mapbox-gl
Version:
A WebGL interactive maps library
194 lines (175 loc) • 6.75 kB
JavaScript
// @flow
import {
Uniform1i,
Uniform1f,
Uniform2f,
Uniform3f,
UniformMatrix4f
} from '../uniform_binding.js';
import pixelsToTileUnits from '../../source/pixels_to_tile_units.js';
import {extend} from '../../util/util.js';
import browser from '../../util/browser.js';
import type Context from '../../gl/context.js';
import type {UniformValues, UniformLocations} from '../uniform_binding.js';
import type Transform from '../../geo/transform.js';
import type Tile from '../../source/tile.js';
import type LineStyleLayer from '../../style/style_layer/line_style_layer.js';
import type Painter from '../painter.js';
import type {CrossfadeParameters} from '../../style/evaluation_parameters.js';
export type LineUniformsType = {|
'u_matrix': UniformMatrix4f,
'u_ratio': Uniform1f,
'u_device_pixel_ratio': Uniform1f,
'u_units_to_pixels': Uniform2f
|};
export type LineGradientUniformsType = {|
'u_matrix': UniformMatrix4f,
'u_ratio': Uniform1f,
'u_device_pixel_ratio': Uniform1f,
'u_units_to_pixels': Uniform2f,
'u_image': Uniform1i,
'u_image_height': Uniform1f,
|};
export type LinePatternUniformsType = {|
'u_matrix': UniformMatrix4f,
'u_texsize': Uniform2f,
'u_ratio': Uniform1f,
'u_device_pixel_ratio': Uniform1f,
'u_units_to_pixels': Uniform2f,
'u_image': Uniform1i,
'u_scale': Uniform3f,
'u_fade': Uniform1f
|};
export type LineSDFUniformsType = {|
'u_matrix': UniformMatrix4f,
'u_texsize': Uniform2f,
'u_ratio': Uniform1f,
'u_device_pixel_ratio': Uniform1f,
'u_units_to_pixels': Uniform2f,
'u_scale': Uniform3f,
'u_image': Uniform1i,
'u_mix': Uniform1f
|};
const lineUniforms = (context: Context, locations: UniformLocations): LineUniformsType => ({
'u_matrix': new UniformMatrix4f(context, locations.u_matrix),
'u_ratio': new Uniform1f(context, locations.u_ratio),
'u_device_pixel_ratio': new Uniform1f(context, locations.u_device_pixel_ratio),
'u_units_to_pixels': new Uniform2f(context, locations.u_units_to_pixels)
});
const lineGradientUniforms = (context: Context, locations: UniformLocations): LineGradientUniformsType => ({
'u_matrix': new UniformMatrix4f(context, locations.u_matrix),
'u_ratio': new Uniform1f(context, locations.u_ratio),
'u_device_pixel_ratio': new Uniform1f(context, locations.u_device_pixel_ratio),
'u_units_to_pixels': new Uniform2f(context, locations.u_units_to_pixels),
'u_image': new Uniform1i(context, locations.u_image),
'u_image_height': new Uniform1f(context, locations.u_image_height),
});
const linePatternUniforms = (context: Context, locations: UniformLocations): LinePatternUniformsType => ({
'u_matrix': new UniformMatrix4f(context, locations.u_matrix),
'u_texsize': new Uniform2f(context, locations.u_texsize),
'u_ratio': new Uniform1f(context, locations.u_ratio),
'u_device_pixel_ratio': new Uniform1f(context, locations.u_device_pixel_ratio),
'u_image': new Uniform1i(context, locations.u_image),
'u_units_to_pixels': new Uniform2f(context, locations.u_units_to_pixels),
'u_scale': new Uniform3f(context, locations.u_scale),
'u_fade': new Uniform1f(context, locations.u_fade)
});
const lineSDFUniforms = (context: Context, locations: UniformLocations): LineSDFUniformsType => ({
'u_matrix': new UniformMatrix4f(context, locations.u_matrix),
'u_texsize': new Uniform2f(context, locations.u_texsize),
'u_ratio': new Uniform1f(context, locations.u_ratio),
'u_device_pixel_ratio': new Uniform1f(context, locations.u_device_pixel_ratio),
'u_units_to_pixels': new Uniform2f(context, locations.u_units_to_pixels),
'u_image': new Uniform1i(context, locations.u_image),
'u_scale': new Uniform3f(context, locations.u_scale),
'u_mix': new Uniform1f(context, locations.u_mix)
});
const lineUniformValues = (
painter: Painter,
tile: Tile,
layer: LineStyleLayer,
matrix: ?Float32Array
): UniformValues<LineUniformsType> => {
const transform = painter.transform;
return {
'u_matrix': calculateMatrix(painter, tile, layer, matrix),
'u_ratio': 1 / pixelsToTileUnits(tile, 1, transform.zoom),
'u_device_pixel_ratio': browser.devicePixelRatio,
'u_units_to_pixels': [
1 / transform.pixelsToGLUnits[0],
1 / transform.pixelsToGLUnits[1]
]
};
};
const lineGradientUniformValues = (
painter: Painter,
tile: Tile,
layer: LineStyleLayer,
matrix: ?Float32Array,
imageHeight: number
): UniformValues<LineGradientUniformsType> => {
return extend(lineUniformValues(painter, tile, layer, matrix), {
'u_image': 0,
'u_image_height': imageHeight,
});
};
const linePatternUniformValues = (
painter: Painter,
tile: Tile,
layer: LineStyleLayer,
crossfade: CrossfadeParameters,
matrix: ?Float32Array
): UniformValues<LinePatternUniformsType> => {
const transform = painter.transform;
const tileZoomRatio = calculateTileRatio(tile, transform);
return {
'u_matrix': calculateMatrix(painter, tile, layer, matrix),
'u_texsize': tile.imageAtlasTexture.size,
// camera zoom ratio
'u_ratio': 1 / pixelsToTileUnits(tile, 1, transform.zoom),
'u_device_pixel_ratio': browser.devicePixelRatio,
'u_image': 0,
'u_scale': [tileZoomRatio, crossfade.fromScale, crossfade.toScale],
'u_fade': crossfade.t,
'u_units_to_pixels': [
1 / transform.pixelsToGLUnits[0],
1 / transform.pixelsToGLUnits[1]
]
};
};
const lineSDFUniformValues = (
painter: Painter,
tile: Tile,
layer: LineStyleLayer,
crossfade: CrossfadeParameters,
matrix: ?Float32Array
): UniformValues<LineSDFUniformsType> => {
const tileZoomRatio = calculateTileRatio(tile, painter.transform);
return extend(lineUniformValues(painter, tile, layer, matrix), {
'u_texsize': tile.lineAtlasTexture.size,
'u_scale': [tileZoomRatio, crossfade.fromScale, crossfade.toScale],
'u_image': 0,
'u_mix': crossfade.t
});
};
function calculateTileRatio(tile: Tile, transform: Transform) {
return 1 / pixelsToTileUnits(tile, 1, transform.tileZoom);
}
function calculateMatrix(painter, tile, layer, matrix) {
return painter.translatePosMatrix(
matrix ? matrix : tile.tileID.projMatrix,
tile,
layer.paint.get('line-translate'),
layer.paint.get('line-translate-anchor')
);
}
export {
lineUniforms,
lineGradientUniforms,
linePatternUniforms,
lineSDFUniforms,
lineUniformValues,
lineGradientUniformValues,
linePatternUniformValues,
lineSDFUniformValues
};