var characterPetEquipment = require('../../../common/dto/character/characterPetEquipment.js'); /** * Character equipped pet information */ class CharacterPetEquipmentDto extends characterPetEquipment.CharacterPetEquipmentDto { /** * Reference date for query (SGT, daily data with hours and minutes set to 0) */ date; /** * Name of pet 1 */ pet1Name; /** * Nickname of pet 1 */ pet1Nickname; /** * Icon of pet 1 */ pet1Icon; /** * Description of pet 1 */ pet1Description; /** * Equipment information for pet 1 */ pet1Equipment; /** * Auto buff skill information for pet 1 */ pet1AutoSkill; /** * Wonder pet type of pet 1 */ pet1PetType; /** * Skills possessed by pet 1 */ pet1Skill; /** * Magic time for pet 1 (SGT, data with minutes set to 0) */ pet1DateExpire = null; /** * Whether the magic time for pet 1 is expired */ pet1Expired = null; /** * Appearance of pet 1 */ pet1Appearance; /** * Appearance icon of pet 1 */ pet1AppearanceIcon; /** * Name of pet 2 */ pet2Name; /** * Nickname of pet 2 */ pet2Nickname; /** * Icon of pet 2 */ pet2Icon; /** * Description of pet 2 */ pet2Description; /** * Equipment information for pet 2 */ pet2Equipment; /** * Auto buff skill information for pet 2 */ pet2AutoSkill; /** * Wonder pet type of pet 2 */ pet2PetType; /** * Skills possessed by pet 2 */ pet2Skill; /** * Magic time for pet 2 (SGT, data with minutes set to 0) */ pet2DateExpire = null; /** * Whether the magic time for pet 2 is expired */ pet2Expired = null; /** * Appearance of pet 2 */ pet2Appearance; /** * Appearance icon of pet 2 */ pet2AppearanceIcon; /** * Name of pet 3 */ pet3Name; /** * Nickname of pet 3 */ pet3Nickname; /** * Icon of pet 3 */ pet3Icon; /** * Description of pet 3 */ pet3Description; /** * Equipment information for pet 3 */ pet3Equipment; /** * Auto buff skill information for pet 3 */ pet3AutoSkill; /** * Wonder pet type of pet 3 */ pet3PetType; /** * Skills possessed by pet 3 */ pet3Skill; /** * Magic time for pet 3 (SGT, data with minutes set to 0) */ pet3DateExpire = null; /** * Whether the magic time for pet 3 is expired */ pet3Expired = null; /** * Appearance of pet 3 */ pet3Appearance; /** * Appearance icon of pet 3 */ pet3AppearanceIcon; constructor(obj) { super(); const { date, pet_1_name, pet_1_nickname, pet_1_icon, pet_1_description, pet_1_equipment, pet_1_auto_skill, pet_1_pet_type, pet_1_skill, pet_1_date_expire, pet_1_appearance, pet_1_appearance_icon, pet_2_name, pet_2_nickname, pet_2_icon, pet_2_description, pet_2_equipment, pet_2_auto_skill, pet_2_pet_type, pet_2_skill, pet_2_date_expire, pet_2_appearance, pet_2_appearance_icon, pet_3_name, pet_3_nickname, pet_3_icon, pet_3_description, pet_3_equipment, pet_3_auto_skill, pet_3_pet_type, pet_3_skill, pet_3_date_expire, pet_3_appearance, pet_3_appearance_icon, } = obj; this.date = date ? new Date(date) : null; this.pet1Name = pet_1_name; this.pet1Nickname = pet_1_nickname; this.pet1Icon = pet_1_icon; this.pet1Description = pet_1_description; this.pet1Equipment = pet_1_equipment ? new CharacterPetEquipmentItemDto(pet_1_equipment) : null; this.pet1AutoSkill = pet_1_auto_skill ? new CharacterPetEquipmentAutoSkillDto(pet_1_auto_skill) : null; this.pet1PetType = pet_1_pet_type; this.pet1Skill = pet_1_skill; this.pet1Appearance = pet_1_appearance; this.pet1AppearanceIcon = pet_1_appearance_icon; this.pet2Name = pet_2_name; this.pet2Nickname = pet_2_nickname; this.pet2Icon = pet_2_icon; this.pet2Description = pet_2_description; this.pet2Equipment = pet_2_equipment ? new CharacterPetEquipmentItemDto(pet_2_equipment) : null; this.pet2AutoSkill = pet_2_auto_skill ? new CharacterPetEquipmentAutoSkillDto(pet_2_auto_skill) : null; this.pet2PetType = pet_2_pet_type; this.pet2Skill = pet_2_skill; this.pet2Appearance = pet_2_appearance; this.pet2AppearanceIcon = pet_2_appearance_icon; this.pet3Name = pet_3_name; this.pet3Nickname = pet_3_nickname; this.pet3Icon = pet_3_icon; this.pet3Description = pet_3_description; this.pet3Equipment = pet_3_equipment ? new CharacterPetEquipmentItemDto(pet_3_equipment) : null; this.pet3AutoSkill = pet_3_auto_skill ? new CharacterPetEquipmentAutoSkillDto(pet_3_auto_skill) : null; this.pet3PetType = pet_3_pet_type; this.pet3Skill = pet_3_skill; this.pet3Appearance = pet_3_appearance; this.pet3AppearanceIcon = pet_3_appearance_icon; if (pet_1_date_expire === 'expired') { this.pet1Expired = true; } else if (typeof pet_1_date_expire === 'string') { this.pet1DateExpire = pet_1_date_expire ? new Date(pet_1_date_expire) : null; } if (pet_2_date_expire === 'expired') { this.pet2Expired = true; } else if (typeof pet_2_date_expire === 'string') { this.pet2DateExpire = pet_2_date_expire ? new Date(pet_2_date_expire) : null; } if (pet_3_date_expire === 'expired') { this.pet3Expired = true; } else if (typeof pet_3_date_expire === 'string') { this.pet3DateExpire = pet_3_date_expire ? new Date(pet_3_date_expire) : null; } } } /** * Auto buff skill information for pet */ class CharacterPetEquipmentAutoSkillDto extends characterPetEquipment.CharacterPetEquipmentAutoSkillDto { /** * Auto skill registered in the first slot */ skill1; /** * Icon for the auto skill in the first slot */ skill1Icon; /** * Auto skill registered in the second slot */ skill2; /** * Icon for the auto skill in the second slot */ skill2Icon; constructor(obj) { super(); const { skill_1, skill_1_icon, skill_2, skill_2_icon } = obj; this.skill1 = skill_1; this.skill1Icon = skill_1_icon; this.skill2 = skill_2; this.skill2Icon = skill_2_icon; } } /** * Displayed pet item options */ class CharacterPetEquipmentItemOptionDto extends characterPetEquipment.CharacterPetEquipmentItemOptionDto { /** * Option type */ optionType; /** * Option value */ optionValue; constructor(obj) { super(); const { option_type, option_value } = obj; this.optionType = option_type; this.optionValue = option_value; } } /** * Equipment information for pet */ class CharacterPetEquipmentItemDto extends characterPetEquipment.CharacterPetEquipmentItemDto { /** * Item name */ itemName; /** * Item icon */ itemIcon; /** * Item description */ itemDescription; /** * Displayed item options */ itemOption; /** * Number of upgrades */ scrollUpgrade; /** * Number of upgrades available */ scrollUpgradable; /** * Item appearance */ itemShape; /** * Item appearance icon */ itemShapeIcon; constructor(obj) { super(); const { item_name, item_icon, item_description, item_option, scroll_upgrade, scroll_upgradable, item_shape, item_shape_icon, } = obj; this.itemName = item_name; this.itemIcon = item_icon; this.itemDescription = item_description; this.itemOption = item_option.map((option) => new CharacterPetEquipmentItemOptionDto(option)); this.scrollUpgrade = scroll_upgrade; this.scrollUpgradable = scroll_upgradable; this.itemShape = item_shape; this.itemShapeIcon = item_shape_icon; } } exports.CharacterPetEquipmentAutoSkillDto = CharacterPetEquipmentAutoSkillDto; exports.CharacterPetEquipmentDto = CharacterPetEquipmentDto; exports.CharacterPetEquipmentItemDto = CharacterPetEquipmentItemDto; exports.CharacterPetEquipmentItemOptionDto = CharacterPetEquipmentItemOptionDto;