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mapbox-gl

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// @flow strict type GLenum = number; type GLintptr = number; type GLsizei = number; type GLuint = number; declare interface WebGLVertexArrayObject { prototype: WebGLVertexArrayObject; new(): WebGLVertexArrayObject; } declare interface WebGLQuery { prototype: WebGLQuery; new(): WebGLQuery; } declare class WebGL2RenderingContext extends WebGLRenderingContext { R8: 0x8229; R32F: 0x822E; RGBA16F: 0x881A; RED: 0x1903; HALF_FLOAT: 0x140B; QUERY_RESULT: 0x8866; MIN: 0x8007; MAX: 0x8008; createVertexArray: () => WebGLVertexArrayObject | null; deleteVertexArray: (vertexArray: WebGLVertexArrayObject | null) => void; bindVertexArray: (array: WebGLVertexArrayObject | null) => void; getBufferSubData: (target: GLenum, srcByteOffset: GLintptr, dstBuffer: $ArrayBufferView, dstOffset?: GLuint, length?: GLuint) => void; drawElementsInstanced: (mode: GLenum, count: GLsizei, type: GLenum, offset: GLintptr, instanceCount: GLsizei) => void; vertexAttribDivisor: (index: GLuint, divisor: GLuint) => void; createQuery: () => WebGLQuery; beginQuery: (target: GLenum, query: WebGLQuery) => void; endQuery: (target: GLenum) => void; deleteQuery: (query: WebGLQuery) => void; getQueryParameter: (query: WebGLQuery, pname: GLenum) => GLuint; };