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mapillary-js

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WebGL JavaScript library for displaying street level imagery from mapillary.com

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import {IComponentConfiguration} from "../../Component"; import {EdgeDirection} from "../../Edge"; /** * Interface for configuration of sequence component. * * @interface * @example * ``` * var viewer = new Mapillary.Viewer('<element-id>', '<client-id>', '<image-key>', * { * component: { * sequence: { * minWidth: 40, * maxWidth: 80, * visible: false, * }, * }, * }) * ``` */ export interface ISequenceConfiguration extends IComponentConfiguration { /** * Set the direction to follow when playing. * * @default EdgeDirection.Next */ direction?: EdgeDirection; /** * The node key representing the direction arrow to be highlighted. * * @description When set to null no direction will be highlighted. * * @default undefined */ highlightKey?: string; /** * The max width of the sequence container. * * @description If the min width is larger than the max width the * min width value will be used. * @default 117 */ maxWidth?: number; /** * The min width of the sequence container. * * @description If the min width is larger than the max width the * min width value will be used. * @default 70 */ minWidth?: number; /** * Indicating wheter the component is playing. * * @default false */ playing?: boolean; /** * Determine if the component should be visible. * * @default true */ visible?: boolean; } export default ISequenceConfiguration;