maplestory-openapi
Version:
This JavaScript library enables the use of the MapleStory OpenAPI of Nexon.
95 lines (92 loc) • 3.87 kB
JavaScript
;
Object.defineProperty(exports, '__esModule', { value: true });
/**
* Character action
*/
exports.CharacterImageAction = void 0;
(function (CharacterImageAction) {
CharacterImageAction["Stand1"] = "A00";
CharacterImageAction["Stand2"] = "A01";
CharacterImageAction["Walk1"] = "A02";
CharacterImageAction["Walk2"] = "A03";
CharacterImageAction["Prone"] = "A04";
CharacterImageAction["Fly"] = "A05";
CharacterImageAction["Jump"] = "A06";
CharacterImageAction["Sit"] = "A07";
CharacterImageAction["Ladder"] = "A08";
CharacterImageAction["Rope"] = "A09";
CharacterImageAction["Heal"] = "A10";
CharacterImageAction["Alert"] = "A11";
CharacterImageAction["ProneStab"] = "A12";
CharacterImageAction["SwingO1"] = "A13";
CharacterImageAction["SwingO2"] = "A14";
CharacterImageAction["SwingO3"] = "A15";
CharacterImageAction["SwingOF"] = "A16";
CharacterImageAction["SwingP1"] = "A17";
CharacterImageAction["SwingP2"] = "A18";
CharacterImageAction["SwingPF"] = "A19";
CharacterImageAction["SwingT1"] = "A20";
CharacterImageAction["SwingT2"] = "A21";
CharacterImageAction["SwingT3"] = "A22";
CharacterImageAction["SwingTF"] = "A23";
CharacterImageAction["StabO1"] = "A24";
CharacterImageAction["StabO2"] = "A25";
CharacterImageAction["StabOF"] = "A26";
CharacterImageAction["StabT1"] = "A27";
CharacterImageAction["StabT2"] = "A28";
CharacterImageAction["StabTF"] = "A29";
CharacterImageAction["Shoot1"] = "A30";
CharacterImageAction["Shoot2"] = "A31";
CharacterImageAction["ShootF"] = "A32";
CharacterImageAction["Dead"] = "A33";
CharacterImageAction["GhostWalk"] = "A34";
CharacterImageAction["GhostStand"] = "A35";
CharacterImageAction["GhostJump"] = "A36";
CharacterImageAction["GhostProneStab"] = "A37";
CharacterImageAction["GhostLadder"] = "A38";
CharacterImageAction["GhostRope"] = "A39";
CharacterImageAction["GhostFly"] = "A40";
CharacterImageAction["GhostSit"] = "A41";
})(exports.CharacterImageAction || (exports.CharacterImageAction = {}));
/**
* Character emotion
*/
exports.CharacterImageEmotion = void 0;
(function (CharacterImageEmotion) {
CharacterImageEmotion["Default"] = "E00";
CharacterImageEmotion["Wink"] = "E01";
CharacterImageEmotion["Smile"] = "E02";
CharacterImageEmotion["Cry"] = "E03";
CharacterImageEmotion["Angry"] = "E04";
CharacterImageEmotion["Bewildered"] = "E05";
CharacterImageEmotion["Blink"] = "E06";
CharacterImageEmotion["Blaze"] = "E07";
CharacterImageEmotion["Bowing"] = "E08";
CharacterImageEmotion["Cheers"] = "E09";
CharacterImageEmotion["Chu"] = "E10";
CharacterImageEmotion["Dam"] = "E11";
CharacterImageEmotion["Despair"] = "E12";
CharacterImageEmotion["Glitter"] = "E13";
CharacterImageEmotion["Hit"] = "E14";
CharacterImageEmotion["Hot"] = "E15";
CharacterImageEmotion["Hum"] = "E16";
CharacterImageEmotion["Love"] = "E17";
CharacterImageEmotion["Oops"] = "E18";
CharacterImageEmotion["Pain"] = "E19";
CharacterImageEmotion["Troubled"] = "E20";
CharacterImageEmotion["QBlue"] = "E21";
CharacterImageEmotion["Shine"] = "E22";
CharacterImageEmotion["Stunned"] = "E23";
CharacterImageEmotion["Vomit"] = "E24";
})(exports.CharacterImageEmotion || (exports.CharacterImageEmotion = {}));
/**
* Character weapon motion
*/
exports.CharacterImageWeaponMotion = void 0;
(function (CharacterImageWeaponMotion) {
CharacterImageWeaponMotion["Default"] = "W00";
CharacterImageWeaponMotion["OneHand"] = "W01";
CharacterImageWeaponMotion["TwoHands"] = "W02";
CharacterImageWeaponMotion["Gun"] = "W03";
CharacterImageWeaponMotion["Nothing"] = "W04";
})(exports.CharacterImageWeaponMotion || (exports.CharacterImageWeaponMotion = {}));