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mapillary-js

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WebGL JavaScript library for displaying street level imagery from mapillary.com

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import { EdgeDirection, IPano, IStep, ITurn, } from "../../Edge"; export class EdgeCalculatorDirections { public steps: { [direction: string]: IStep } = {}; public turns: { [direction: string]: ITurn } = {}; public panos: { [direction: string]: IPano } = {}; constructor() { this.steps[EdgeDirection.StepForward] = { direction: EdgeDirection.StepForward, motionChange: 0, useFallback: true, }; this.steps[EdgeDirection.StepBackward] = { direction: EdgeDirection.StepBackward, motionChange: Math.PI, useFallback: true, }; this.steps[EdgeDirection.StepLeft] = { direction: EdgeDirection.StepLeft, motionChange: Math.PI / 2, useFallback: false, }; this.steps[EdgeDirection.StepRight] = { direction: EdgeDirection.StepRight, motionChange: -Math.PI / 2, useFallback: false, }; this.turns[EdgeDirection.TurnLeft] = { direction: EdgeDirection.TurnLeft, directionChange: Math.PI / 2, motionChange: Math.PI / 4, }; this.turns[EdgeDirection.TurnRight] = { direction: EdgeDirection.TurnRight, directionChange: -Math.PI / 2, motionChange: -Math.PI / 4, }; this.turns[EdgeDirection.TurnU] = { direction: EdgeDirection.TurnU, directionChange: Math.PI, motionChange: null, }; this.panos[EdgeDirection.StepForward] = { direction: EdgeDirection.StepForward, directionChange: 0, next: EdgeDirection.StepLeft, prev: EdgeDirection.StepRight, }; this.panos[EdgeDirection.StepBackward] = { direction: EdgeDirection.StepBackward, directionChange: Math.PI, next: EdgeDirection.StepRight, prev: EdgeDirection.StepLeft, }; this.panos[EdgeDirection.StepLeft] = { direction: EdgeDirection.StepLeft, directionChange: Math.PI / 2, next: EdgeDirection.StepBackward, prev: EdgeDirection.StepForward, }; this.panos[EdgeDirection.StepRight] = { direction: EdgeDirection.StepRight, directionChange: -Math.PI / 2, next: EdgeDirection.StepForward, prev: EdgeDirection.StepBackward, }; } }