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mapbox-gl

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// @flow import EXTENT from '../data/extent.js'; import {SymbolInstanceArray} from '../data/array_types.js'; import KDBush from 'kdbush'; import type Projection from '../geo/projection/projection.js'; import type {OverscaledTileID} from '../source/tile_id.js'; import type SymbolBucket from '../data/bucket/symbol_bucket.js'; import type StyleLayer from '../style/style_layer.js'; import type Tile from '../source/tile.js'; /* The CrossTileSymbolIndex generally works on the assumption that a conceptual "unique symbol" can be identified by the text of the label combined with the anchor point. The goal is to assign these conceptual "unique symbols" a shared crossTileID that can be used by Placement to keep fading opacity states consistent and to deduplicate labels. The CrossTileSymbolIndex indexes all the current symbol instances and their crossTileIDs. When a symbol bucket gets added or updated, the index assigns a crossTileID to each of it's symbol instances by either matching it with an existing id or assigning a new one. */ // Round anchor positions to roughly 4 pixel grid const roundingFactor = 512 / EXTENT / 2; class TileLayerIndex { tileID: OverscaledTileID; bucketInstanceId: number; index: KDBush; keys: Array<number>; crossTileIDs: Array<number>; constructor(tileID: OverscaledTileID, symbolInstances: SymbolInstanceArray, bucketInstanceId: number) { this.tileID = tileID; this.bucketInstanceId = bucketInstanceId; // create a spatial index for deduplicating symbol instances; // use a low nodeSize because we're optimizing for search performance, not indexing this.index = new KDBush(symbolInstances.length, 16, Int32Array); this.keys = []; this.crossTileIDs = []; const tx = tileID.canonical.x * EXTENT; const ty = tileID.canonical.y * EXTENT; for (let i = 0; i < symbolInstances.length; i++) { const {key, crossTileID, tileAnchorX, tileAnchorY} = symbolInstances.get(i); // Converts the coordinates of the input symbol instance into coordinates that be can compared // against other symbols in this index. Coordinates are: // (1) world-based (so after conversion the source tile is irrelevant) // (2) converted to the z-scale of this TileLayerIndex // (3) down-sampled by "roundingFactor" from tile coordinate precision in order to be // more tolerant of small differences between tiles. const x = Math.floor((tx + tileAnchorX) * roundingFactor); const y = Math.floor((ty + tileAnchorY) * roundingFactor); this.index.add(x, y); this.keys.push(key); this.crossTileIDs.push(crossTileID); } this.index.finish(); } findMatches(symbolInstances: SymbolInstanceArray, newTileID: OverscaledTileID, zoomCrossTileIDs: Set<number>) { const tolerance = this.tileID.canonical.z < newTileID.canonical.z ? 1 : Math.pow(2, this.tileID.canonical.z - newTileID.canonical.z); const scale = roundingFactor / Math.pow(2, newTileID.canonical.z - this.tileID.canonical.z); const tx = newTileID.canonical.x * EXTENT; const ty = newTileID.canonical.y * EXTENT; for (let i = 0; i < symbolInstances.length; i++) { const symbolInstance = symbolInstances.get(i); if (symbolInstance.crossTileID) { // already has a match, skip continue; } const {key, tileAnchorX, tileAnchorY} = symbolInstance; const x = Math.floor((tx + tileAnchorX) * scale); const y = Math.floor((ty + tileAnchorY) * scale); // Return any symbol with the same keys whose coordinates are within 1 // grid unit. (with a 4px grid, this covers a 12px by 12px area) const matchedIds = this.index.range(x - tolerance, y - tolerance, x + tolerance, y + tolerance); for (const id of matchedIds) { const crossTileID = this.crossTileIDs[id]; if (this.keys[id] === key && !zoomCrossTileIDs.has(crossTileID)) { // Once we've marked ourselves duplicate against this parent symbol, // don't let any other symbols at the same zoom level duplicate against // the same parent (see issue #5993) zoomCrossTileIDs.add(crossTileID); symbolInstance.crossTileID = crossTileID; break; } } } } } class CrossTileIDs { maxCrossTileID: number; constructor() { this.maxCrossTileID = 0; } generate(): number { return ++this.maxCrossTileID; } } class CrossTileSymbolLayerIndex { indexes: {[zoom: string | number]: {[tileId: string | number]: TileLayerIndex}}; usedCrossTileIDs: {[zoom: string | number]: Set<number>}; lng: number; constructor() { this.indexes = {}; this.usedCrossTileIDs = {}; this.lng = 0; } /* * Sometimes when a user pans across the antimeridian the longitude value gets wrapped. * To prevent labels from flashing out and in we adjust the tileID values in the indexes * so that they match the new wrapped version of the map. */ handleWrapJump(lng: number) { const wrapDelta = Math.round((lng - this.lng) / 360); if (wrapDelta !== 0) { for (const zoom in this.indexes) { const zoomIndexes = this.indexes[zoom]; const newZoomIndex = {}; for (const key in zoomIndexes) { // change the tileID's wrap and add it to a new index const index = zoomIndexes[key]; index.tileID = index.tileID.unwrapTo(index.tileID.wrap + wrapDelta); newZoomIndex[index.tileID.key] = index; } this.indexes[zoom] = newZoomIndex; } } this.lng = lng; } addBucket(tileID: OverscaledTileID, bucket: SymbolBucket, crossTileIDs: CrossTileIDs): boolean { if (this.indexes[tileID.overscaledZ] && this.indexes[tileID.overscaledZ][tileID.key]) { if (this.indexes[tileID.overscaledZ][tileID.key].bucketInstanceId === bucket.bucketInstanceId) { return false; } else { // We're replacing this bucket with an updated version // Remove the old bucket's "used crossTileIDs" now so that // the new bucket can claim them. // The old index entries themselves stick around until // 'removeStaleBuckets' is called. this.removeBucketCrossTileIDs(tileID.overscaledZ, this.indexes[tileID.overscaledZ][tileID.key]); } } for (let i = 0; i < bucket.symbolInstances.length; i++) { const symbolInstance = bucket.symbolInstances.get(i); symbolInstance.crossTileID = 0; } if (!this.usedCrossTileIDs[tileID.overscaledZ]) { this.usedCrossTileIDs[tileID.overscaledZ] = new Set(); } const zoomCrossTileIDs = this.usedCrossTileIDs[tileID.overscaledZ]; for (const zoom in this.indexes) { const zoomIndexes = this.indexes[zoom]; if (Number(zoom) > tileID.overscaledZ) { for (const id in zoomIndexes) { const childIndex = zoomIndexes[id]; if (childIndex.tileID.isChildOf(tileID)) { childIndex.findMatches(bucket.symbolInstances, tileID, zoomCrossTileIDs); } } } else { const parentCoord = tileID.scaledTo(Number(zoom)); const parentIndex = zoomIndexes[parentCoord.key]; if (parentIndex) { parentIndex.findMatches(bucket.symbolInstances, tileID, zoomCrossTileIDs); } } } for (let i = 0; i < bucket.symbolInstances.length; i++) { const symbolInstance = bucket.symbolInstances.get(i); if (!symbolInstance.crossTileID) { // symbol did not match any known symbol, assign a new id symbolInstance.crossTileID = crossTileIDs.generate(); zoomCrossTileIDs.add(symbolInstance.crossTileID); } } if (this.indexes[tileID.overscaledZ] === undefined) { this.indexes[tileID.overscaledZ] = {}; } this.indexes[tileID.overscaledZ][tileID.key] = new TileLayerIndex(tileID, bucket.symbolInstances, bucket.bucketInstanceId); return true; } removeBucketCrossTileIDs(zoom: string | number, removedBucket: TileLayerIndex) { for (const crossTileID of removedBucket.crossTileIDs) { this.usedCrossTileIDs[zoom].delete(crossTileID); } } removeStaleBuckets(currentIDs: { [string | number]: boolean }): boolean { let tilesChanged = false; for (const z in this.indexes) { const zoomIndexes = this.indexes[z]; for (const tileKey in zoomIndexes) { if (!currentIDs[zoomIndexes[tileKey].bucketInstanceId]) { this.removeBucketCrossTileIDs(z, zoomIndexes[tileKey]); delete zoomIndexes[tileKey]; tilesChanged = true; } } } return tilesChanged; } } class CrossTileSymbolIndex { layerIndexes: {[layerId: string]: CrossTileSymbolLayerIndex}; crossTileIDs: CrossTileIDs; maxBucketInstanceId: number; bucketsInCurrentPlacement: {[_: number]: boolean}; constructor() { this.layerIndexes = {}; this.crossTileIDs = new CrossTileIDs(); this.maxBucketInstanceId = 0; this.bucketsInCurrentPlacement = {}; } addLayer(styleLayer: StyleLayer, tiles: Array<Tile>, lng: number, projection: Projection): boolean { let layerIndex = this.layerIndexes[styleLayer.id]; if (layerIndex === undefined) { layerIndex = this.layerIndexes[styleLayer.id] = new CrossTileSymbolLayerIndex(); } let symbolBucketsChanged = false; const currentBucketIDs = {}; if (projection.name !== 'globe') { layerIndex.handleWrapJump(lng); } for (const tile of tiles) { const symbolBucket = ((tile.getBucket(styleLayer): any): SymbolBucket); if (!symbolBucket || styleLayer.id !== symbolBucket.layerIds[0]) continue; if (!symbolBucket.bucketInstanceId) { symbolBucket.bucketInstanceId = ++this.maxBucketInstanceId; } if (layerIndex.addBucket(tile.tileID, symbolBucket, this.crossTileIDs)) { symbolBucketsChanged = true; } currentBucketIDs[symbolBucket.bucketInstanceId] = true; } if (layerIndex.removeStaleBuckets(currentBucketIDs)) { symbolBucketsChanged = true; } return symbolBucketsChanged; } pruneUnusedLayers(usedLayers: Array<string>) { const usedLayerMap = {}; usedLayers.forEach((usedLayer) => { usedLayerMap[usedLayer] = true; }); for (const layerId in this.layerIndexes) { if (!usedLayerMap[layerId]) { delete this.layerIndexes[layerId]; } } } } export default CrossTileSymbolIndex;