mapillary-js
Version:
A WebGL interactive street imagery library
44 lines (36 loc) • 950 B
text/typescript
export const perspectiveFrag = `
precision highp float;
precision mediump float;
uniform sampler2D projectorTex;
uniform float opacity;
uniform float focal;
uniform float k1;
uniform float k2;
uniform float scale_x;
uniform float scale_y;
uniform float radial_peak;
varying vec4 vRstq;
void main()
{
float x = vRstq.x / vRstq.z;
float y = vRstq.y / vRstq.z;
float r2 = x * x + y * y;
if (radial_peak > 0. && r2 > radial_peak * sqrt(r2)) {
r2 = radial_peak * radial_peak;
}
float d = 1.0 + k1 * r2 + k2 * r2 * r2;
float u = scale_x * focal * d * x + 0.5;
float v = - scale_y * focal * d * y + 0.5;
vec4 baseColor;
if (u >= 0. && u <= 1. && v >= 0. && v <= 1.) {
baseColor = texture2D(projectorTex, vec2(u, v));
baseColor.a = opacity;
} else {
baseColor = vec4(0.0, 0.0, 0.0, 0.0);
}
gl_FragColor = baseColor;
}
`