mapbox-gl
Version:
A WebGL interactive maps library
165 lines (133 loc) • 7.62 kB
JavaScript
// @flow
import StyleLayer from '../style_layer.js';
import CircleBucket from '../../data/bucket/circle_bucket.js';
import {polygonIntersectsBufferedPoint} from '../../util/intersection_tests.js';
import {getMaximumPaintValue, translateDistance, tilespaceTranslate} from '../query_utils.js';
import properties from './circle_style_layer_properties.js';
import {Transitionable, Transitioning, Layout, PossiblyEvaluated} from '../properties.js';
import {vec4, vec3} from 'gl-matrix';
import Point from '@mapbox/point-geometry';
import ProgramConfiguration from '../../data/program_configuration.js';
import {Ray} from '../../util/primitives.js';
import assert from 'assert';
import {latFromMercatorY, mercatorZfromAltitude} from '../../geo/mercator_coordinate.js';
import EXTENT from '../../data/extent.js';
import type {FeatureState} from '../../style-spec/expression/index.js';
import type Transform from '../../geo/transform.js';
import type {Bucket, BucketParameters} from '../../data/bucket.js';
import type {LayoutProps, PaintProps} from './circle_style_layer_properties.js';
import type {LayerSpecification} from '../../style-spec/types.js';
import type {TilespaceQueryGeometry} from '../query_geometry.js';
import type {DEMSampler} from '../../terrain/elevation.js';
import type {IVectorTileFeature} from '@mapbox/vector-tile';
class CircleStyleLayer extends StyleLayer {
_unevaluatedLayout: Layout<LayoutProps>;
layout: PossiblyEvaluated<LayoutProps>;
_transitionablePaint: Transitionable<PaintProps>;
_transitioningPaint: Transitioning<PaintProps>;
paint: PossiblyEvaluated<PaintProps>;
constructor(layer: LayerSpecification) {
super(layer, properties);
}
createBucket(parameters: BucketParameters<CircleStyleLayer>): CircleBucket<CircleStyleLayer> {
return new CircleBucket(parameters);
}
// $FlowFixMe[method-unbinding]
queryRadius(bucket: Bucket): number {
const circleBucket: CircleBucket<CircleStyleLayer> = (bucket: any);
return getMaximumPaintValue('circle-radius', this, circleBucket) +
getMaximumPaintValue('circle-stroke-width', this, circleBucket) +
translateDistance(this.paint.get('circle-translate'));
}
// $FlowFixMe[method-unbinding]
queryIntersectsFeature(queryGeometry: TilespaceQueryGeometry,
feature: IVectorTileFeature,
featureState: FeatureState,
geometry: Array<Array<Point>>,
zoom: number,
transform: Transform,
pixelPosMatrix: Float32Array,
elevationHelper: ?DEMSampler): boolean {
const translation = tilespaceTranslate(
this.paint.get('circle-translate'),
this.paint.get('circle-translate-anchor'),
transform.angle, queryGeometry.pixelToTileUnitsFactor);
const size = this.paint.get('circle-radius').evaluate(feature, featureState) +
this.paint.get('circle-stroke-width').evaluate(feature, featureState);
return queryIntersectsCircle(queryGeometry, geometry, transform, pixelPosMatrix, elevationHelper,
this.paint.get('circle-pitch-alignment') === 'map',
this.paint.get('circle-pitch-scale') === 'map', translation, size);
}
getProgramIds(): Array<string> {
return ['circle'];
}
getProgramConfiguration(zoom: number): ProgramConfiguration {
return new ProgramConfiguration(this, zoom);
}
}
export function queryIntersectsCircle(queryGeometry: TilespaceQueryGeometry,
geometry: Array<Array<Point>>,
transform: Transform,
pixelPosMatrix: Float32Array,
elevationHelper: ?DEMSampler,
alignWithMap: boolean,
scaleWithMap: boolean,
translation: Point,
size: number): boolean {
if (alignWithMap && queryGeometry.queryGeometry.isAboveHorizon) return false;
// For pitch-alignment: map, compare feature geometry to query geometry in the plane of the tile
// // Otherwise, compare geometry in the plane of the viewport
// // A circle with fixed scaling relative to the viewport gets larger in tile space as it moves into the distance
// // A circle with fixed scaling relative to the map gets smaller in viewport space as it moves into the distance
if (alignWithMap) size *= queryGeometry.pixelToTileUnitsFactor;
const tileId = queryGeometry.tileID.canonical;
const elevationScale = transform.projection.upVectorScale(tileId, transform.center.lat, transform.worldSize).metersToTile;
for (const ring of geometry) {
for (const point of ring) {
const translatedPoint = point.add(translation);
const z = (elevationHelper && transform.elevation) ?
transform.elevation.exaggeration() * elevationHelper.getElevationAt(translatedPoint.x, translatedPoint.y, true) :
0;
// Reproject tile coordinate to the local coordinate space used by the projection
const reproj = transform.projection.projectTilePoint(translatedPoint.x, translatedPoint.y, tileId);
if (z > 0) {
const dir = transform.projection.upVector(tileId, translatedPoint.x, translatedPoint.y);
reproj.x += dir[0] * elevationScale * z;
reproj.y += dir[1] * elevationScale * z;
reproj.z += dir[2] * elevationScale * z;
}
const transformedPoint = alignWithMap ? translatedPoint : projectPoint(reproj.x, reproj.y, reproj.z, pixelPosMatrix);
const transformedPolygon = alignWithMap ?
queryGeometry.tilespaceRays.map((r) => intersectAtHeight(r, z)) :
queryGeometry.queryGeometry.screenGeometry;
const projectedCenter = vec4.transformMat4([], [reproj.x, reproj.y, reproj.z, 1], pixelPosMatrix);
if (!scaleWithMap && alignWithMap) {
size *= projectedCenter[3] / transform.cameraToCenterDistance;
} else if (scaleWithMap && !alignWithMap) {
size *= transform.cameraToCenterDistance / projectedCenter[3];
}
if (alignWithMap) {
// Apply extra scaling to cover different pixelPerMeter ratios at different latitudes
const lat = latFromMercatorY((point.y / EXTENT + tileId.y) / (1 << tileId.z));
const scale = transform.projection.pixelsPerMeter(lat, 1) / mercatorZfromAltitude(1, lat);
size /= scale;
}
if (polygonIntersectsBufferedPoint(transformedPolygon, transformedPoint, size)) return true;
}
}
return false;
}
function projectPoint(x: number, y: number, z: number, pixelPosMatrix: Float32Array) {
const point = vec4.transformMat4([], [x, y, z, 1], pixelPosMatrix);
return new Point(point[0] / point[3], point[1] / point[3]);
}
const origin = vec3.fromValues(0, 0, 0);
const up = vec3.fromValues(0, 0, 1);
function intersectAtHeight(r: Ray, z: number): Point {
const intersectionPt = vec3.create();
origin[2] = z;
const intersects = r.intersectsPlane(origin, up, intersectionPt);
assert(intersects, 'tilespacePoint should always be below horizon, and since camera cannot have pitch >90, ray should always intersect');
return new Point(intersectionPt[0], intersectionPt[1]);
}
export default CircleStyleLayer;