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mapbox-gl

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// @flow import { Uniform3f, UniformMatrix4f, Uniform1f, } from '../render/uniform_binding.js'; import type Context from '../gl/context.js'; import type {UniformValues} from '../render/uniform_binding.js'; import type {Mat4} from 'gl-matrix'; export type StarsUniformsType = { 'u_matrix': UniformMatrix4f, 'u_up': Uniform3f, 'u_right': Uniform3f, 'u_intensity_multiplier': Uniform1f }; const starsUniforms = (context: Context): StarsUniformsType => ({ 'u_matrix': new UniformMatrix4f(context), 'u_up': new Uniform3f(context), 'u_right': new Uniform3f(context), 'u_intensity_multiplier': new Uniform1f(context), }); const starsUniformValues = ( matrix: Mat4, up: [number, number, number], right: [number, number, number], intensityMultiplier: number, ): UniformValues<StarsUniformsType> => ({ 'u_matrix': Float32Array.from(matrix), 'u_up': up, 'u_right': right, 'u_intensity_multiplier': intensityMultiplier }); export {starsUniforms, starsUniformValues};