mapbox-gl
Version:
A WebGL interactive maps library
134 lines (115 loc) • 6.02 kB
JavaScript
// @flow
import {getImage, ResourceType} from '../util/ajax.js';
import {extend, prevPowerOfTwo} from '../util/util.js';
import {Evented} from '../util/evented.js';
import browser from '../util/browser.js';
import window from '../util/window.js';
import offscreenCanvasSupported from '../util/offscreen_canvas_supported.js';
import {OverscaledTileID} from './tile_id.js';
import RasterTileSource from './raster_tile_source.js';
// ensure DEMData is registered for worker transfer on main thread:
import '../data/dem_data.js';
import type {Source} from './source.js';
import type Dispatcher from '../util/dispatcher.js';
import type Tile from './tile.js';
import type {Callback} from '../types/callback.js';
import type {RasterDEMSourceSpecification} from '../style-spec/types.js';
class RasterDEMTileSource extends RasterTileSource implements Source {
encoding: "mapbox" | "terrarium";
constructor(id: string, options: RasterDEMSourceSpecification, dispatcher: Dispatcher, eventedParent: Evented) {
super(id, options, dispatcher, eventedParent);
this.type = 'raster-dem';
this.maxzoom = 22;
this._options = extend({type: 'raster-dem'}, options);
this.encoding = options.encoding || "mapbox";
}
loadTile(tile: Tile, callback: Callback<void>) {
const url = this.map._requestManager.normalizeTileURL(tile.tileID.canonical.url(this.tiles, this.scheme), false, this.tileSize);
tile.request = getImage(this.map._requestManager.transformRequest(url, ResourceType.Tile), imageLoaded.bind(this));
function imageLoaded(err, img, cacheControl, expires) {
delete tile.request;
if (tile.aborted) {
tile.state = 'unloaded';
callback(null);
} else if (err) {
tile.state = 'errored';
callback(err);
} else if (img) {
if (this.map._refreshExpiredTiles) tile.setExpiryData({cacheControl, expires});
const transfer = window.ImageBitmap && img instanceof window.ImageBitmap && offscreenCanvasSupported();
// DEMData uses 1px padding. Handle cases with image buffer of 1 and 2 pxs, the rest assume default buffer 0
// in order to keep the previous implementation working (no validation against tileSize).
const buffer = (img.width - prevPowerOfTwo(img.width)) / 2;
// padding is used in getImageData. As DEMData has 1px padding, if DEM tile buffer is 2px, discard outermost pixels.
const padding = 1 - buffer;
const borderReady = padding < 1;
if (!borderReady && !tile.neighboringTiles) {
tile.neighboringTiles = this._getNeighboringTiles(tile.tileID);
}
const rawImageData = transfer ? img : browser.getImageData(img, padding);
const params = {
uid: tile.uid,
coord: tile.tileID,
source: this.id,
rawImageData,
encoding: this.encoding,
padding
};
if (!tile.actor || tile.state === 'expired') {
tile.actor = this.dispatcher.getActor();
tile.actor.send('loadDEMTile', params, done.bind(this), undefined, true);
}
}
}
function done(err, dem) {
if (err) {
tile.state = 'errored';
callback(err);
}
if (dem) {
tile.dem = dem;
tile.dem.onDeserialize();
tile.needsHillshadePrepare = true;
tile.needsDEMTextureUpload = true;
tile.state = 'loaded';
callback(null);
}
}
}
_getNeighboringTiles(tileID: OverscaledTileID) {
const canonical = tileID.canonical;
const dim = Math.pow(2, canonical.z);
const px = (canonical.x - 1 + dim) % dim;
const pxw = canonical.x === 0 ? tileID.wrap - 1 : tileID.wrap;
const nx = (canonical.x + 1 + dim) % dim;
const nxw = canonical.x + 1 === dim ? tileID.wrap + 1 : tileID.wrap;
const neighboringTiles = {};
// add adjacent tiles
neighboringTiles[new OverscaledTileID(tileID.overscaledZ, pxw, canonical.z, px, canonical.y).key] = {backfilled: false};
neighboringTiles[new OverscaledTileID(tileID.overscaledZ, nxw, canonical.z, nx, canonical.y).key] = {backfilled: false};
// Add upper neighboringTiles
if (canonical.y > 0) {
neighboringTiles[new OverscaledTileID(tileID.overscaledZ, pxw, canonical.z, px, canonical.y - 1).key] = {backfilled: false};
neighboringTiles[new OverscaledTileID(tileID.overscaledZ, tileID.wrap, canonical.z, canonical.x, canonical.y - 1).key] = {backfilled: false};
neighboringTiles[new OverscaledTileID(tileID.overscaledZ, nxw, canonical.z, nx, canonical.y - 1).key] = {backfilled: false};
}
// Add lower neighboringTiles
if (canonical.y + 1 < dim) {
neighboringTiles[new OverscaledTileID(tileID.overscaledZ, pxw, canonical.z, px, canonical.y + 1).key] = {backfilled: false};
neighboringTiles[new OverscaledTileID(tileID.overscaledZ, tileID.wrap, canonical.z, canonical.x, canonical.y + 1).key] = {backfilled: false};
neighboringTiles[new OverscaledTileID(tileID.overscaledZ, nxw, canonical.z, nx, canonical.y + 1).key] = {backfilled: false};
}
return neighboringTiles;
}
unloadTile(tile: Tile) {
if (tile.demTexture) this.map.painter.saveTileTexture(tile.demTexture);
if (tile.fbo) {
tile.fbo.destroy();
delete tile.fbo;
}
if (tile.dem) delete tile.dem;
delete tile.neighboringTiles;
tile.state = 'unloaded';
}
}
export default RasterDEMTileSource;