mapbox-gl
Version:
A WebGL interactive maps library
76 lines (59 loc) • 3.29 kB
JavaScript
// @flow
import StencilMode from '../gl/stencil_mode.js';
import DepthMode from '../gl/depth_mode.js';
import CullFaceMode from '../gl/cull_face_mode.js';
import Tile from '../source/tile.js';
import {
backgroundUniformValues,
backgroundPatternUniformValues
} from './program/background_program.js';
import {OverscaledTileID} from '../source/tile_id.js';
import type Painter from './painter.js';
import type SourceCache from '../source/source_cache.js';
import type BackgroundStyleLayer from '../style/style_layer/background_style_layer.js';
export default drawBackground;
function drawBackground(painter: Painter, sourceCache: SourceCache, layer: BackgroundStyleLayer, coords: Array<OverscaledTileID>) {
const color = layer.paint.get('background-color');
const opacity = layer.paint.get('background-opacity');
const emissiveStrength = layer.paint.get('background-emissive-strength');
if (opacity === 0) return;
const context = painter.context;
const gl = context.gl;
const transform = painter.transform;
const tileSize = transform.tileSize;
const image = layer.paint.get('background-pattern');
if (painter.isPatternMissing(image, layer.scope)) return;
const pass = (!image && color.a === 1 && opacity === 1 && painter.opaquePassEnabledForLayer()) ? 'opaque' : 'translucent';
if (painter.renderPass !== pass) return;
const stencilMode = StencilMode.disabled;
const depthMode = painter.depthModeForSublayer(0, pass === 'opaque' ? DepthMode.ReadWrite : DepthMode.ReadOnly);
const colorMode = painter.colorModeForDrapableLayerRenderPass(emissiveStrength);
const programName = image ? 'backgroundPattern' : 'background';
let tileIDs = coords;
let backgroundTiles;
if (!tileIDs) {
backgroundTiles = painter.getBackgroundTiles();
tileIDs = Object.values(backgroundTiles).map(tile => (tile: any).tileID);
}
if (image) {
context.activeTexture.set(gl.TEXTURE0);
painter.imageManager.bind(painter.context, layer.scope);
}
for (const tileID of tileIDs) {
const affectedByFog = painter.isTileAffectedByFog(tileID);
const program = painter.getOrCreateProgram(programName, {overrideFog: affectedByFog});
const unwrappedTileID = tileID.toUnwrapped();
const matrix = coords ? tileID.projMatrix : painter.transform.calculateProjMatrix(unwrappedTileID);
painter.prepareDrawTile();
const tile = sourceCache ? sourceCache.getTile(tileID) :
backgroundTiles ? backgroundTiles[tileID.key] : new Tile(tileID, tileSize, transform.zoom, painter);
const uniformValues = image ?
backgroundPatternUniformValues(matrix, emissiveStrength, opacity, painter, image, layer.scope, {tileID, tileSize}) :
backgroundUniformValues(matrix, emissiveStrength, opacity, color);
painter.uploadCommonUniforms(context, program, unwrappedTileID);
const {tileBoundsBuffer, tileBoundsIndexBuffer, tileBoundsSegments} = painter.getTileBoundsBuffers(tile);
program.draw(painter, gl.TRIANGLES, depthMode, stencilMode, colorMode, CullFaceMode.disabled,
uniformValues, layer.id, tileBoundsBuffer,
tileBoundsIndexBuffer, tileBoundsSegments);
}
}