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mapillary-js

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WebGL JavaScript library for displaying street level imagery from mapillary.com

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(function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.Mapillary = f()}})(function(){var define,module,exports;return (function(){function r(e,n,t){function o(i,f){if(!n[i]){if(!e[i]){var c="function"==typeof require&&require;if(!f&&c)return c(i,!0);if(u)return u(i,!0);var a=new Error("Cannot find module '"+i+"'");throw a.code="MODULE_NOT_FOUND",a}var p=n[i]={exports:{}};e[i][0].call(p.exports,function(r){var n=e[i][1][r];return o(n||r)},p,p.exports,r,e,n,t)}return n[i].exports}for(var u="function"==typeof require&&require,i=0;i<t.length;i++)o(t[i]);return o}return r})()({1:[function(require,module,exports){ 'use strict'; var Queue = require('tinyqueue'); module.exports = polylabel; module.exports.default = polylabel; function polylabel(polygon, precision, debug) { precision = precision || 1.0; // find the bounding box of the outer ring var minX, minY, maxX, maxY; for (var i = 0; i < polygon[0].length; i++) { var p = polygon[0][i]; if (!i || p[0] < minX) minX = p[0]; if (!i || p[1] < minY) minY = p[1]; if (!i || p[0] > maxX) maxX = p[0]; if (!i || p[1] > maxY) maxY = p[1]; } var width = maxX - minX; var height = maxY - minY; var cellSize = Math.min(width, height); var h = cellSize / 2; // a priority queue of cells in order of their "potential" (max distance to polygon) var cellQueue = new Queue(null, compareMax); if (cellSize === 0) return [minX, minY]; // cover polygon with initial cells for (var x = minX; x < maxX; x += cellSize) { for (var y = minY; y < maxY; y += cellSize) { cellQueue.push(new Cell(x + h, y + h, h, polygon)); } } // take centroid as the first best guess var bestCell = getCentroidCell(polygon); // special case for rectangular polygons var bboxCell = new Cell(minX + width / 2, minY + height / 2, 0, polygon); if (bboxCell.d > bestCell.d) bestCell = bboxCell; var numProbes = cellQueue.length; while (cellQueue.length) { // pick the most promising cell from the queue var cell = cellQueue.pop(); // update the best cell if we found a better one if (cell.d > bestCell.d) { bestCell = cell; if (debug) console.log('found best %d after %d probes', Math.round(1e4 * cell.d) / 1e4, numProbes); } // do not drill down further if there's no chance of a better solution if (cell.max - bestCell.d <= precision) continue; // split the cell into four cells h = cell.h / 2; cellQueue.push(new Cell(cell.x - h, cell.y - h, h, polygon)); cellQueue.push(new Cell(cell.x + h, cell.y - h, h, polygon)); cellQueue.push(new Cell(cell.x - h, cell.y + h, h, polygon)); cellQueue.push(new Cell(cell.x + h, cell.y + h, h, polygon)); numProbes += 4; } if (debug) { console.log('num probes: ' + numProbes); console.log('best distance: ' + bestCell.d); } return [bestCell.x, bestCell.y]; } function compareMax(a, b) { return b.max - a.max; } function Cell(x, y, h, polygon) { this.x = x; // cell center x this.y = y; // cell center y this.h = h; // half the cell size this.d = pointToPolygonDist(x, y, polygon); // distance from cell center to polygon this.max = this.d + this.h * Math.SQRT2; // max distance to polygon within a cell } // signed distance from point to polygon outline (negative if point is outside) function pointToPolygonDist(x, y, polygon) { var inside = false; var minDistSq = Infinity; for (var k = 0; k < polygon.length; k++) { var ring = polygon[k]; for (var i = 0, len = ring.length, j = len - 1; i < len; j = i++) { var a = ring[i]; var b = ring[j]; if ((a[1] > y !== b[1] > y) && (x < (b[0] - a[0]) * (y - a[1]) / (b[1] - a[1]) + a[0])) inside = !inside; minDistSq = Math.min(minDistSq, getSegDistSq(x, y, a, b)); } } return (inside ? 1 : -1) * Math.sqrt(minDistSq); } // get polygon centroid function getCentroidCell(polygon) { var area = 0; var x = 0; var y = 0; var points = polygon[0]; for (var i = 0, len = points.length, j = len - 1; i < len; j = i++) { var a = points[i]; var b = points[j]; var f = a[0] * b[1] - b[0] * a[1]; x += (a[0] + b[0]) * f; y += (a[1] + b[1]) * f; area += f * 3; } if (area === 0) return new Cell(points[0][0], points[0][1], 0, polygon); return new Cell(x / area, y / area, 0, polygon); } // get squared distance from a point to a segment function getSegDistSq(px, py, a, b) { var x = a[0]; var y = a[1]; var dx = b[0] - x; var dy = b[1] - y; if (dx !== 0 || dy !== 0) { var t = ((px - x) * dx + (py - y) * dy) / (dx * dx + dy * dy); if (t > 1) { x = b[0]; y = b[1]; } else if (t > 0) { x += dx * t; y += dy * t; } } dx = px - x; dy = py - y; return dx * dx + dy * dy; } },{"tinyqueue":243}],2:[function(require,module,exports){ /* * Copyright (C) 2008 Apple Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * Ported from Webkit * http://svn.webkit.org/repository/webkit/trunk/Source/WebCore/platform/graphics/UnitBezier.h */ module.exports = UnitBezier; function UnitBezier(p1x, p1y, p2x, p2y) { // Calculate the polynomial coefficients, implicit first and last control points are (0,0) and (1,1). this.cx = 3.0 * p1x; this.bx = 3.0 * (p2x - p1x) - this.cx; this.ax = 1.0 - this.cx - this.bx; this.cy = 3.0 * p1y; this.by = 3.0 * (p2y - p1y) - this.cy; this.ay = 1.0 - this.cy - this.by; this.p1x = p1x; this.p1y = p2y; this.p2x = p2x; this.p2y = p2y; } UnitBezier.prototype.sampleCurveX = function(t) { // `ax t^3 + bx t^2 + cx t' expanded using Horner's rule. return ((this.ax * t + this.bx) * t + this.cx) * t; }; UnitBezier.prototype.sampleCurveY = function(t) { return ((this.ay * t + this.by) * t + this.cy) * t; }; UnitBezier.prototype.sampleCurveDerivativeX = function(t) { return (3.0 * this.ax * t + 2.0 * this.bx) * t + this.cx; }; UnitBezier.prototype.solveCurveX = function(x, epsilon) { if (typeof epsilon === 'undefined') epsilon = 1e-6; var t0, t1, t2, x2, i; // First try a few iterations of Newton's method -- normally very fast. for (t2 = x, i = 0; i < 8; i++) { x2 = this.sampleCurveX(t2) - x; if (Math.abs(x2) < epsilon) return t2; var d2 = this.sampleCurveDerivativeX(t2); if (Math.abs(d2) < 1e-6) break; t2 = t2 - x2 / d2; } // Fall back to the bisection method for reliability. t0 = 0.0; t1 = 1.0; t2 = x; if (t2 < t0) return t0; if (t2 > t1) return t1; while (t0 < t1) { x2 = this.sampleCurveX(t2); if (Math.abs(x2 - x) < epsilon) return t2; if (x > x2) { t0 = t2; } else { t1 = t2; } t2 = (t1 - t0) * 0.5 + t0; } // Failure. return t2; }; UnitBezier.prototype.solve = function(x, epsilon) { return this.sampleCurveY(this.solveCurveX(x, epsilon)); }; },{}],3:[function(require,module,exports){ },{}],4:[function(require,module,exports){ /*! * Cross-Browser Split 1.1.1 * Copyright 2007-2012 Steven Levithan <stevenlevithan.com> * Available under the MIT License * ECMAScript compliant, uniform cross-browser split method */ /** * Splits a string into an array of strings using a regex or string separator. Matches of the * separator are not included in the result array. However, if `separator` is a regex that contains * capturing groups, backreferences are spliced into the result each time `separator` is matched. * Fixes browser bugs compared to the native `String.prototype.split` and can be used reliably * cross-browser. * @param {String} str String to split. * @param {RegExp|String} separator Regex or string to use for separating the string. * @param {Number} [limit] Maximum number of items to include in the result array. * @returns {Array} Array of substrings. * @example * * // Basic use * split('a b c d', ' '); * // -> ['a', 'b', 'c', 'd'] * * // With limit * split('a b c d', ' ', 2); * // -> ['a', 'b'] * * // Backreferences in result array * split('..word1 word2..', /([a-z]+)(\d+)/i); * // -> ['..', 'word', '1', ' ', 'word', '2', '..'] */ module.exports = (function split(undef) { var nativeSplit = String.prototype.split, compliantExecNpcg = /()??/.exec("")[1] === undef, // NPCG: nonparticipating capturing group self; self = function(str, separator, limit) { // If `separator` is not a regex, use `nativeSplit` if (Object.prototype.toString.call(separator) !== "[object RegExp]") { return nativeSplit.call(str, separator, limit); } var output = [], flags = (separator.ignoreCase ? "i" : "") + (separator.multiline ? "m" : "") + (separator.extended ? "x" : "") + // Proposed for ES6 (separator.sticky ? "y" : ""), // Firefox 3+ lastLastIndex = 0, // Make `global` and avoid `lastIndex` issues by working with a copy separator = new RegExp(separator.source, flags + "g"), separator2, match, lastIndex, lastLength; str += ""; // Type-convert if (!compliantExecNpcg) { // Doesn't need flags gy, but they don't hurt separator2 = new RegExp("^" + separator.source + "$(?!\\s)", flags); } /* Values for `limit`, per the spec: * If undefined: 4294967295 // Math.pow(2, 32) - 1 * If 0, Infinity, or NaN: 0 * If positive number: limit = Math.floor(limit); if (limit > 4294967295) limit -= 4294967296; * If negative number: 4294967296 - Math.floor(Math.abs(limit)) * If other: Type-convert, then use the above rules */ limit = limit === undef ? -1 >>> 0 : // Math.pow(2, 32) - 1 limit >>> 0; // ToUint32(limit) while (match = separator.exec(str)) { // `separator.lastIndex` is not reliable cross-browser lastIndex = match.index + match[0].length; if (lastIndex > lastLastIndex) { output.push(str.slice(lastLastIndex, match.index)); // Fix browsers whose `exec` methods don't consistently return `undefined` for // nonparticipating capturing groups if (!compliantExecNpcg && match.length > 1) { match[0].replace(separator2, function() { for (var i = 1; i < arguments.length - 2; i++) { if (arguments[i] === undef) { match[i] = undef; } } }); } if (match.length > 1 && match.index < str.length) { Array.prototype.push.apply(output, match.slice(1)); } lastLength = match[0].length; lastLastIndex = lastIndex; if (output.length >= limit) { break; } } if (separator.lastIndex === match.index) { separator.lastIndex++; // Avoid an infinite loop } } if (lastLastIndex === str.length) { if (lastLength || !separator.test("")) { output.push(""); } } else { output.push(str.slice(lastLastIndex)); } return output.length > limit ? output.slice(0, limit) : output; }; return self; })(); },{}],5:[function(require,module,exports){ 'use strict'; module.exports = earcut; module.exports.default = earcut; function earcut(data, holeIndices, dim) { dim = dim || 2; var hasHoles = holeIndices && holeIndices.length, outerLen = hasHoles ? holeIndices[0] * dim : data.length, outerNode = linkedList(data, 0, outerLen, dim, true), triangles = []; if (!outerNode || outerNode.next === outerNode.prev) return triangles; var minX, minY, maxX, maxY, x, y, invSize; if (hasHoles) outerNode = eliminateHoles(data, holeIndices, outerNode, dim); // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox if (data.length > 80 * dim) { minX = maxX = data[0]; minY = maxY = data[1]; for (var i = dim; i < outerLen; i += dim) { x = data[i]; y = data[i + 1]; if (x < minX) minX = x; if (y < minY) minY = y; if (x > maxX) maxX = x; if (y > maxY) maxY = y; } // minX, minY and invSize are later used to transform coords into integers for z-order calculation invSize = Math.max(maxX - minX, maxY - minY); invSize = invSize !== 0 ? 1 / invSize : 0; } earcutLinked(outerNode, triangles, dim, minX, minY, invSize); return triangles; } // create a circular doubly linked list from polygon points in the specified winding order function linkedList(data, start, end, dim, clockwise) { var i, last; if (clockwise === (signedArea(data, start, end, dim) > 0)) { for (i = start; i < end; i += dim) last = insertNode(i, data[i], data[i + 1], last); } else { for (i = end - dim; i >= start; i -= dim) last = insertNode(i, data[i], data[i + 1], last); } if (last && equals(last, last.next)) { removeNode(last); last = last.next; } return last; } // eliminate colinear or duplicate points function filterPoints(start, end) { if (!start) return start; if (!end) end = start; var p = start, again; do { again = false; if (!p.steiner && (equals(p, p.next) || area(p.prev, p, p.next) === 0)) { removeNode(p); p = end = p.prev; if (p === p.next) break; again = true; } else { p = p.next; } } while (again || p !== end); return end; } // main ear slicing loop which triangulates a polygon (given as a linked list) function earcutLinked(ear, triangles, dim, minX, minY, invSize, pass) { if (!ear) return; // interlink polygon nodes in z-order if (!pass && invSize) indexCurve(ear, minX, minY, invSize); var stop = ear, prev, next; // iterate through ears, slicing them one by one while (ear.prev !== ear.next) { prev = ear.prev; next = ear.next; if (invSize ? isEarHashed(ear, minX, minY, invSize) : isEar(ear)) { // cut off the triangle triangles.push(prev.i / dim); triangles.push(ear.i / dim); triangles.push(next.i / dim); removeNode(ear); // skipping the next vertex leads to less sliver triangles ear = next.next; stop = next.next; continue; } ear = next; // if we looped through the whole remaining polygon and can't find any more ears if (ear === stop) { // try filtering points and slicing again if (!pass) { earcutLinked(filterPoints(ear), triangles, dim, minX, minY, invSize, 1); // if this didn't work, try curing all small self-intersections locally } else if (pass === 1) { ear = cureLocalIntersections(filterPoints(ear), triangles, dim); earcutLinked(ear, triangles, dim, minX, minY, invSize, 2); // as a last resort, try splitting the remaining polygon into two } else if (pass === 2) { splitEarcut(ear, triangles, dim, minX, minY, invSize); } break; } } } // check whether a polygon node forms a valid ear with adjacent nodes function isEar(ear) { var a = ear.prev, b = ear, c = ear.next; if (area(a, b, c) >= 0) return false; // reflex, can't be an ear // now make sure we don't have other points inside the potential ear var p = ear.next.next; while (p !== ear.prev) { if (pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false; p = p.next; } return true; } function isEarHashed(ear, minX, minY, invSize) { var a = ear.prev, b = ear, c = ear.next; if (area(a, b, c) >= 0) return false; // reflex, can't be an ear // triangle bbox; min & max are calculated like this for speed var minTX = a.x < b.x ? (a.x < c.x ? a.x : c.x) : (b.x < c.x ? b.x : c.x), minTY = a.y < b.y ? (a.y < c.y ? a.y : c.y) : (b.y < c.y ? b.y : c.y), maxTX = a.x > b.x ? (a.x > c.x ? a.x : c.x) : (b.x > c.x ? b.x : c.x), maxTY = a.y > b.y ? (a.y > c.y ? a.y : c.y) : (b.y > c.y ? b.y : c.y); // z-order range for the current triangle bbox; var minZ = zOrder(minTX, minTY, minX, minY, invSize), maxZ = zOrder(maxTX, maxTY, minX, minY, invSize); var p = ear.prevZ, n = ear.nextZ; // look for points inside the triangle in both directions while (p && p.z >= minZ && n && n.z <= maxZ) { if (p !== ear.prev && p !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false; p = p.prevZ; if (n !== ear.prev && n !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false; n = n.nextZ; } // look for remaining points in decreasing z-order while (p && p.z >= minZ) { if (p !== ear.prev && p !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false; p = p.prevZ; } // look for remaining points in increasing z-order while (n && n.z <= maxZ) { if (n !== ear.prev && n !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false; n = n.nextZ; } return true; } // go through all polygon nodes and cure small local self-intersections function cureLocalIntersections(start, triangles, dim) { var p = start; do { var a = p.prev, b = p.next.next; if (!equals(a, b) && intersects(a, p, p.next, b) && locallyInside(a, b) && locallyInside(b, a)) { triangles.push(a.i / dim); triangles.push(p.i / dim); triangles.push(b.i / dim); // remove two nodes involved removeNode(p); removeNode(p.next); p = start = b; } p = p.next; } while (p !== start); return filterPoints(p); } // try splitting polygon into two and triangulate them independently function splitEarcut(start, triangles, dim, minX, minY, invSize) { // look for a valid diagonal that divides the polygon into two var a = start; do { var b = a.next.next; while (b !== a.prev) { if (a.i !== b.i && isValidDiagonal(a, b)) { // split the polygon in two by the diagonal var c = splitPolygon(a, b); // filter colinear points around the cuts a = filterPoints(a, a.next); c = filterPoints(c, c.next); // run earcut on each half earcutLinked(a, triangles, dim, minX, minY, invSize); earcutLinked(c, triangles, dim, minX, minY, invSize); return; } b = b.next; } a = a.next; } while (a !== start); } // link every hole into the outer loop, producing a single-ring polygon without holes function eliminateHoles(data, holeIndices, outerNode, dim) { var queue = [], i, len, start, end, list; for (i = 0, len = holeIndices.length; i < len; i++) { start = holeIndices[i] * dim; end = i < len - 1 ? holeIndices[i + 1] * dim : data.length; list = linkedList(data, start, end, dim, false); if (list === list.next) list.steiner = true; queue.push(getLeftmost(list)); } queue.sort(compareX); // process holes from left to right for (i = 0; i < queue.length; i++) { eliminateHole(queue[i], outerNode); outerNode = filterPoints(outerNode, outerNode.next); } return outerNode; } function compareX(a, b) { return a.x - b.x; } // find a bridge between vertices that connects hole with an outer ring and and link it function eliminateHole(hole, outerNode) { outerNode = findHoleBridge(hole, outerNode); if (outerNode) { var b = splitPolygon(outerNode, hole); // filter collinear points around the cuts filterPoints(outerNode, outerNode.next); filterPoints(b, b.next); } } // David Eberly's algorithm for finding a bridge between hole and outer polygon function findHoleBridge(hole, outerNode) { var p = outerNode, hx = hole.x, hy = hole.y, qx = -Infinity, m; // find a segment intersected by a ray from the hole's leftmost point to the left; // segment's endpoint with lesser x will be potential connection point do { if (hy <= p.y && hy >= p.next.y && p.next.y !== p.y) { var x = p.x + (hy - p.y) * (p.next.x - p.x) / (p.next.y - p.y); if (x <= hx && x > qx) { qx = x; if (x === hx) { if (hy === p.y) return p; if (hy === p.next.y) return p.next; } m = p.x < p.next.x ? p : p.next; } } p = p.next; } while (p !== outerNode); if (!m) return null; if (hx === qx) return m; // hole touches outer segment; pick leftmost endpoint // look for points inside the triangle of hole point, segment intersection and endpoint; // if there are no points found, we have a valid connection; // otherwise choose the point of the minimum angle with the ray as connection point var stop = m, mx = m.x, my = m.y, tanMin = Infinity, tan; p = m; do { if (hx >= p.x && p.x >= mx && hx !== p.x && pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y)) { tan = Math.abs(hy - p.y) / (hx - p.x); // tangential if (locallyInside(p, hole) && (tan < tanMin || (tan === tanMin && (p.x > m.x || (p.x === m.x && sectorContainsSector(m, p)))))) { m = p; tanMin = tan; } } p = p.next; } while (p !== stop); return m; } // whether sector in vertex m contains sector in vertex p in the same coordinates function sectorContainsSector(m, p) { return area(m.prev, m, p.prev) < 0 && area(p.next, m, m.next) < 0; } // interlink polygon nodes in z-order function indexCurve(start, minX, minY, invSize) { var p = start; do { if (p.z === null) p.z = zOrder(p.x, p.y, minX, minY, invSize); p.prevZ = p.prev; p.nextZ = p.next; p = p.next; } while (p !== start); p.prevZ.nextZ = null; p.prevZ = null; sortLinked(p); } // Simon Tatham's linked list merge sort algorithm // http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html function sortLinked(list) { var i, p, q, e, tail, numMerges, pSize, qSize, inSize = 1; do { p = list; list = null; tail = null; numMerges = 0; while (p) { numMerges++; q = p; pSize = 0; for (i = 0; i < inSize; i++) { pSize++; q = q.nextZ; if (!q) break; } qSize = inSize; while (pSize > 0 || (qSize > 0 && q)) { if (pSize !== 0 && (qSize === 0 || !q || p.z <= q.z)) { e = p; p = p.nextZ; pSize--; } else { e = q; q = q.nextZ; qSize--; } if (tail) tail.nextZ = e; else list = e; e.prevZ = tail; tail = e; } p = q; } tail.nextZ = null; inSize *= 2; } while (numMerges > 1); return list; } // z-order of a point given coords and inverse of the longer side of data bbox function zOrder(x, y, minX, minY, invSize) { // coords are transformed into non-negative 15-bit integer range x = 32767 * (x - minX) * invSize; y = 32767 * (y - minY) * invSize; x = (x | (x << 8)) & 0x00FF00FF; x = (x | (x << 4)) & 0x0F0F0F0F; x = (x | (x << 2)) & 0x33333333; x = (x | (x << 1)) & 0x55555555; y = (y | (y << 8)) & 0x00FF00FF; y = (y | (y << 4)) & 0x0F0F0F0F; y = (y | (y << 2)) & 0x33333333; y = (y | (y << 1)) & 0x55555555; return x | (y << 1); } // find the leftmost node of a polygon ring function getLeftmost(start) { var p = start, leftmost = start; do { if (p.x < leftmost.x || (p.x === leftmost.x && p.y < leftmost.y)) leftmost = p; p = p.next; } while (p !== start); return leftmost; } // check if a point lies within a convex triangle function pointInTriangle(ax, ay, bx, by, cx, cy, px, py) { return (cx - px) * (ay - py) - (ax - px) * (cy - py) >= 0 && (ax - px) * (by - py) - (bx - px) * (ay - py) >= 0 && (bx - px) * (cy - py) - (cx - px) * (by - py) >= 0; } // check if a diagonal between two polygon nodes is valid (lies in polygon interior) function isValidDiagonal(a, b) { return a.next.i !== b.i && a.prev.i !== b.i && !intersectsPolygon(a, b) && // dones't intersect other edges (locallyInside(a, b) && locallyInside(b, a) && middleInside(a, b) && // locally visible (area(a.prev, a, b.prev) || area(a, b.prev, b)) || // does not create opposite-facing sectors equals(a, b) && area(a.prev, a, a.next) > 0 && area(b.prev, b, b.next) > 0); // special zero-length case } // signed area of a triangle function area(p, q, r) { return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y); } // check if two points are equal function equals(p1, p2) { return p1.x === p2.x && p1.y === p2.y; } // check if two segments intersect function intersects(p1, q1, p2, q2) { var o1 = sign(area(p1, q1, p2)); var o2 = sign(area(p1, q1, q2)); var o3 = sign(area(p2, q2, p1)); var o4 = sign(area(p2, q2, q1)); if (o1 !== o2 && o3 !== o4) return true; // general case if (o1 === 0 && onSegment(p1, p2, q1)) return true; // p1, q1 and p2 are collinear and p2 lies on p1q1 if (o2 === 0 && onSegment(p1, q2, q1)) return true; // p1, q1 and q2 are collinear and q2 lies on p1q1 if (o3 === 0 && onSegment(p2, p1, q2)) return true; // p2, q2 and p1 are collinear and p1 lies on p2q2 if (o4 === 0 && onSegment(p2, q1, q2)) return true; // p2, q2 and q1 are collinear and q1 lies on p2q2 return false; } // for collinear points p, q, r, check if point q lies on segment pr function onSegment(p, q, r) { return q.x <= Math.max(p.x, r.x) && q.x >= Math.min(p.x, r.x) && q.y <= Math.max(p.y, r.y) && q.y >= Math.min(p.y, r.y); } function sign(num) { return num > 0 ? 1 : num < 0 ? -1 : 0; } // check if a polygon diagonal intersects any polygon segments function intersectsPolygon(a, b) { var p = a; do { if (p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i && intersects(p, p.next, a, b)) return true; p = p.next; } while (p !== a); return false; } // check if a polygon diagonal is locally inside the polygon function locallyInside(a, b) { return area(a.prev, a, a.next) < 0 ? area(a, b, a.next) >= 0 && area(a, a.prev, b) >= 0 : area(a, b, a.prev) < 0 || area(a, a.next, b) < 0; } // check if the middle point of a polygon diagonal is inside the polygon function middleInside(a, b) { var p = a, inside = false, px = (a.x + b.x) / 2, py = (a.y + b.y) / 2; do { if (((p.y > py) !== (p.next.y > py)) && p.next.y !== p.y && (px < (p.next.x - p.x) * (py - p.y) / (p.next.y - p.y) + p.x)) inside = !inside; p = p.next; } while (p !== a); return inside; } // link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two; // if one belongs to the outer ring and another to a hole, it merges it into a single ring function splitPolygon(a, b) { var a2 = new Node(a.i, a.x, a.y), b2 = new Node(b.i, b.x, b.y), an = a.next, bp = b.prev; a.next = b; b.prev = a; a2.next = an; an.prev = a2; b2.next = a2; a2.prev = b2; bp.next = b2; b2.prev = bp; return b2; } // create a node and optionally link it with previous one (in a circular doubly linked list) function insertNode(i, x, y, last) { var p = new Node(i, x, y); if (!last) { p.prev = p; p.next = p; } else { p.next = last.next; p.prev = last; last.next.prev = p; last.next = p; } return p; } function removeNode(p) { p.next.prev = p.prev; p.prev.next = p.next; if (p.prevZ) p.prevZ.nextZ = p.nextZ; if (p.nextZ) p.nextZ.prevZ = p.prevZ; } function Node(i, x, y) { // vertex index in coordinates array this.i = i; // vertex coordinates this.x = x; this.y = y; // previous and next vertex nodes in a polygon ring this.prev = null; this.next = null; // z-order curve value this.z = null; // previous and next nodes in z-order this.prevZ = null; this.nextZ = null; // indicates whether this is a steiner point this.steiner = false; } // return a percentage difference between the polygon area and its triangulation area; // used to verify correctness of triangulation earcut.deviation = function (data, holeIndices, dim, triangles) { var hasHoles = holeIndices && holeIndices.length; var outerLen = hasHoles ? holeIndices[0] * dim : data.length; var polygonArea = Math.abs(signedArea(data, 0, outerLen, dim)); if (hasHoles) { for (var i = 0, len = holeIndices.length; i < len; i++) { var start = holeIndices[i] * dim; var end = i < len - 1 ? holeIndices[i + 1] * dim : data.length; polygonArea -= Math.abs(signedArea(data, start, end, dim)); } } var trianglesArea = 0; for (i = 0; i < triangles.length; i += 3) { var a = triangles[i] * dim; var b = triangles[i + 1] * dim; var c = triangles[i + 2] * dim; trianglesArea += Math.abs( (data[a] - data[c]) * (data[b + 1] - data[a + 1]) - (data[a] - data[b]) * (data[c + 1] - data[a + 1])); } return polygonArea === 0 && trianglesArea === 0 ? 0 : Math.abs((trianglesArea - polygonArea) / polygonArea); }; function signedArea(data, start, end, dim) { var sum = 0; for (var i = start, j = end - dim; i < end; i += dim) { sum += (data[j] - data[i]) * (data[i + 1] + data[j + 1]); j = i; } return sum; } // turn a polygon in a multi-dimensional array form (e.g. as in GeoJSON) into a form Earcut accepts earcut.flatten = function (data) { var dim = data[0][0].length, result = {vertices: [], holes: [], dimensions: dim}, holeIndex = 0; for (var i = 0; i < data.length; i++) { for (var j = 0; j < data[i].length; j++) { for (var d = 0; d < dim; d++) result.vertices.push(data[i][j][d]); } if (i > 0) { holeIndex += data[i - 1].length; result.holes.push(holeIndex); } } return result; }; },{}],6:[function(require,module,exports){ 'use strict'; var OneVersionConstraint = require('individual/one-version'); var MY_VERSION = '7'; OneVersionConstraint('ev-store', MY_VERSION); var hashKey = '__EV_STORE_KEY@' + MY_VERSION; module.exports = EvStore; function EvStore(elem) { var hash = elem[hashKey]; if (!hash) { hash = elem[hashKey] = {}; } return hash; } },{"individual/one-version":16}],7:[function(require,module,exports){ 'use strict'; var request = require('./request'); var buildQueryObject = require('./buildQueryObject'); var isArray = Array.isArray; function simpleExtend(obj, obj2) { var prop; for (prop in obj2) { obj[prop] = obj2[prop]; } return obj; } function XMLHttpSource(jsongUrl, config) { this._jsongUrl = jsongUrl; if (typeof config === 'number') { var newConfig = { timeout: config }; config = newConfig; } this._config = simpleExtend({ timeout: 15000, headers: {} }, config || {}); } XMLHttpSource.prototype = { // because javascript constructor: XMLHttpSource, /** * buildQueryObject helper */ buildQueryObject: buildQueryObject, /** * @inheritDoc DataSource#get */ get: function httpSourceGet(pathSet) { var method = 'GET'; var queryObject = this.buildQueryObject(this._jsongUrl, method, { paths: pathSet, method: 'get' }); var config = simpleExtend(queryObject, this._config); // pass context for onBeforeRequest callback var context = this; return request(method, config, context); }, /** * @inheritDoc DataSource#set */ set: function httpSourceSet(jsongEnv) { var method = 'POST'; var queryObject = this.buildQueryObject(this._jsongUrl, method, { jsonGraph: jsongEnv, method: 'set' }); var config = simpleExtend(queryObject, this._config); config.headers["Content-Type"] = "application/x-www-form-urlencoded"; // pass context for onBeforeRequest callback var context = this; return request(method, config, context); }, /** * @inheritDoc DataSource#call */ call: function httpSourceCall(callPath, args, pathSuffix, paths) { // arguments defaults args = args || []; pathSuffix = pathSuffix || []; paths = paths || []; var method = 'POST'; var queryData = []; queryData.push('method=call'); queryData.push('callPath=' + encodeURIComponent(JSON.stringify(callPath))); queryData.push('arguments=' + encodeURIComponent(JSON.stringify(args))); queryData.push('pathSuffixes=' + encodeURIComponent(JSON.stringify(pathSuffix))); queryData.push('paths=' + encodeURIComponent(JSON.stringify(paths))); var queryObject = this.buildQueryObject(this._jsongUrl, method, queryData.join('&')); var config = simpleExtend(queryObject, this._config); config.headers["Content-Type"] = "application/x-www-form-urlencoded"; // pass context for onBeforeRequest callback var context = this; return request(method, config, context); } }; // ES6 modules XMLHttpSource.XMLHttpSource = XMLHttpSource; XMLHttpSource['default'] = XMLHttpSource; // commonjs module.exports = XMLHttpSource; },{"./buildQueryObject":8,"./request":11}],8:[function(require,module,exports){ 'use strict'; module.exports = function buildQueryObject(url, method, queryData) { var qData = []; var keys; var data = {url: url}; var isQueryParamUrl = url.indexOf('?') !== -1; var startUrl = (isQueryParamUrl) ? '&' : '?'; if (typeof queryData === 'string') { qData.push(queryData); } else { keys = Object.keys(queryData); keys.forEach(function (k) { var value = (typeof queryData[k] === 'object') ? JSON.stringify(queryData[k]) : queryData[k]; qData.push(k + '=' + encodeURIComponent(value)); }); } if (method === 'GET') { data.url += startUrl + qData.join('&'); } else { data.data = qData.join('&'); } return data; }; },{}],9:[function(require,module,exports){ (function (global){ 'use strict'; // Get CORS support even for older IE module.exports = function getCORSRequest() { var xhr = new global.XMLHttpRequest(); if ('withCredentials' in xhr) { return xhr; } else if (!!global.XDomainRequest) { return new XDomainRequest(); } else { throw new Error('CORS is not supported by your browser'); } }; }).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) },{}],10:[function(require,module,exports){ (function (global){ 'use strict'; module.exports = function getXMLHttpRequest() { var progId, progIds, i; if (global.XMLHttpRequest) { return new global.XMLHttpRequest(); } else { try { progIds = ['Msxml2.XMLHTTP', 'Microsoft.XMLHTTP', 'Msxml2.XMLHTTP.4.0']; for (i = 0; i < 3; i++) { try { progId = progIds[i]; if (new global.ActiveXObject(progId)) { break; } } catch(e) { } } return new global.ActiveXObject(progId); } catch (e) { throw new Error('XMLHttpRequest is not supported by your browser'); } } }; }).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) },{}],11:[function(require,module,exports){ 'use strict'; var getXMLHttpRequest = require('./getXMLHttpRequest'); var getCORSRequest = require('./getCORSRequest'); var hasOwnProp = Object.prototype.hasOwnProperty; var noop = function() {}; function Observable() {} Observable.create = function(subscribe) { var o = new Observable(); o.subscribe = function(onNext, onError, onCompleted) { var observer; var disposable; if (typeof onNext === 'function') { observer = { onNext: onNext, onError: (onError || noop), onCompleted: (onCompleted || noop) }; } else { observer = onNext; } disposable = subscribe(observer); if (typeof disposable === 'function') { return { dispose: disposable }; } else { return disposable; } }; return o; }; function request(method, options, context) { return Observable.create(function requestObserver(observer) { var config = { method: method || 'GET', crossDomain: false, async: true, headers: {}, responseType: 'json' }; var xhr, isDone, headers, header, prop; for (prop in options) { if (hasOwnProp.call(options, prop)) { config[prop] = options[prop]; } } // Add request with Headers if (!config.crossDomain && !config.headers['X-Requested-With']) { config.headers['X-Requested-With'] = 'XMLHttpRequest'; } // allow the user to mutate the config open if (context.onBeforeRequest != null) { context.onBeforeRequest(config); } // create xhr try { xhr = config.crossDomain ? getCORSRequest() : getXMLHttpRequest(); } catch (err) { observer.onError(err); } try { // Takes the url and opens the connection if (config.user) { xhr.open(config.method, config.url, config.async, config.user, config.password); } else { xhr.open(config.method, config.url, config.async); } // Sets timeout information xhr.timeout = config.timeout; // Anything but explicit false results in true. xhr.withCredentials = config.withCredentials !== false; // Fills the request headers headers = config.headers; for (header in headers) { if (hasOwnProp.call(headers, header)) { xhr.setRequestHeader(header, headers[header]); } } if (config.responseType) { try { xhr.responseType = config.responseType; } catch (e) { // WebKit added support for the json responseType value on 09/03/2013 // https://bugs.webkit.org/show_bug.cgi?id=73648. Versions of Safari prior to 7 are // known to throw when setting the value "json" as the response type. Other older // browsers implementing the responseType // // The json response type can be ignored if not supported, because JSON payloads are // parsed on the client-side regardless. if (config.responseType !== 'json') { throw e; } } } xhr.onreadystatechange = function onreadystatechange(e) { // Complete if (xhr.readyState === 4) { if (!isDone) { isDone = true; onXhrLoad(observer, xhr, e); } } }; // Timeout xhr.ontimeout = function ontimeout(e) { if (!isDone) { isDone = true; onXhrError(observer, xhr, 'timeout error', e); } }; // Send Request xhr.send(config.data); } catch (e) { observer.onError(e); } // Dispose return function dispose() { // Doesn't work in IE9 if (!isDone && xhr.readyState !== 4) { isDone = true; xhr.abort(); } };//Dispose }); } /* * General handling of ultimate failure (after appropriate retries) */ function _handleXhrError(observer, textStatus, errorThrown) { // IE9: cross-domain request may be considered errors if (!errorThrown) { errorThrown = new Error(textStatus); } observer.onError(errorThrown); } function onXhrLoad(observer, xhr, e) { var responseData, responseObject, responseType; // If there's no observer, the request has been (or is being) cancelled. if (xhr && observer) { responseType = xhr.responseType; // responseText is the old-school way of retrieving response (supported by IE8 & 9) // response/responseType properties were introduced in XHR Level2 spec (supported by IE10) responseData = ('response' in xhr) ? xhr.response : xhr.responseText; // normalize IE9 bug (http://bugs.jquery.com/ticket/1450) var status = (xhr.status === 1223) ? 204 : xhr.status; if (status >= 200 && status <= 399) { try { if (responseType !== 'json') { responseData = JSON.parse(responseData || ''); } if (typeof responseData === 'string') { responseData = JSON.parse(responseData || ''); } } catch (e) { _handleXhrError(observer, 'invalid json', e); } observer.onNext(responseData); observer.onCompleted(); return; } else if (status === 401 || status === 403 || status === 407) { return _handleXhrError(observer, responseData); } else if (status === 410) { // TODO: Retry ? return _handleXhrError(observer, responseData); } else if (status === 408 || status === 504) { // TODO: Retry ? return _handleXhrError(observer, responseData); } else { return _handleXhrError(observer, responseData || ('Response code ' + status)); }//if }//if }//onXhrLoad function onXhrError(observer, xhr, status, e) { _handleXhrError(observer, status || xhr.statusText || 'request error', e); } module.exports = request; },{"./getCORSRequest":9,"./getXMLHttpRequest":10}],12:[function(require,module,exports){ (function (global){ !function(t){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=t();else if("function"==typeof define&&define.amd)define([],t);else{var e;e="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:this,e.falcor=t()}}(function(){var t;return function e(t,n,r){function 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