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mapillary-js

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WebGL JavaScript library for displaying street level imagery from mapillary.com

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import * as fs from "fs"; import * as path from "path"; import {IShader} from "../../Component"; export class Shaders { public static equirectangular: IShader = { fragment: fs.readFileSync(path.join(__dirname, "./equirectangular.fragment.glsl"), "utf8"), vertex: fs.readFileSync(path.join(__dirname, "./equirectangular.vertex.glsl"), "utf8"), }; public static equirectangularCurtain: IShader = { fragment: fs.readFileSync(path.join(__dirname, "./equirectangular_curtain.fragment.glsl"), "utf8"), vertex: fs.readFileSync(path.join(__dirname, "./equirectangular_curtain.vertex.glsl"), "utf8"), }; public static perspective: IShader = { fragment: fs.readFileSync(path.join(__dirname, "./perspective.fragment.glsl"), "utf8"), vertex: fs.readFileSync(path.join(__dirname, "./perspective.vertex.glsl"), "utf8"), }; public static perspectiveCurtain: IShader = { fragment: fs.readFileSync(path.join(__dirname, "./perspective_curtain.fragment.glsl"), "utf8"), vertex: fs.readFileSync(path.join(__dirname, "./perspective_curtain.vertex.glsl"), "utf8"), }; public static fisheye: IShader = { fragment: fs.readFileSync(path.join(__dirname, "./fisheye.fragment.glsl"), "utf8"), vertex: fs.readFileSync(path.join(__dirname, "./fisheye.vertex.glsl"), "utf8"), }; public static fisheyeCurtain: IShader = { fragment: fs.readFileSync(path.join(__dirname, "./fisheye_curtain.fragment.glsl"), "utf8"), vertex: fs.readFileSync(path.join(__dirname, "./fisheye_curtain.vertex.glsl"), "utf8"), }; public static perspectiveDistorted: IShader = { fragment: fs.readFileSync(path.join(__dirname, "./perspective_distorted.fragment.glsl"), "utf8"), vertex: fs.readFileSync(path.join(__dirname, "./perspective_distorted.vertex.glsl"), "utf8"), }; public static perspectiveDistortedCurtain: IShader = { fragment: fs.readFileSync(path.join(__dirname, "./perspective_distorted_curtain.fragment.glsl"), "utf8"), vertex: fs.readFileSync(path.join(__dirname, "./perspective_distorted_curtain.vertex.glsl"), "utf8"), }; }