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mapbox-gl

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// @flow import {mat2} from 'gl-matrix'; import EXTENT from '../data/extent.js'; import type {OverscaledTileID} from './tile_id.js'; import type Transform from '../geo/transform.js'; import type {TileTransform} from '../geo/projection/tile_transform.js'; /** * Converts a pixel value at a the given zoom level to tile units. * * The shaders mostly calculate everything in tile units so style * properties need to be converted from pixels to tile units using this. * * For example, a translation by 30 pixels at zoom 6.5 will be a * translation by pixelsToTileUnits(30, 6.5) tile units. * * @returns value in tile units * @private */ export default function(tile: {tileID: OverscaledTileID, tileSize: number}, pixelValue: number, z: number): number { return pixelValue * (EXTENT / (tile.tileSize * Math.pow(2, z - tile.tileID.overscaledZ))); } export function getPixelsToTileUnitsMatrix(tile: {tileID: OverscaledTileID, tileSize: number, +tileTransform: TileTransform}, transform: Transform): Float32Array { const {scale} = tile.tileTransform; const s = scale * EXTENT / (tile.tileSize * Math.pow(2, transform.zoom - tile.tileID.overscaledZ + tile.tileID.canonical.z)); return mat2.scale(new Float32Array(4), transform.inverseAdjustmentMatrix, [s, s]); }