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mapbox-gl

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// @flow import { Uniform1i, Uniform1f, Uniform3f, UniformMatrix4f } from '../render/uniform_binding.js'; import type Context from '../gl/context.js'; import type {UniformValues} from '../render/uniform_binding.js'; export type TerrainRasterUniformsType = {| 'u_matrix': UniformMatrix4f, 'u_image0': Uniform1i, 'u_skirt_height': Uniform1f, 'u_ground_shadow_factor': Uniform3f |}; const terrainRasterUniforms = (context: Context): TerrainRasterUniformsType => ({ 'u_matrix': new UniformMatrix4f(context), 'u_image0': new Uniform1i(context), 'u_skirt_height': new Uniform1f(context), 'u_ground_shadow_factor': new Uniform3f(context) }); const terrainRasterUniformValues = ( matrix: Float32Array, skirtHeight: number, groundShadowFactor: [number, number, number] ): UniformValues<TerrainRasterUniformsType> => ({ 'u_matrix': matrix, 'u_image0': 0, 'u_skirt_height': skirtHeight, 'u_ground_shadow_factor': groundShadowFactor }); export {terrainRasterUniforms, terrainRasterUniformValues};