mapbox-gl
Version:
A WebGL interactive maps library
58 lines (46 loc) • 1.55 kB
JavaScript
// @flow
import WebWorker from './web_worker.js';
import type {WorkerInterface} from './web_worker.js';
export const PRELOAD_POOL_ID = 'mapboxgl_preloaded_worker_pool';
/**
* Constructs a worker pool.
* @private
*/
export default class WorkerPool {
static workerCount: number;
active: {[_: number | string]: boolean};
workers: Array<WorkerInterface>;
constructor() {
this.active = {};
}
acquire(mapId: number | string): Array<WorkerInterface> {
if (!this.workers) {
// Lazily look up the value of mapboxgl.workerCount so that
// client code has had a chance to set it.
this.workers = [];
while (this.workers.length < WorkerPool.workerCount) {
this.workers.push(new WebWorker());
}
}
this.active[mapId] = true;
return this.workers.slice();
}
release(mapId: number | string) {
delete this.active[mapId];
if (this.numActive() === 0) {
this.workers.forEach((w) => {
w.terminate();
});
this.workers = (null: any);
}
}
isPreloaded(): boolean {
return !!this.active[PRELOAD_POOL_ID];
}
numActive(): number {
return Object.keys(this.active).length;
}
}
// extensive benchmarking showed 2 to be the best default for both desktop and mobile devices;
// we can't rely on hardwareConcurrency because of wild inconsistency of reported numbers between browsers
WorkerPool.workerCount = 2;