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mapbox-gl

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// @flow import {bgPatternUniformValues} from './pattern.js'; import { Uniform1i, Uniform1f, Uniform2f, UniformColor, UniformMatrix4f } from '../uniform_binding.js'; import {extend} from '../../util/util.js'; import type Painter from '../painter.js'; import type {UniformValues} from '../uniform_binding.js'; import type Context from '../../gl/context.js'; import type Color from '../../style-spec/util/color.js'; import type {OverscaledTileID} from '../../source/tile_id.js'; import type ResolvedImage from '../../style-spec/expression/types/resolved_image.js'; export type BackgroundUniformsType = {| 'u_matrix': UniformMatrix4f, 'u_opacity': Uniform1f, 'u_color': UniformColor |}; export type BackgroundPatternUniformsType = {| 'u_matrix': UniformMatrix4f, 'u_opacity': Uniform1f, // pattern uniforms: 'u_image': Uniform1i, 'u_pattern_tl': Uniform2f, 'u_pattern_br': Uniform2f, 'u_texsize': Uniform2f, 'u_pattern_size': Uniform2f, 'u_pixel_coord_upper': Uniform2f, 'u_pixel_coord_lower': Uniform2f, 'u_tile_units_to_pixels': Uniform1f |}; const backgroundUniforms = (context: Context): BackgroundUniformsType => ({ 'u_matrix': new UniformMatrix4f(context), 'u_opacity': new Uniform1f(context), 'u_color': new UniformColor(context) }); const backgroundPatternUniforms = (context: Context): BackgroundPatternUniformsType => ({ 'u_matrix': new UniformMatrix4f(context), 'u_opacity': new Uniform1f(context), 'u_image': new Uniform1i(context), 'u_pattern_tl': new Uniform2f(context), 'u_pattern_br': new Uniform2f(context), 'u_texsize': new Uniform2f(context), 'u_pattern_size': new Uniform2f(context), 'u_pixel_coord_upper': new Uniform2f(context), 'u_pixel_coord_lower': new Uniform2f(context), 'u_tile_units_to_pixels': new Uniform1f(context) }); const backgroundUniformValues = ( matrix: Float32Array, opacity: number, color: Color ): UniformValues<BackgroundUniformsType> => ({ 'u_matrix': matrix, 'u_opacity': opacity, 'u_color': color }); const backgroundPatternUniformValues = ( matrix: Float32Array, opacity: number, painter: Painter, image: ResolvedImage, tile: {tileID: OverscaledTileID, tileSize: number} ): UniformValues<BackgroundPatternUniformsType> => extend( bgPatternUniformValues(image, painter, tile), { 'u_matrix': matrix, 'u_opacity': opacity } ); export { backgroundUniforms, backgroundPatternUniforms, backgroundUniformValues, backgroundPatternUniformValues };