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mapbox-gl

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// @flow import { Uniform1i, Uniform1f, Uniform2f, Uniform3f, UniformMatrix2f, UniformMatrix4f } from '../uniform_binding.js'; import pixelsToTileUnits from '../../source/pixels_to_tile_units.js'; import type Context from '../../gl/context.js'; import type {UniformValues, UniformLocations} from '../uniform_binding.js'; import type Transform from '../../geo/transform.js'; import type Tile from '../../source/tile.js'; import type LineStyleLayer from '../../style/style_layer/line_style_layer.js'; import type Painter from '../painter.js'; import type {CrossfadeParameters} from '../../style/evaluation_parameters.js'; export type LineUniformsType = {| 'u_matrix': UniformMatrix4f, 'u_pixels_to_tile_units': UniformMatrix2f, 'u_device_pixel_ratio': Uniform1f, 'u_units_to_pixels': Uniform2f, 'u_dash_image': Uniform1i, 'u_gradient_image': Uniform1i, 'u_image_height': Uniform1f, 'u_texsize': Uniform2f, 'u_scale': Uniform3f, 'u_mix': Uniform1f, 'u_alpha_discard_threshold': Uniform1f |}; export type LinePatternUniformsType = {| 'u_matrix': UniformMatrix4f, 'u_texsize': Uniform2f, 'u_pixels_to_tile_units': UniformMatrix2f, 'u_device_pixel_ratio': Uniform1f, 'u_units_to_pixels': Uniform2f, 'u_image': Uniform1i, 'u_scale': Uniform3f, 'u_fade': Uniform1f, 'u_alpha_discard_threshold': Uniform1f |}; export type LineDefinesType = 'RENDER_LINE_GRADIENT' | 'RENDER_LINE_DASH' | 'RENDER_LINE_ALPHA_DISCARD'; const lineUniforms = (context: Context, locations: UniformLocations): LineUniformsType => ({ 'u_matrix': new UniformMatrix4f(context, locations.u_matrix), 'u_pixels_to_tile_units': new UniformMatrix2f(context, locations.u_pixels_to_tile_units), 'u_device_pixel_ratio': new Uniform1f(context, locations.u_device_pixel_ratio), 'u_units_to_pixels': new Uniform2f(context, locations.u_units_to_pixels), 'u_dash_image': new Uniform1i(context, locations.u_dash_image), 'u_gradient_image': new Uniform1i(context, locations.u_gradient_image), 'u_image_height': new Uniform1f(context, locations.u_image_height), 'u_texsize': new Uniform2f(context, locations.u_texsize), 'u_scale': new Uniform3f(context, locations.u_scale), 'u_mix': new Uniform1f(context, locations.u_mix), 'u_alpha_discard_threshold': new Uniform1f(context, locations.u_alpha_discard_threshold) }); const linePatternUniforms = (context: Context, locations: UniformLocations): LinePatternUniformsType => ({ 'u_matrix': new UniformMatrix4f(context, locations.u_matrix), 'u_texsize': new Uniform2f(context, locations.u_texsize), 'u_pixels_to_tile_units': new UniformMatrix2f(context, locations.u_pixels_to_tile_units), 'u_device_pixel_ratio': new Uniform1f(context, locations.u_device_pixel_ratio), 'u_image': new Uniform1i(context, locations.u_image), 'u_units_to_pixels': new Uniform2f(context, locations.u_units_to_pixels), 'u_scale': new Uniform3f(context, locations.u_scale), 'u_fade': new Uniform1f(context, locations.u_fade), 'u_alpha_discard_threshold': new Uniform1f(context, locations.u_alpha_discard_threshold) }); const lineUniformValues = ( painter: Painter, tile: Tile, layer: LineStyleLayer, crossfade: CrossfadeParameters, matrix: ?Float32Array, imageHeight: number, pixelRatio: number ): UniformValues<LineUniformsType> => { const transform = painter.transform; const pixelsToTileUnits = transform.calculatePixelsToTileUnitsMatrix(tile); const values = { 'u_matrix': calculateMatrix(painter, tile, layer, matrix), 'u_pixels_to_tile_units': pixelsToTileUnits, 'u_device_pixel_ratio': pixelRatio, 'u_units_to_pixels': [ 1 / transform.pixelsToGLUnits[0], 1 / transform.pixelsToGLUnits[1] ], 'u_dash_image': 0, 'u_gradient_image': 1, 'u_image_height': imageHeight, 'u_texsize': [0, 0], 'u_scale': [0, 0, 0], 'u_mix': 0, 'u_alpha_discard_threshold': 0.0 }; if (hasDash(layer)) { const tileZoomRatio = calculateTileRatio(tile, painter.transform); values['u_texsize'] = tile.lineAtlasTexture.size; values['u_scale'] = [tileZoomRatio, crossfade.fromScale, crossfade.toScale]; values['u_mix'] = crossfade.t; } return values; }; const linePatternUniformValues = ( painter: Painter, tile: Tile, layer: LineStyleLayer, crossfade: CrossfadeParameters, matrix: ?Float32Array, pixelRatio: number ): UniformValues<LinePatternUniformsType> => { const transform = painter.transform; const tileZoomRatio = calculateTileRatio(tile, transform); return { 'u_matrix': calculateMatrix(painter, tile, layer, matrix), 'u_texsize': tile.imageAtlasTexture.size, // camera zoom ratio 'u_pixels_to_tile_units': transform.calculatePixelsToTileUnitsMatrix(tile), 'u_device_pixel_ratio': pixelRatio, 'u_image': 0, 'u_scale': [tileZoomRatio, crossfade.fromScale, crossfade.toScale], 'u_fade': crossfade.t, 'u_units_to_pixels': [ 1 / transform.pixelsToGLUnits[0], 1 / transform.pixelsToGLUnits[1] ], 'u_alpha_discard_threshold': 0.0 }; }; function calculateTileRatio(tile: Tile, transform: Transform) { return 1 / pixelsToTileUnits(tile, 1, transform.tileZoom); } function calculateMatrix(painter, tile, layer, matrix) { return painter.translatePosMatrix( matrix ? matrix : tile.tileID.projMatrix, tile, layer.paint.get('line-translate'), layer.paint.get('line-translate-anchor') ); } const lineDefinesValues = (layer: LineStyleLayer): LineDefinesType[] => { const values = []; if (hasDash(layer)) values.push('RENDER_LINE_DASH'); if (layer.paint.get('line-gradient')) values.push('RENDER_LINE_GRADIENT'); const hasPattern = layer.paint.get('line-pattern').constantOr((1: any)); const hasOpacity = layer.paint.get('line-opacity').constantOr(1.0) !== 1.0; if (!hasPattern && hasOpacity) { values.push('RENDER_LINE_ALPHA_DISCARD'); } return values; }; function hasDash(layer) { const dashPropertyValue = layer.paint.get('line-dasharray').value; return dashPropertyValue.value || dashPropertyValue.kind !== "constant"; } export { lineUniforms, linePatternUniforms, lineUniformValues, linePatternUniformValues, lineDefinesValues };