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// @flow import {FillExtrusionLayoutArray, FillExtrusionCentroidArray} from '../array_types.js'; import {members as layoutAttributes, centroidAttributes} from './fill_extrusion_attributes.js'; import SegmentVector from '../segment.js'; import {ProgramConfigurationSet} from '../program_configuration.js'; import {TriangleIndexArray} from '../index_array_type.js'; import EXTENT from '../extent.js'; import earcut from 'earcut'; import mvt from '@mapbox/vector-tile'; const vectorTileFeatureTypes = mvt.VectorTileFeature.types; import classifyRings from '../../util/classify_rings.js'; import assert from 'assert'; const EARCUT_MAX_RINGS = 500; import {register} from '../../util/web_worker_transfer.js'; import {hasPattern, addPatternDependencies} from './pattern_bucket_features.js'; import loadGeometry from '../load_geometry.js'; import toEvaluationFeature from '../evaluation_feature.js'; import EvaluationParameters from '../../style/evaluation_parameters.js'; import Point from '@mapbox/point-geometry'; import {number as interpolate} from '../../style-spec/util/interpolate.js'; import type {CanonicalTileID} from '../../source/tile_id.js'; import type { Bucket, BucketParameters, BucketFeature, IndexedFeature, PopulateParameters } from '../bucket.js'; import type FillExtrusionStyleLayer from '../../style/style_layer/fill_extrusion_style_layer.js'; import type Context from '../../gl/context.js'; import type IndexBuffer from '../../gl/index_buffer.js'; import type VertexBuffer from '../../gl/vertex_buffer.js'; import type {FeatureStates} from '../../source/source_state.js'; import type {ImagePosition} from '../../render/image_atlas.js'; const FACTOR = Math.pow(2, 13); // Also declared in _prelude_terrain.vertex.glsl // Used to scale most likely elevation values to fit well in an uint16 // (Elevation of Dead Sea + ELEVATION_OFFSET) * ELEVATION_SCALE is roughly 0 // (Height of mt everest + ELEVATION_OFFSET) * ELEVATION_SCALE is roughly 64k export const ELEVATION_SCALE = 7.0; export const ELEVATION_OFFSET = 450; function addVertex(vertexArray, x, y, nxRatio, nySign, normalUp, top, e) { vertexArray.emplaceBack( // a_pos_normal_ed: // Encode top and side/up normal using the least significant bits (x << 1) + top, (y << 1) + normalUp, // dxdy is signed, encode quadrant info using the least significant bit (Math.floor(nxRatio * FACTOR) << 1) + nySign, // edgedistance (used for wrapping patterns around extrusion sides) Math.round(e) ); } class PartMetadata { acc: Point; min: Point; max: Point; polyCount: Array<{edges: number, top: number}>; currentPolyCount: {edges: number, top: number}; borders: Array<[number, number]>; // Array<[min, max]> vertexArrayOffset: number; constructor() { this.acc = new Point(0, 0); this.polyCount = []; } startRing(p: Point) { this.currentPolyCount = {edges: 0, top: 0}; this.polyCount.push(this.currentPolyCount); if (this.min) return; this.min = new Point(p.x, p.y); this.max = new Point(p.x, p.y); } append(p: Point, prev: Point) { this.currentPolyCount.edges++; this.acc._add(p); let checkBorders = !!this.borders; const min = this.min, max = this.max; if (p.x < min.x) { min.x = p.x; checkBorders = true; } else if (p.x > max.x) { max.x = p.x; checkBorders = true; } if (p.y < min.y) { min.y = p.y; checkBorders = true; } else if (p.y > max.y) { max.y = p.y; checkBorders = true; } if (((p.x === 0 || p.x === EXTENT) && p.x === prev.x) !== ((p.y === 0 || p.y === EXTENT) && p.y === prev.y)) { // Custom defined geojson buildings are cut on borders. Points are // repeated when edge cuts tile corner (reason for using xor). this.processBorderOverlap(p, prev); } if (checkBorders) this.checkBorderIntersection(p, prev); } checkBorderIntersection(p: Point, prev: Point) { if ((prev.x < 0) !== (p.x < 0)) { this.addBorderIntersection(0, interpolate(prev.y, p.y, (0 - prev.x) / (p.x - prev.x))); } if ((prev.x > EXTENT) !== (p.x > EXTENT)) { this.addBorderIntersection(1, interpolate(prev.y, p.y, (EXTENT - prev.x) / (p.x - prev.x))); } if ((prev.y < 0) !== (p.y < 0)) { this.addBorderIntersection(2, interpolate(prev.x, p.x, (0 - prev.y) / (p.y - prev.y))); } if ((prev.y > EXTENT) !== (p.y > EXTENT)) { this.addBorderIntersection(3, interpolate(prev.x, p.x, (EXTENT - prev.y) / (p.y - prev.y))); } } addBorderIntersection(index: 0 | 1 | 2 | 3, i: number) { if (!this.borders) { this.borders = [ [Number.MAX_VALUE, -Number.MAX_VALUE], [Number.MAX_VALUE, -Number.MAX_VALUE], [Number.MAX_VALUE, -Number.MAX_VALUE], [Number.MAX_VALUE, -Number.MAX_VALUE] ]; } const b = this.borders[index]; if (i < b[0]) b[0] = i; if (i > b[1]) b[1] = i; } processBorderOverlap(p: Point, prev: Point) { if (p.x === prev.x) { if (p.y === prev.y) return; // custom defined geojson could have points repeated. const index = p.x === 0 ? 0 : 1; this.addBorderIntersection(index, prev.y); this.addBorderIntersection(index, p.y); } else { assert(p.y === prev.y); const index = p.y === 0 ? 2 : 3; this.addBorderIntersection(index, prev.x); this.addBorderIntersection(index, p.x); } } centroid(): Point { const count = this.polyCount.reduce((acc, p) => acc + p.edges, 0); return count !== 0 ? this.acc.div(count)._round() : new Point(0, 0); } span(): Point { return new Point(this.max.x - this.min.x, this.max.y - this.min.y); } intersectsCount(): number { return this.borders.reduce((acc, p) => acc + +(p[0] !== Number.MAX_VALUE), 0); } } class FillExtrusionBucket implements Bucket { index: number; zoom: number; overscaling: number; enableTerrain: boolean; layers: Array<FillExtrusionStyleLayer>; layerIds: Array<string>; stateDependentLayers: Array<FillExtrusionStyleLayer>; stateDependentLayerIds: Array<string>; layoutVertexArray: FillExtrusionLayoutArray; layoutVertexBuffer: VertexBuffer; centroidVertexArray: FillExtrusionCentroidArray; centroidVertexBuffer: VertexBuffer; indexArray: TriangleIndexArray; indexBuffer: IndexBuffer; hasPattern: boolean; programConfigurations: ProgramConfigurationSet<FillExtrusionStyleLayer>; segments: SegmentVector; uploaded: boolean; features: Array<BucketFeature>; featuresOnBorder: Array<PartMetadata>; // borders / borderDone: 0 - left, 1, right, 2 - top, 3 - bottom borders: Array<Array<number>>; // For each side, indices into featuresOnBorder array. borderDone: Array<boolean>; needsCentroidUpdate: boolean; tileToMeter: number; // cache conversion. constructor(options: BucketParameters<FillExtrusionStyleLayer>) { this.zoom = options.zoom; this.overscaling = options.overscaling; this.layers = options.layers; this.layerIds = this.layers.map(layer => layer.id); this.index = options.index; this.hasPattern = false; this.layoutVertexArray = new FillExtrusionLayoutArray(); this.centroidVertexArray = new FillExtrusionCentroidArray(); this.indexArray = new TriangleIndexArray(); this.programConfigurations = new ProgramConfigurationSet(options.layers, options.zoom); this.segments = new SegmentVector(); this.stateDependentLayerIds = this.layers.filter((l) => l.isStateDependent()).map((l) => l.id); this.enableTerrain = options.enableTerrain; } populate(features: Array<IndexedFeature>, options: PopulateParameters, canonical: CanonicalTileID) { this.features = []; this.hasPattern = hasPattern('fill-extrusion', this.layers, options); this.featuresOnBorder = []; this.borders = [[], [], [], []]; this.borderDone = [false, false, false, false]; this.tileToMeter = tileToMeter(canonical); for (const {feature, id, index, sourceLayerIndex} of features) { const needGeometry = this.layers[0]._featureFilter.needGeometry; const evaluationFeature = toEvaluationFeature(feature, needGeometry); if (!this.layers[0]._featureFilter.filter(new EvaluationParameters(this.zoom), evaluationFeature, canonical)) continue; const bucketFeature: BucketFeature = { id, sourceLayerIndex, index, geometry: needGeometry ? evaluationFeature.geometry : loadGeometry(feature), properties: feature.properties, type: feature.type, patterns: {} }; const vertexArrayOffset = this.layoutVertexArray.length; if (this.hasPattern) { this.features.push(addPatternDependencies('fill-extrusion', this.layers, bucketFeature, this.zoom, options)); } else { this.addFeature(bucketFeature, bucketFeature.geometry, index, canonical, {}); } options.featureIndex.insert(feature, bucketFeature.geometry, index, sourceLayerIndex, this.index, vertexArrayOffset); } this.sortBorders(); } addFeatures(options: PopulateParameters, canonical: CanonicalTileID, imagePositions: {[_: string]: ImagePosition}) { for (const feature of this.features) { const {geometry} = feature; this.addFeature(feature, geometry, feature.index, canonical, imagePositions); } this.sortBorders(); } update(states: FeatureStates, vtLayer: VectorTileLayer, imagePositions: {[_: string]: ImagePosition}) { if (!this.stateDependentLayers.length) return; this.programConfigurations.updatePaintArrays(states, vtLayer, this.stateDependentLayers, imagePositions); } isEmpty() { return this.layoutVertexArray.length === 0; } uploadPending() { return !this.uploaded || this.programConfigurations.needsUpload; } upload(context: Context) { if (!this.uploaded) { this.layoutVertexBuffer = context.createVertexBuffer(this.layoutVertexArray, layoutAttributes); this.indexBuffer = context.createIndexBuffer(this.indexArray); } this.programConfigurations.upload(context); this.uploaded = true; } uploadCentroid(context: Context) { if (this.centroidVertexArray.length === 0) return; if (!this.centroidVertexBuffer) { this.centroidVertexBuffer = context.createVertexBuffer(this.centroidVertexArray, centroidAttributes.members, true); } else if (this.needsCentroidUpdate) { this.centroidVertexBuffer.updateData(this.centroidVertexArray); } this.needsCentroidUpdate = false; } destroy() { if (!this.layoutVertexBuffer) return; this.layoutVertexBuffer.destroy(); if (this.centroidVertexBuffer) this.centroidVertexBuffer.destroy(); this.indexBuffer.destroy(); this.programConfigurations.destroy(); this.segments.destroy(); } addFeature(feature: BucketFeature, geometry: Array<Array<Point>>, index: number, canonical: CanonicalTileID, imagePositions: {[_: string]: ImagePosition}) { const flatRoof = this.enableTerrain && feature.properties && vectorTileFeatureTypes[feature.type] === 'Polygon'; const metadata = flatRoof ? new PartMetadata() : null; for (const polygon of classifyRings(geometry, EARCUT_MAX_RINGS)) { let numVertices = 0; let segment = this.segments.prepareSegment(4, this.layoutVertexArray, this.indexArray); if (polygon.length === 0 || isEntirelyOutside(polygon[0])) { continue; } for (let i = 0; i < polygon.length; i++) { const ring = polygon[i]; if (ring.length === 0) { continue; } numVertices += ring.length; let edgeDistance = 0; if (metadata) metadata.startRing(ring[0]); for (let p = 0; p < ring.length; p++) { const p1 = ring[p]; if (p >= 1) { const p2 = ring[p - 1]; if (!isBoundaryEdge(p1, p2)) { if (metadata) metadata.append(p1, p2); if (segment.vertexLength + 4 > SegmentVector.MAX_VERTEX_ARRAY_LENGTH) { segment = this.segments.prepareSegment(4, this.layoutVertexArray, this.indexArray); } const d = p1.sub(p2)._perp(); // Given that nz === 0, encode nx / (abs(nx) + abs(ny)) and signs. // This information is sufficient to reconstruct normal vector in vertex shader. const nxRatio = d.x / (Math.abs(d.x) + Math.abs(d.y)); const nySign = d.y > 0 ? 1 : 0; const dist = p2.dist(p1); if (edgeDistance + dist > 32768) edgeDistance = 0; addVertex(this.layoutVertexArray, p1.x, p1.y, nxRatio, nySign, 0, 0, edgeDistance); addVertex(this.layoutVertexArray, p1.x, p1.y, nxRatio, nySign, 0, 1, edgeDistance); edgeDistance += dist; addVertex(this.layoutVertexArray, p2.x, p2.y, nxRatio, nySign, 0, 0, edgeDistance); addVertex(this.layoutVertexArray, p2.x, p2.y, nxRatio, nySign, 0, 1, edgeDistance); const bottomRight = segment.vertexLength; // ┌──────┐ // │ 0 1 │ Counter-clockwise winding order. // │ │ Triangle 1: 0 => 2 => 1 // │ 2 3 │ Triangle 2: 1 => 2 => 3 // └──────┘ this.indexArray.emplaceBack(bottomRight, bottomRight + 2, bottomRight + 1); this.indexArray.emplaceBack(bottomRight + 1, bottomRight + 2, bottomRight + 3); segment.vertexLength += 4; segment.primitiveLength += 2; } } } } if (segment.vertexLength + numVertices > SegmentVector.MAX_VERTEX_ARRAY_LENGTH) { segment = this.segments.prepareSegment(numVertices, this.layoutVertexArray, this.indexArray); } //Only triangulate and draw the area of the feature if it is a polygon //Other feature types (e.g. LineString) do not have area, so triangulation is pointless / undefined if (vectorTileFeatureTypes[feature.type] !== 'Polygon') continue; const flattened = []; const holeIndices = []; const triangleIndex = segment.vertexLength; for (let i = 0; i < polygon.length; i++) { const ring = polygon[i]; if (ring.length === 0) { continue; } if (ring !== polygon[0]) { holeIndices.push(flattened.length / 2); } for (let i = 0; i < ring.length; i++) { const p = ring[i]; addVertex(this.layoutVertexArray, p.x, p.y, 0, 0, 1, 1, 0); flattened.push(p.x); flattened.push(p.y); if (metadata) metadata.currentPolyCount.top++; } } const indices = earcut(flattened, holeIndices); assert(indices.length % 3 === 0); for (let j = 0; j < indices.length; j += 3) { // Counter-clockwise winding order. this.indexArray.emplaceBack( triangleIndex + indices[j], triangleIndex + indices[j + 2], triangleIndex + indices[j + 1]); } segment.primitiveLength += indices.length / 3; segment.vertexLength += numVertices; } if (metadata && metadata.polyCount.length > 0) { // When building is split between tiles, don't handle flat roofs here. if (metadata.borders) { // Store to the bucket. Flat roofs are handled in flatRoofsUpdate, // after joining parts that lay in different buckets. metadata.vertexArrayOffset = this.centroidVertexArray.length; const borders = metadata.borders; const index = this.featuresOnBorder.push(metadata) - 1; for (let i = 0; i < 4; i++) { if (borders[i][0] !== Number.MAX_VALUE) { this.borders[i].push(index); } } } this.encodeCentroid(metadata.borders ? undefined : metadata.centroid(), metadata); assert(!this.centroidVertexArray.length || this.centroidVertexArray.length === this.layoutVertexArray.length); } this.programConfigurations.populatePaintArrays(this.layoutVertexArray.length, feature, index, imagePositions, canonical); } sortBorders() { for (let i = 0; i < 4; i++) { // Sort by border intersection area minimums, ascending. this.borders[i].sort((a, b) => this.featuresOnBorder[a].borders[i][0] - this.featuresOnBorder[b].borders[i][0]); } } encodeCentroid(c: Point, metadata: PartMetadata, append: boolean = true) { let x, y; // Encoded centroid x and y: // x y // --------------------------------------------- // 0 0 Default, no flat roof. // 0 1 Hide, used to hide parts of buildings on border while expecting the other side to get loaded // >0 0 Elevation encoded to uint16 word // >0 >0 Encoded centroid position and x & y span if (c) { if (c.y !== 0) { const span = metadata.span()._mult(this.tileToMeter); x = (Math.max(c.x, 1) << 3) + Math.min(7, Math.round(span.x / 10)); y = (Math.max(c.y, 1) << 3) + Math.min(7, Math.round(span.y / 10)); } else { // encode height: x = Math.ceil((c.x + ELEVATION_OFFSET) * ELEVATION_SCALE); y = 0; } } else { // Use the impossible situation (building that has width and doesn't cross border cannot have centroid // at border) to encode unprocessed border building: it is initially (append === true) hidden until // computing centroid for joined building parts in rendering thread (flatRoofsUpdate). If it intersects more than // two borders, flat roof approach is not applied. x = 0; y = +append; // Hide (1) initially when creating - visibility is changed in draw_fill_extrusion as soon as neighbor tile gets loaded. } assert(append || metadata.vertexArrayOffset !== undefined); let offset = append ? this.centroidVertexArray.length : metadata.vertexArrayOffset; for (const polyInfo of metadata.polyCount) { if (append) { this.centroidVertexArray.resize(this.centroidVertexArray.length + polyInfo.edges * 4 + polyInfo.top); } for (let i = 0; i < polyInfo.edges * 2; i++) { this.centroidVertexArray.emplace(offset++, 0, y); this.centroidVertexArray.emplace(offset++, x, y); } for (let i = 0; i < polyInfo.top; i++) { this.centroidVertexArray.emplace(offset++, x, y); } } } } register('FillExtrusionBucket', FillExtrusionBucket, {omit: ['layers', 'features']}); register('PartMetadata', PartMetadata); export default FillExtrusionBucket; function isBoundaryEdge(p1, p2) { return (p1.x === p2.x && (p1.x < 0 || p1.x > EXTENT)) || (p1.y === p2.y && (p1.y < 0 || p1.y > EXTENT)); } function isEntirelyOutside(ring) { // Discard rings with corners on border if all other vertices are outside: they get defined // also in the tile across the border. Eventual zero area rings at border are discarded by classifyRings // and there is no need to handle that case here. return ring.every(p => p.x <= 0) || ring.every(p => p.x >= EXTENT) || ring.every(p => p.y <= 0) || ring.every(p => p.y >= EXTENT); } function tileToMeter(canonical: CanonicalTileID) { const circumferenceAtEquator = 40075017; const mercatorY = canonical.y / (1 << canonical.z); const exp = Math.exp(Math.PI * (1 - 2 * mercatorY)); // simplify cos(2 * atan(e) - PI/2) from mercator_coordinate.js, remove trigonometrics. return circumferenceAtEquator * 2 * exp / (exp * exp + 1) / EXTENT / (1 << canonical.z); }