mapbox-gl
Version:
A WebGL interactive maps library
113 lines (98 loc) • 3.89 kB
JavaScript
// @flow
import {
Uniform1i,
Uniform1f,
Uniform2f,
Uniform3f,
UniformMatrix4f
} from '../uniform_binding.js';
import pixelsToTileUnits from '../../source/pixels_to_tile_units.js';
import type Context from '../../gl/context.js';
import type Tile from '../../source/tile.js';
import type {UniformValues, UniformLocations} from '../uniform_binding.js';
import type Painter from '../painter.js';
import type HeatmapStyleLayer from '../../style/style_layer/heatmap_style_layer.js';
import type {OverscaledTileID} from '../../source/tile_id.js';
import {mat4} from 'gl-matrix';
import {globeToMercatorTransition, globePixelsToTileUnits} from '../../geo/projection/globe_util.js';
export type HeatmapUniformsType = {|
'u_extrude_scale': Uniform1f,
'u_intensity': Uniform1f,
'u_matrix': UniformMatrix4f,
'u_inv_rot_matrix': UniformMatrix4f,
'u_merc_center': Uniform2f,
'u_tile_id': Uniform3f,
'u_zoom_transition': Uniform1f,
'u_up_dir': Uniform3f,
|};
export type HeatmapTextureUniformsType = {|
'u_image': Uniform1i,
'u_color_ramp': Uniform1i,
'u_opacity': Uniform1f
|};
const heatmapUniforms = (context: Context, locations: UniformLocations): HeatmapUniformsType => ({
'u_extrude_scale': new Uniform1f(context, locations.u_extrude_scale),
'u_intensity': new Uniform1f(context, locations.u_intensity),
'u_matrix': new UniformMatrix4f(context, locations.u_matrix),
'u_inv_rot_matrix': new UniformMatrix4f(context, locations.u_inv_rot_matrix),
'u_merc_center': new Uniform2f(context, locations.u_merc_center),
'u_tile_id': new Uniform3f(context, locations.u_tile_id),
'u_zoom_transition': new Uniform1f(context, locations.u_zoom_transition),
'u_up_dir': new Uniform3f(context, locations.u_up_dir)
});
const heatmapTextureUniforms = (context: Context, locations: UniformLocations): HeatmapTextureUniformsType => ({
'u_image': new Uniform1i(context, locations.u_image),
'u_color_ramp': new Uniform1i(context, locations.u_color_ramp),
'u_opacity': new Uniform1f(context, locations.u_opacity)
});
const identityMatrix = mat4.create();
const heatmapUniformValues = (
painter: Painter,
coord: OverscaledTileID,
tile: Tile,
invMatrix: Float32Array,
mercatorCenter: [number, number],
zoom: number,
intensity: number
): UniformValues<HeatmapUniformsType> => {
const transform = painter.transform;
const isGlobe = transform.projection.name === 'globe';
const extrudeScale = isGlobe ? globePixelsToTileUnits(transform.zoom, coord.canonical) : pixelsToTileUnits(tile, 1, zoom);
const values = {
'u_matrix': coord.projMatrix,
'u_extrude_scale': extrudeScale,
'u_intensity': intensity,
'u_inv_rot_matrix': identityMatrix,
'u_merc_center': [0, 0],
'u_tile_id': [0, 0, 0],
'u_zoom_transition': 0,
'u_up_dir': [0, 0, 0],
};
if (isGlobe) {
values['u_inv_rot_matrix'] = invMatrix;
values['u_merc_center'] = mercatorCenter;
values['u_tile_id'] = [coord.canonical.x, coord.canonical.y, 1 << coord.canonical.z];
values['u_zoom_transition'] = globeToMercatorTransition(transform.zoom);
values['u_up_dir'] = (transform.projection.upVector(coord.canonical, mercatorCenter[0], mercatorCenter[1]): any);
}
return values;
};
const heatmapTextureUniformValues = (
painter: Painter,
layer: HeatmapStyleLayer,
textureUnit: number,
colorRampUnit: number
): UniformValues<HeatmapTextureUniformsType> => {
return {
'u_image': textureUnit,
'u_color_ramp': colorRampUnit,
'u_opacity': layer.paint.get('heatmap-opacity')
};
};
export {
heatmapUniforms,
heatmapTextureUniforms,
heatmapUniformValues,
heatmapTextureUniformValues
};
export type HeatmapDefinesType = 'PROJECTION_GLOBE_VIEW';