mapillary-js
Version:
WebGL JavaScript library for displaying street level imagery from mapillary.com
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text/typescript
import CameraProjectionType from "./CameraProjectionType";
/**
* Interface that represents a camera type in a cluster
* reconstruction.
*
* @interface ICamera
*/
export interface ICamera {
/**
* SfM computed focal length.
*/
focal: number;
/**
* SfM computed radial distortion parameter.
*/
k1: number;
/**
* SfM computed radial distortion parameter.
*/
k2: number;
/**
* Projection type of the camera.
*/
projection_type: CameraProjectionType;
}
/**
* Interface that represents a latitude-longitude reference
* of a cluster reconstruction, measured in degrees and an
* altitude in meters. Coordinates are defined in the WGS84 datum.
*
* @interface IGeoReference
*/
export interface IGeoReference {
/**
* Altitude, measured in meters.
*/
altitude: number;
/**
* Latitude, measured in degrees.
*/
latitude: number;
/**
* Longitude, measured in degrees.
*/
longitude: number;
}
/**
* Interface that represents a cluster reconstruction point.
*
* @interface IReconstructionPoint
*/
export interface IReconstructionPoint {
/**
* RGB color vector of the point.
*/
color: number[];
/**
* Coordinates in metric scale in topocentric ENU
* reference frame with respect to a geo reference.
*/
coordinates: number[];
}
/**
* Interface that represents a shot (a camera frame) in a cluster
* reconstruction.
*
* @interface IShot
*/
export interface IShot {
/**
* Key of the camera for the shot.
*/
camera: string;
/**
* Rotation vector in angle axis representation.
*/
rotation: number[];
/**
* The translation in meters in topocentric ENU
* reference frame.
*/
translation: number[];
}
export interface IClusterReconstruction {
/**
* The unique key of the reconstruction.
*/
key: string;
/**
* The cameras of the reconstruction.
*/
cameras: { [key: string]: ICamera };
/**
* The points of the reconstruction.
*/
points: { [id: string]: IReconstructionPoint };
/**
* The reference of the reconstruction. Determines the
* position of the reconstruction in world reference
* frame.
*/
reference_lla: IGeoReference;
/**
* The shots of the reconstruction.
*/
shots: { [key: string]: IShot };
}
export default IClusterReconstruction;