mapbox-gl
Version:
A WebGL interactive maps library
131 lines (115 loc) • 4.61 kB
JavaScript
// @flow
import {mat4} from 'gl-matrix';
import {
Uniform1i,
Uniform1f,
Uniform2f,
UniformColor,
UniformMatrix4f
} from '../uniform_binding.js';
import EXTENT from '../../style-spec/data/extent.js';
import MercatorCoordinate from '../../geo/mercator_coordinate.js';
import {cartesianPositionToSpherical, degToRad} from '../../../src/util/util.js';
import type Context from '../../gl/context.js';
import type {UniformValues} from '../uniform_binding.js';
import type Tile from '../../source/tile.js';
import type Painter from '../painter.js';
import type HillshadeStyleLayer from '../../style/style_layer/hillshade_style_layer.js';
import type DEMData from '../../data/dem_data.js';
import type {OverscaledTileID} from '../../source/tile_id.js';
export type HillshadeUniformsType = {|
'u_matrix': UniformMatrix4f,
'u_image': Uniform1i,
'u_latrange': Uniform2f,
'u_light': Uniform2f,
'u_shadow': UniformColor,
'u_highlight': UniformColor,
'u_emissive_strength': Uniform1f,
'u_accent': UniformColor
|};
export type HillshadePrepareUniformsType = {|
'u_matrix': UniformMatrix4f,
'u_image': Uniform1i,
'u_dimension': Uniform2f,
'u_zoom': Uniform1f
|};
export type HillshadeDefinesType = 'TERRAIN_DEM_FLOAT_FORMAT';
const hillshadeUniforms = (context: Context): HillshadeUniformsType => ({
'u_matrix': new UniformMatrix4f(context),
'u_image': new Uniform1i(context),
'u_latrange': new Uniform2f(context),
'u_light': new Uniform2f(context),
'u_shadow': new UniformColor(context),
'u_highlight': new UniformColor(context),
'u_emissive_strength': new Uniform1f(context),
'u_accent': new UniformColor(context)
});
const hillshadePrepareUniforms = (context: Context): HillshadePrepareUniformsType => ({
'u_matrix': new UniformMatrix4f(context),
'u_image': new Uniform1i(context),
'u_dimension': new Uniform2f(context),
'u_zoom': new Uniform1f(context)
});
const hillshadeUniformValues = (
painter: Painter,
tile: Tile,
layer: HillshadeStyleLayer,
matrix: ?Float32Array
): UniformValues<HillshadeUniformsType> => {
const shadow = layer.paint.get("hillshade-shadow-color");
const highlight = layer.paint.get("hillshade-highlight-color");
const accent = layer.paint.get("hillshade-accent-color");
const emissiveStrength = layer.paint.get("hillshade-emissive-strength");
let azimuthal = degToRad(layer.paint.get('hillshade-illumination-direction'));
// modify azimuthal angle by map rotation if light is anchored at the viewport
if (layer.paint.get('hillshade-illumination-anchor') === 'viewport') {
azimuthal -= painter.transform.angle;
} else if (painter.style && painter.style.enable3dLights()) {
// hillshade-illumination-anchor = map & 3d lights enabled
if (painter.style.directionalLight) {
const direction = painter.style.directionalLight.properties.get('direction');
const spherical = cartesianPositionToSpherical(direction.x, direction.y, direction.z);
azimuthal = degToRad(spherical[1]);
}
}
const align = !painter.options.moving;
return {
'u_matrix': matrix ? matrix : painter.transform.calculateProjMatrix(tile.tileID.toUnwrapped(), align),
'u_image': 0,
'u_latrange': getTileLatRange(painter, tile.tileID),
'u_light': [layer.paint.get('hillshade-exaggeration'), azimuthal],
'u_shadow': shadow,
'u_highlight': highlight,
'u_emissive_strength': emissiveStrength,
'u_accent': accent
};
};
const hillshadeUniformPrepareValues = (
tileID: OverscaledTileID, dem: DEMData
): UniformValues<HillshadePrepareUniformsType> => {
const stride = dem.stride;
const matrix = mat4.create();
// Flip rendering at y axis.
mat4.ortho(matrix, 0, EXTENT, -EXTENT, 0, 0, 1);
mat4.translate(matrix, matrix, [0, -EXTENT, 0]);
return {
'u_matrix': matrix,
'u_image': 1,
'u_dimension': [stride, stride],
'u_zoom': tileID.overscaledZ
};
};
function getTileLatRange(painter: Painter, tileID: OverscaledTileID) {
// for scaling the magnitude of a points slope by its latitude
const tilesAtZoom = Math.pow(2, tileID.canonical.z);
const y = tileID.canonical.y;
return [
new MercatorCoordinate(0, y / tilesAtZoom).toLngLat().lat,
new MercatorCoordinate(0, (y + 1) / tilesAtZoom).toLngLat().lat];
}
export {
hillshadeUniforms,
hillshadePrepareUniforms,
hillshadeUniformValues,
hillshadeUniformPrepareValues
};