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mapillary-js

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A WebGL interactive street imagery library

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import { TagDomain } from "../tag/TagDomain"; import { Alignment } from "../../../viewer/enums/Alignment"; /** * Interface for the options that define the behavior and * appearance of the outline tag. * * @interface */ export interface OutlineTagOptions { /** * The domain where lines between vertices are treated as straight. * * @description Only applicable for tags that renders polygons. * * If the domain is specified as two dimensional, editing of the * polygon will be disabled. * * @default {TagDomain.TwoDimensional} */ domain?: TagDomain; /** * Indicate whether the tag geometry should be editable. * * @description Polygon tags with two dimensional domain * are never editable. * * @default false */ editable?: boolean; /** * Color for the interior fill as a hexadecimal number. * @default 0xFFFFFF */ fillColor?: number; /** * Opacity of the interior fill between 0 and 1. * @default 0.3 */ fillOpacity?: number; /** * A string referencing the sprite data property to pull from. * * @description Icon is not shown for tags with polygon * geometries in spherical. */ icon?: string; /** * Value determining how the icon will float with respect to its anchor * position when rendering. * * @default {Alignment.Center} */ iconFloat?: Alignment; /** * Number representing the index for where to show the icon or * text for a rectangle geometry. * * @description The default index corresponds to the bottom right corner. * * @default 3 */ iconIndex?: number; /** * Determines whether vertices should be indicated by points * when tag is editable. * * @default true */ indicateVertices?: boolean; /** * Color for the edge lines as a hexadecimal number. * @default 0xFFFFFF */ lineColor?: number; /** * Opacity of the edge lines on [0, 1]. * @default 1 */ lineOpacity?: number; /** * Line width in pixels. * @default 1 */ lineWidth?: number; /** * Text shown as label if no icon is provided. * * @description Text is not shown for tags with * polygon geometries in spherical. */ text?: string; /** * Text color as hexadecimal number. * @default 0xFFFFFF */ textColor?: number; }