mapbox-gl
Version:
A WebGL interactive maps library
177 lines (160 loc) • 6.54 kB
JavaScript
// @flow
import {
Uniform1i,
Uniform1f,
Uniform2f,
Uniform3f,
UniformMatrix2f,
UniformMatrix4f
} from '../uniform_binding.js';
import pixelsToTileUnits from '../../source/pixels_to_tile_units.js';
import type Context from '../../gl/context.js';
import type {UniformValues, UniformLocations} from '../uniform_binding.js';
import type Transform from '../../geo/transform.js';
import type Tile from '../../source/tile.js';
import type LineStyleLayer from '../../style/style_layer/line_style_layer.js';
import type Painter from '../painter.js';
import type {CrossfadeParameters} from '../../style/evaluation_parameters.js';
export type LineUniformsType = {|
'u_matrix': UniformMatrix4f,
'u_pixels_to_tile_units': UniformMatrix2f,
'u_device_pixel_ratio': Uniform1f,
'u_units_to_pixels': Uniform2f,
'u_dash_image': Uniform1i,
'u_gradient_image': Uniform1i,
'u_image_height': Uniform1f,
'u_texsize': Uniform2f,
'u_scale': Uniform3f,
'u_mix': Uniform1f,
'u_alpha_discard_threshold': Uniform1f
|};
export type LinePatternUniformsType = {|
'u_matrix': UniformMatrix4f,
'u_texsize': Uniform2f,
'u_pixels_to_tile_units': UniformMatrix2f,
'u_device_pixel_ratio': Uniform1f,
'u_units_to_pixels': Uniform2f,
'u_image': Uniform1i,
'u_scale': Uniform3f,
'u_fade': Uniform1f,
'u_alpha_discard_threshold': Uniform1f
|};
export type LineDefinesType = 'RENDER_LINE_GRADIENT' | 'RENDER_LINE_DASH' | 'RENDER_LINE_ALPHA_DISCARD';
const lineUniforms = (context: Context, locations: UniformLocations): LineUniformsType => ({
'u_matrix': new UniformMatrix4f(context, locations.u_matrix),
'u_pixels_to_tile_units': new UniformMatrix2f(context, locations.u_pixels_to_tile_units),
'u_device_pixel_ratio': new Uniform1f(context, locations.u_device_pixel_ratio),
'u_units_to_pixels': new Uniform2f(context, locations.u_units_to_pixels),
'u_dash_image': new Uniform1i(context, locations.u_dash_image),
'u_gradient_image': new Uniform1i(context, locations.u_gradient_image),
'u_image_height': new Uniform1f(context, locations.u_image_height),
'u_texsize': new Uniform2f(context, locations.u_texsize),
'u_scale': new Uniform3f(context, locations.u_scale),
'u_mix': new Uniform1f(context, locations.u_mix),
'u_alpha_discard_threshold': new Uniform1f(context, locations.u_alpha_discard_threshold)
});
const linePatternUniforms = (context: Context, locations: UniformLocations): LinePatternUniformsType => ({
'u_matrix': new UniformMatrix4f(context, locations.u_matrix),
'u_texsize': new Uniform2f(context, locations.u_texsize),
'u_pixels_to_tile_units': new UniformMatrix2f(context, locations.u_pixels_to_tile_units),
'u_device_pixel_ratio': new Uniform1f(context, locations.u_device_pixel_ratio),
'u_image': new Uniform1i(context, locations.u_image),
'u_units_to_pixels': new Uniform2f(context, locations.u_units_to_pixels),
'u_scale': new Uniform3f(context, locations.u_scale),
'u_fade': new Uniform1f(context, locations.u_fade),
'u_alpha_discard_threshold': new Uniform1f(context, locations.u_alpha_discard_threshold)
});
const lineUniformValues = (
painter: Painter,
tile: Tile,
layer: LineStyleLayer,
crossfade: CrossfadeParameters,
matrix: ?Float32Array,
imageHeight: number,
pixelRatio: number
): UniformValues<LineUniformsType> => {
const transform = painter.transform;
const pixelsToTileUnits = transform.calculatePixelsToTileUnitsMatrix(tile);
const values = {
'u_matrix': calculateMatrix(painter, tile, layer, matrix),
'u_pixels_to_tile_units': pixelsToTileUnits,
'u_device_pixel_ratio': pixelRatio,
'u_units_to_pixels': [
1 / transform.pixelsToGLUnits[0],
1 / transform.pixelsToGLUnits[1]
],
'u_dash_image': 0,
'u_gradient_image': 1,
'u_image_height': imageHeight,
'u_texsize': [0, 0],
'u_scale': [0, 0, 0],
'u_mix': 0,
'u_alpha_discard_threshold': 0.0
};
if (hasDash(layer)) {
const tileZoomRatio = calculateTileRatio(tile, painter.transform);
values['u_texsize'] = tile.lineAtlasTexture.size;
values['u_scale'] = [tileZoomRatio, crossfade.fromScale, crossfade.toScale];
values['u_mix'] = crossfade.t;
}
return values;
};
const linePatternUniformValues = (
painter: Painter,
tile: Tile,
layer: LineStyleLayer,
crossfade: CrossfadeParameters,
matrix: ?Float32Array,
pixelRatio: number
): UniformValues<LinePatternUniformsType> => {
const transform = painter.transform;
const tileZoomRatio = calculateTileRatio(tile, transform);
return {
'u_matrix': calculateMatrix(painter, tile, layer, matrix),
'u_texsize': tile.imageAtlasTexture.size,
// camera zoom ratio
'u_pixels_to_tile_units': transform.calculatePixelsToTileUnitsMatrix(tile),
'u_device_pixel_ratio': pixelRatio,
'u_image': 0,
'u_scale': [tileZoomRatio, crossfade.fromScale, crossfade.toScale],
'u_fade': crossfade.t,
'u_units_to_pixels': [
1 / transform.pixelsToGLUnits[0],
1 / transform.pixelsToGLUnits[1]
],
'u_alpha_discard_threshold': 0.0
};
};
function calculateTileRatio(tile: Tile, transform: Transform) {
return 1 / pixelsToTileUnits(tile, 1, transform.tileZoom);
}
function calculateMatrix(painter, tile, layer, matrix) {
return painter.translatePosMatrix(
matrix ? matrix : tile.tileID.projMatrix,
tile,
layer.paint.get('line-translate'),
layer.paint.get('line-translate-anchor')
);
}
const lineDefinesValues = (layer: LineStyleLayer): LineDefinesType[] => {
const values = [];
if (hasDash(layer)) values.push('RENDER_LINE_DASH');
if (layer.paint.get('line-gradient')) values.push('RENDER_LINE_GRADIENT');
const hasPattern = layer.paint.get('line-pattern').constantOr((1: any));
const hasOpacity = layer.paint.get('line-opacity').constantOr(1.0) !== 1.0;
if (!hasPattern && hasOpacity) {
values.push('RENDER_LINE_ALPHA_DISCARD');
}
return values;
};
function hasDash(layer) {
const dashPropertyValue = layer.paint.get('line-dasharray').value;
return dashPropertyValue.value || dashPropertyValue.kind !== "constant";
}
export {
lineUniforms,
linePatternUniforms,
lineUniformValues,
linePatternUniformValues,
lineDefinesValues
};