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maplestory-openapi

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This JavaScript library enables the use of the MapleStory OpenAPI of Nexon.

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'use strict'; Object.defineProperty(exports, '__esModule', { value: true }); /** * Character action */ exports.CharacterImageAction = void 0; (function (CharacterImageAction) { CharacterImageAction["Stand1"] = "A00"; CharacterImageAction["Stand2"] = "A01"; CharacterImageAction["Walk1"] = "A02"; CharacterImageAction["Walk2"] = "A03"; CharacterImageAction["Prone"] = "A04"; CharacterImageAction["Fly"] = "A05"; CharacterImageAction["Jump"] = "A06"; CharacterImageAction["Sit"] = "A07"; CharacterImageAction["Ladder"] = "A08"; CharacterImageAction["Rope"] = "A09"; CharacterImageAction["Heal"] = "A10"; CharacterImageAction["Alert"] = "A11"; CharacterImageAction["ProneStab"] = "A12"; CharacterImageAction["SwingO1"] = "A13"; CharacterImageAction["SwingO2"] = "A14"; CharacterImageAction["SwingO3"] = "A15"; CharacterImageAction["SwingOF"] = "A16"; CharacterImageAction["SwingP1"] = "A17"; CharacterImageAction["SwingP2"] = "A18"; CharacterImageAction["SwingPF"] = "A19"; CharacterImageAction["SwingT1"] = "A20"; CharacterImageAction["SwingT2"] = "A21"; CharacterImageAction["SwingT3"] = "A22"; CharacterImageAction["SwingTF"] = "A23"; CharacterImageAction["StabO1"] = "A24"; CharacterImageAction["StabO2"] = "A25"; CharacterImageAction["StabOF"] = "A26"; CharacterImageAction["StabT1"] = "A27"; CharacterImageAction["StabT2"] = "A28"; CharacterImageAction["StabTF"] = "A29"; CharacterImageAction["Shoot1"] = "A30"; CharacterImageAction["Shoot2"] = "A31"; CharacterImageAction["ShootF"] = "A32"; CharacterImageAction["Dead"] = "A33"; CharacterImageAction["GhostWalk"] = "A34"; CharacterImageAction["GhostStand"] = "A35"; CharacterImageAction["GhostJump"] = "A36"; CharacterImageAction["GhostProneStab"] = "A37"; CharacterImageAction["GhostLadder"] = "A38"; CharacterImageAction["GhostRope"] = "A39"; CharacterImageAction["GhostFly"] = "A40"; CharacterImageAction["GhostSit"] = "A41"; })(exports.CharacterImageAction || (exports.CharacterImageAction = {})); /** * Character emotion */ exports.CharacterImageEmotion = void 0; (function (CharacterImageEmotion) { CharacterImageEmotion["Default"] = "E00"; CharacterImageEmotion["Wink"] = "E01"; CharacterImageEmotion["Smile"] = "E02"; CharacterImageEmotion["Cry"] = "E03"; CharacterImageEmotion["Angry"] = "E04"; CharacterImageEmotion["Bewildered"] = "E05"; CharacterImageEmotion["Blink"] = "E06"; CharacterImageEmotion["Blaze"] = "E07"; CharacterImageEmotion["Bowing"] = "E08"; CharacterImageEmotion["Cheers"] = "E09"; CharacterImageEmotion["Chu"] = "E10"; CharacterImageEmotion["Dam"] = "E11"; CharacterImageEmotion["Despair"] = "E12"; CharacterImageEmotion["Glitter"] = "E13"; CharacterImageEmotion["Hit"] = "E14"; CharacterImageEmotion["Hot"] = "E15"; CharacterImageEmotion["Hum"] = "E16"; CharacterImageEmotion["Love"] = "E17"; CharacterImageEmotion["Oops"] = "E18"; CharacterImageEmotion["Pain"] = "E19"; CharacterImageEmotion["Troubled"] = "E20"; CharacterImageEmotion["QBlue"] = "E21"; CharacterImageEmotion["Shine"] = "E22"; CharacterImageEmotion["Stunned"] = "E23"; CharacterImageEmotion["Vomit"] = "E24"; })(exports.CharacterImageEmotion || (exports.CharacterImageEmotion = {})); /** * Character weapon motion */ exports.CharacterImageWeaponMotion = void 0; (function (CharacterImageWeaponMotion) { CharacterImageWeaponMotion["Default"] = "W00"; CharacterImageWeaponMotion["OneHand"] = "W01"; CharacterImageWeaponMotion["TwoHands"] = "W02"; CharacterImageWeaponMotion["Gun"] = "W03"; CharacterImageWeaponMotion["Nothing"] = "W04"; })(exports.CharacterImageWeaponMotion || (exports.CharacterImageWeaponMotion = {}));