mapbox-gl
Version:
A WebGL interactive maps library
55 lines (51 loc) • 2.58 kB
JavaScript
// @flow
import type {CircleDefinesType} from './circle_program.js';
import type {SymbolDefinesType} from './symbol_program.js';
import {fillExtrusionUniforms, fillExtrusionPatternUniforms} from './fill_extrusion_program.js';
import {fillUniforms, fillPatternUniforms, fillOutlineUniforms, fillOutlinePatternUniforms} from './fill_program.js';
import {circleUniforms} from './circle_program.js';
import {collisionUniforms, collisionCircleUniforms} from './collision_program.js';
import {debugUniforms} from './debug_program.js';
import {clippingMaskUniforms} from './clipping_mask_program.js';
import {heatmapUniforms, heatmapTextureUniforms} from './heatmap_program.js';
import {hillshadeUniforms, hillshadePrepareUniforms} from './hillshade_program.js';
import {lineUniforms, lineGradientUniforms, linePatternUniforms, lineSDFUniforms} from './line_program.js';
import {rasterUniforms} from './raster_program.js';
import {symbolIconUniforms, symbolSDFUniforms, symbolTextAndIconUniforms} from './symbol_program.js';
import {backgroundUniforms, backgroundPatternUniforms} from './background_program.js';
import {terrainRasterUniforms} from '../../terrain/terrain_raster_program.js';
import {skyboxUniforms, skyboxGradientUniforms} from './skybox_program.js';
import {skyboxCaptureUniforms} from './skybox_capture_program.js';
export type DynamicDefinesType = CircleDefinesType | SymbolDefinesType;
export const programUniforms = {
fillExtrusion: fillExtrusionUniforms,
fillExtrusionPattern: fillExtrusionPatternUniforms,
fill: fillUniforms,
fillPattern: fillPatternUniforms,
fillOutline: fillOutlineUniforms,
fillOutlinePattern: fillOutlinePatternUniforms,
circle: circleUniforms,
collisionBox: collisionUniforms,
collisionCircle: collisionCircleUniforms,
debug: debugUniforms,
clippingMask: clippingMaskUniforms,
heatmap: heatmapUniforms,
heatmapTexture: heatmapTextureUniforms,
hillshade: hillshadeUniforms,
hillshadePrepare: hillshadePrepareUniforms,
line: lineUniforms,
lineGradient: lineGradientUniforms,
linePattern: linePatternUniforms,
lineSDF: lineSDFUniforms,
raster: rasterUniforms,
symbolIcon: symbolIconUniforms,
symbolSDF: symbolSDFUniforms,
symbolTextAndIcon: symbolTextAndIconUniforms,
background: backgroundUniforms,
backgroundPattern: backgroundPatternUniforms,
terrainRaster: terrainRasterUniforms,
terrainDepth: terrainRasterUniforms,
skybox: skyboxUniforms,
skyboxGradient: skyboxGradientUniforms,
skyboxCapture: skyboxCaptureUniforms
};