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mapbox-gl

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// @flow import { Uniform1i, Uniform1f, Uniform2f, Uniform3f, UniformMatrix4f } from '../uniform_binding.js'; import pixelsToTileUnits from '../../source/pixels_to_tile_units.js'; import {extend} from '../../util/util.js'; import browser from '../../util/browser.js'; import type Context from '../../gl/context.js'; import type {UniformValues, UniformLocations} from '../uniform_binding.js'; import type Transform from '../../geo/transform.js'; import type Tile from '../../source/tile.js'; import type LineStyleLayer from '../../style/style_layer/line_style_layer.js'; import type Painter from '../painter.js'; import type {CrossfadeParameters} from '../../style/evaluation_parameters.js'; export type LineUniformsType = {| 'u_matrix': UniformMatrix4f, 'u_ratio': Uniform1f, 'u_device_pixel_ratio': Uniform1f, 'u_units_to_pixels': Uniform2f |}; export type LineGradientUniformsType = {| 'u_matrix': UniformMatrix4f, 'u_ratio': Uniform1f, 'u_device_pixel_ratio': Uniform1f, 'u_units_to_pixels': Uniform2f, 'u_image': Uniform1i, 'u_image_height': Uniform1f, |}; export type LinePatternUniformsType = {| 'u_matrix': UniformMatrix4f, 'u_texsize': Uniform2f, 'u_ratio': Uniform1f, 'u_device_pixel_ratio': Uniform1f, 'u_units_to_pixels': Uniform2f, 'u_image': Uniform1i, 'u_scale': Uniform3f, 'u_fade': Uniform1f |}; export type LineSDFUniformsType = {| 'u_matrix': UniformMatrix4f, 'u_texsize': Uniform2f, 'u_ratio': Uniform1f, 'u_device_pixel_ratio': Uniform1f, 'u_units_to_pixels': Uniform2f, 'u_scale': Uniform3f, 'u_image': Uniform1i, 'u_mix': Uniform1f |}; const lineUniforms = (context: Context, locations: UniformLocations): LineUniformsType => ({ 'u_matrix': new UniformMatrix4f(context, locations.u_matrix), 'u_ratio': new Uniform1f(context, locations.u_ratio), 'u_device_pixel_ratio': new Uniform1f(context, locations.u_device_pixel_ratio), 'u_units_to_pixels': new Uniform2f(context, locations.u_units_to_pixels) }); const lineGradientUniforms = (context: Context, locations: UniformLocations): LineGradientUniformsType => ({ 'u_matrix': new UniformMatrix4f(context, locations.u_matrix), 'u_ratio': new Uniform1f(context, locations.u_ratio), 'u_device_pixel_ratio': new Uniform1f(context, locations.u_device_pixel_ratio), 'u_units_to_pixels': new Uniform2f(context, locations.u_units_to_pixels), 'u_image': new Uniform1i(context, locations.u_image), 'u_image_height': new Uniform1f(context, locations.u_image_height), }); const linePatternUniforms = (context: Context, locations: UniformLocations): LinePatternUniformsType => ({ 'u_matrix': new UniformMatrix4f(context, locations.u_matrix), 'u_texsize': new Uniform2f(context, locations.u_texsize), 'u_ratio': new Uniform1f(context, locations.u_ratio), 'u_device_pixel_ratio': new Uniform1f(context, locations.u_device_pixel_ratio), 'u_image': new Uniform1i(context, locations.u_image), 'u_units_to_pixels': new Uniform2f(context, locations.u_units_to_pixels), 'u_scale': new Uniform3f(context, locations.u_scale), 'u_fade': new Uniform1f(context, locations.u_fade) }); const lineSDFUniforms = (context: Context, locations: UniformLocations): LineSDFUniformsType => ({ 'u_matrix': new UniformMatrix4f(context, locations.u_matrix), 'u_texsize': new Uniform2f(context, locations.u_texsize), 'u_ratio': new Uniform1f(context, locations.u_ratio), 'u_device_pixel_ratio': new Uniform1f(context, locations.u_device_pixel_ratio), 'u_units_to_pixels': new Uniform2f(context, locations.u_units_to_pixels), 'u_image': new Uniform1i(context, locations.u_image), 'u_scale': new Uniform3f(context, locations.u_scale), 'u_mix': new Uniform1f(context, locations.u_mix) }); const lineUniformValues = ( painter: Painter, tile: Tile, layer: LineStyleLayer, matrix: ?Float32Array ): UniformValues<LineUniformsType> => { const transform = painter.transform; return { 'u_matrix': calculateMatrix(painter, tile, layer, matrix), 'u_ratio': 1 / pixelsToTileUnits(tile, 1, transform.zoom), 'u_device_pixel_ratio': browser.devicePixelRatio, 'u_units_to_pixels': [ 1 / transform.pixelsToGLUnits[0], 1 / transform.pixelsToGLUnits[1] ] }; }; const lineGradientUniformValues = ( painter: Painter, tile: Tile, layer: LineStyleLayer, matrix: ?Float32Array, imageHeight: number ): UniformValues<LineGradientUniformsType> => { return extend(lineUniformValues(painter, tile, layer, matrix), { 'u_image': 0, 'u_image_height': imageHeight, }); }; const linePatternUniformValues = ( painter: Painter, tile: Tile, layer: LineStyleLayer, crossfade: CrossfadeParameters, matrix: ?Float32Array ): UniformValues<LinePatternUniformsType> => { const transform = painter.transform; const tileZoomRatio = calculateTileRatio(tile, transform); return { 'u_matrix': calculateMatrix(painter, tile, layer, matrix), 'u_texsize': tile.imageAtlasTexture.size, // camera zoom ratio 'u_ratio': 1 / pixelsToTileUnits(tile, 1, transform.zoom), 'u_device_pixel_ratio': browser.devicePixelRatio, 'u_image': 0, 'u_scale': [tileZoomRatio, crossfade.fromScale, crossfade.toScale], 'u_fade': crossfade.t, 'u_units_to_pixels': [ 1 / transform.pixelsToGLUnits[0], 1 / transform.pixelsToGLUnits[1] ] }; }; const lineSDFUniformValues = ( painter: Painter, tile: Tile, layer: LineStyleLayer, crossfade: CrossfadeParameters, matrix: ?Float32Array ): UniformValues<LineSDFUniformsType> => { const tileZoomRatio = calculateTileRatio(tile, painter.transform); return extend(lineUniformValues(painter, tile, layer, matrix), { 'u_texsize': tile.lineAtlasTexture.size, 'u_scale': [tileZoomRatio, crossfade.fromScale, crossfade.toScale], 'u_image': 0, 'u_mix': crossfade.t }); }; function calculateTileRatio(tile: Tile, transform: Transform) { return 1 / pixelsToTileUnits(tile, 1, transform.tileZoom); } function calculateMatrix(painter, tile, layer, matrix) { return painter.translatePosMatrix( matrix ? matrix : tile.tileID.projMatrix, tile, layer.paint.get('line-translate'), layer.paint.get('line-translate-anchor') ); } export { lineUniforms, lineGradientUniforms, linePatternUniforms, lineSDFUniforms, lineUniformValues, lineGradientUniformValues, linePatternUniformValues, lineSDFUniformValues };