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mapbox-gl

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// @flow import {patternUniformValues} from './pattern.js'; import { Uniform1i, Uniform1f, Uniform2f, UniformMatrix4f } from '../uniform_binding.js'; import {extend} from '../../util/util.js'; import type Painter from '../painter.js'; import type {UniformValues} from '../uniform_binding.js'; import type Context from '../../gl/context.js'; import type Tile from '../../source/tile.js'; export type FillUniformsType = {| 'u_matrix': UniformMatrix4f |}; export type FillOutlineUniformsType = {| 'u_matrix': UniformMatrix4f, 'u_world': Uniform2f |}; export type FillPatternUniformsType = {| 'u_matrix': UniformMatrix4f, // pattern uniforms: 'u_texsize': Uniform2f, 'u_image': Uniform1i, 'u_pixel_coord_upper': Uniform2f, 'u_pixel_coord_lower': Uniform2f, 'u_tile_units_to_pixels': Uniform1f |}; export type FillOutlinePatternUniformsType = {| 'u_matrix': UniformMatrix4f, 'u_world': Uniform2f, // pattern uniforms: 'u_texsize': Uniform2f, 'u_image': Uniform1i, 'u_pixel_coord_upper': Uniform2f, 'u_pixel_coord_lower': Uniform2f, 'u_tile_units_to_pixels': Uniform1f |}; const fillUniforms = (context: Context): FillUniformsType => ({ 'u_matrix': new UniformMatrix4f(context) }); const fillPatternUniforms = (context: Context): FillPatternUniformsType => ({ 'u_matrix': new UniformMatrix4f(context), 'u_image': new Uniform1i(context), 'u_texsize': new Uniform2f(context), 'u_pixel_coord_upper': new Uniform2f(context), 'u_pixel_coord_lower': new Uniform2f(context), 'u_tile_units_to_pixels': new Uniform1f(context) }); const fillOutlineUniforms = (context: Context): FillOutlineUniformsType => ({ 'u_matrix': new UniformMatrix4f(context), 'u_world': new Uniform2f(context) }); const fillOutlinePatternUniforms = (context: Context): FillOutlinePatternUniformsType => ({ 'u_matrix': new UniformMatrix4f(context), 'u_world': new Uniform2f(context), 'u_image': new Uniform1i(context), 'u_texsize': new Uniform2f(context), 'u_pixel_coord_upper': new Uniform2f(context), 'u_pixel_coord_lower': new Uniform2f(context), 'u_tile_units_to_pixels': new Uniform1f(context) }); const fillUniformValues = (matrix: Float32Array): UniformValues<FillUniformsType> => ({ 'u_matrix': matrix }); const fillPatternUniformValues = ( matrix: Float32Array, painter: Painter, tile: Tile ): UniformValues<FillPatternUniformsType> => extend( fillUniformValues(matrix), patternUniformValues(painter, tile) ); const fillOutlineUniformValues = ( matrix: Float32Array, drawingBufferSize: [number, number] ): UniformValues<FillOutlineUniformsType> => ({ 'u_matrix': matrix, 'u_world': drawingBufferSize }); const fillOutlinePatternUniformValues = ( matrix: Float32Array, painter: Painter, tile: Tile, drawingBufferSize: [number, number] ): UniformValues<FillOutlinePatternUniformsType> => extend( fillPatternUniformValues(matrix, painter, tile), { 'u_world': drawingBufferSize } ); export { fillUniforms, fillPatternUniforms, fillOutlineUniforms, fillOutlinePatternUniforms, fillUniformValues, fillPatternUniformValues, fillOutlineUniformValues, fillOutlinePatternUniformValues };