mapbox-gl
Version:
A WebGL interactive maps library
89 lines (79 loc) • 2.61 kB
JavaScript
// @flow
import {bgPatternUniformValues} from './pattern.js';
import {
Uniform1i,
Uniform1f,
Uniform2f,
UniformColor,
UniformMatrix4f
} from '../uniform_binding.js';
import {extend} from '../../util/util.js';
import type Painter from '../painter.js';
import type {UniformValues} from '../uniform_binding.js';
import type Context from '../../gl/context.js';
import type Color from '../../style-spec/util/color.js';
import type {OverscaledTileID} from '../../source/tile_id.js';
import type ResolvedImage from '../../style-spec/expression/types/resolved_image.js';
export type BackgroundUniformsType = {|
'u_matrix': UniformMatrix4f,
'u_opacity': Uniform1f,
'u_color': UniformColor
|};
export type BackgroundPatternUniformsType = {|
'u_matrix': UniformMatrix4f,
'u_opacity': Uniform1f,
// pattern uniforms:
'u_image': Uniform1i,
'u_pattern_tl': Uniform2f,
'u_pattern_br': Uniform2f,
'u_texsize': Uniform2f,
'u_pattern_size': Uniform2f,
'u_pixel_coord_upper': Uniform2f,
'u_pixel_coord_lower': Uniform2f,
'u_tile_units_to_pixels': Uniform1f
|};
const backgroundUniforms = (context: Context): BackgroundUniformsType => ({
'u_matrix': new UniformMatrix4f(context),
'u_opacity': new Uniform1f(context),
'u_color': new UniformColor(context)
});
const backgroundPatternUniforms = (context: Context): BackgroundPatternUniformsType => ({
'u_matrix': new UniformMatrix4f(context),
'u_opacity': new Uniform1f(context),
'u_image': new Uniform1i(context),
'u_pattern_tl': new Uniform2f(context),
'u_pattern_br': new Uniform2f(context),
'u_texsize': new Uniform2f(context),
'u_pattern_size': new Uniform2f(context),
'u_pixel_coord_upper': new Uniform2f(context),
'u_pixel_coord_lower': new Uniform2f(context),
'u_tile_units_to_pixels': new Uniform1f(context)
});
const backgroundUniformValues = (
matrix: Float32Array,
opacity: number,
color: Color
): UniformValues<BackgroundUniformsType> => ({
'u_matrix': matrix,
'u_opacity': opacity,
'u_color': color
});
const backgroundPatternUniformValues = (
matrix: Float32Array,
opacity: number,
painter: Painter,
image: ResolvedImage,
tile: {tileID: OverscaledTileID, tileSize: number}
): UniformValues<BackgroundPatternUniformsType> => extend(
bgPatternUniformValues(image, painter, tile),
{
'u_matrix': matrix,
'u_opacity': opacity
}
);
export {
backgroundUniforms,
backgroundPatternUniforms,
backgroundUniformValues,
backgroundPatternUniformValues
};