mapbox-gl
Version:
A WebGL interactive maps library
119 lines (102 loc) • 3.32 kB
JavaScript
// @flow
import {patternUniformValues} from './pattern.js';
import {
Uniform1i,
Uniform1f,
Uniform2f,
UniformMatrix4f
} from '../uniform_binding.js';
import {extend} from '../../util/util.js';
import type Painter from '../painter.js';
import type {UniformValues} from '../uniform_binding.js';
import type Context from '../../gl/context.js';
import type Tile from '../../source/tile.js';
export type FillUniformsType = {|
'u_matrix': UniformMatrix4f
|};
export type FillOutlineUniformsType = {|
'u_matrix': UniformMatrix4f,
'u_world': Uniform2f
|};
export type FillPatternUniformsType = {|
'u_matrix': UniformMatrix4f,
// pattern uniforms:
'u_texsize': Uniform2f,
'u_image': Uniform1i,
'u_pixel_coord_upper': Uniform2f,
'u_pixel_coord_lower': Uniform2f,
'u_tile_units_to_pixels': Uniform1f
|};
export type FillOutlinePatternUniformsType = {|
'u_matrix': UniformMatrix4f,
'u_world': Uniform2f,
// pattern uniforms:
'u_texsize': Uniform2f,
'u_image': Uniform1i,
'u_pixel_coord_upper': Uniform2f,
'u_pixel_coord_lower': Uniform2f,
'u_tile_units_to_pixels': Uniform1f
|};
const fillUniforms = (context: Context): FillUniformsType => ({
'u_matrix': new UniformMatrix4f(context)
});
const fillPatternUniforms = (context: Context): FillPatternUniformsType => ({
'u_matrix': new UniformMatrix4f(context),
'u_image': new Uniform1i(context),
'u_texsize': new Uniform2f(context),
'u_pixel_coord_upper': new Uniform2f(context),
'u_pixel_coord_lower': new Uniform2f(context),
'u_tile_units_to_pixels': new Uniform1f(context)
});
const fillOutlineUniforms = (context: Context): FillOutlineUniformsType => ({
'u_matrix': new UniformMatrix4f(context),
'u_world': new Uniform2f(context)
});
const fillOutlinePatternUniforms = (context: Context): FillOutlinePatternUniformsType => ({
'u_matrix': new UniformMatrix4f(context),
'u_world': new Uniform2f(context),
'u_image': new Uniform1i(context),
'u_texsize': new Uniform2f(context),
'u_pixel_coord_upper': new Uniform2f(context),
'u_pixel_coord_lower': new Uniform2f(context),
'u_tile_units_to_pixels': new Uniform1f(context)
});
const fillUniformValues = (matrix: Float32Array): UniformValues<FillUniformsType> => ({
'u_matrix': matrix
});
const fillPatternUniformValues = (
matrix: Float32Array,
painter: Painter,
tile: Tile
): UniformValues<FillPatternUniformsType> => extend(
fillUniformValues(matrix),
patternUniformValues(painter, tile)
);
const fillOutlineUniformValues = (
matrix: Float32Array,
drawingBufferSize: [number, number]
): UniformValues<FillOutlineUniformsType> => ({
'u_matrix': matrix,
'u_world': drawingBufferSize
});
const fillOutlinePatternUniformValues = (
matrix: Float32Array,
painter: Painter,
tile: Tile,
drawingBufferSize: [number, number]
): UniformValues<FillOutlinePatternUniformsType> => extend(
fillPatternUniformValues(matrix, painter, tile),
{
'u_world': drawingBufferSize
}
);
export {
fillUniforms,
fillPatternUniforms,
fillOutlineUniforms,
fillOutlinePatternUniforms,
fillUniformValues,
fillPatternUniformValues,
fillOutlineUniformValues,
fillOutlinePatternUniformValues
};