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mapbox-gl

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// @flow import type {CircleDefinesType} from './circle_program.js'; import type {RasterDefinesType} from './raster_program.js'; import type {SymbolDefinesType} from './symbol_program.js'; import type {LineDefinesType} from './line_program.js'; import type {HillshadeDefinesType} from "./hillshade_program.js"; import {fillExtrusionDepthUniforms, fillExtrusionUniforms, fillExtrusionPatternUniforms, fillExtrusionGroundEffectUniforms} from './fill_extrusion_program.js'; import {fillUniforms, fillPatternUniforms, fillOutlineUniforms, fillOutlinePatternUniforms} from './fill_program.js'; import {circleUniforms} from './circle_program.js'; import {collisionUniforms, collisionCircleUniforms} from './collision_program.js'; import {debugUniforms} from './debug_program.js'; import {clippingMaskUniforms} from './clipping_mask_program.js'; import {heatmapUniforms, heatmapTextureUniforms} from './heatmap_program.js'; import {hillshadeUniforms, hillshadePrepareUniforms} from './hillshade_program.js'; import {lineUniforms, linePatternUniforms} from './line_program.js'; import {rasterUniforms} from './raster_program.js'; import {symbolIconUniforms, symbolSDFUniforms, symbolTextAndIconUniforms} from './symbol_program.js'; import {backgroundUniforms, backgroundPatternUniforms} from './background_program.js'; import {terrainRasterUniforms} from '../../terrain/terrain_raster_program.js'; import {skyboxUniforms, skyboxGradientUniforms} from './skybox_program.js'; import {skyboxCaptureUniforms} from './skybox_capture_program.js'; import {globeRasterUniforms, atmosphereUniforms} from '../../terrain/globe_raster_program.js'; import type {HeatmapDefinesType} from './heatmap_program.js'; import type {DebugDefinesType} from './debug_program.js'; import type {GlobeDefinesType} from '../../terrain/globe_raster_program.js'; import {modelUniforms, modelDepthUniforms} from '../../../3d-style/render/program/model_program.js'; import {groundShadowUniforms} from '../../../3d-style/render/program/ground_shadow_program.js'; import {starsUniforms} from '../../terrain/stars_program.js'; export type FogDefinesType = ['FOG', 'FOG_DITHERING']; export type DynamicDefinesType = CircleDefinesType | SymbolDefinesType | LineDefinesType | HeatmapDefinesType | DebugDefinesType | GlobeDefinesType | RasterDefinesType | FogDefinesType | HillshadeDefinesType; export const programUniforms = { fillExtrusion: fillExtrusionUniforms, fillExtrusionDepth: fillExtrusionDepthUniforms, fillExtrusionPattern: fillExtrusionPatternUniforms, fillExtrusionGroundEffect: fillExtrusionGroundEffectUniforms, fill: fillUniforms, fillPattern: fillPatternUniforms, fillOutline: fillOutlineUniforms, fillOutlinePattern: fillOutlinePatternUniforms, circle: circleUniforms, collisionBox: collisionUniforms, collisionCircle: collisionCircleUniforms, debug: debugUniforms, clippingMask: clippingMaskUniforms, heatmap: heatmapUniforms, heatmapTexture: heatmapTextureUniforms, hillshade: hillshadeUniforms, hillshadePrepare: hillshadePrepareUniforms, line: lineUniforms, linePattern: linePatternUniforms, raster: rasterUniforms, symbolIcon: symbolIconUniforms, symbolSDF: symbolSDFUniforms, symbolTextAndIcon: symbolTextAndIconUniforms, background: backgroundUniforms, backgroundPattern: backgroundPatternUniforms, terrainRaster: terrainRasterUniforms, terrainDepth: terrainRasterUniforms, skybox: skyboxUniforms, skyboxGradient: skyboxGradientUniforms, skyboxCapture: skyboxCaptureUniforms, globeRaster: globeRasterUniforms, globeAtmosphere: atmosphereUniforms, model: modelUniforms, modelDepth: modelDepthUniforms, groundShadow: groundShadowUniforms, stars: starsUniforms, };