mapbox-gl
Version:
A WebGL interactive maps library
213 lines (178 loc) • 9.14 kB
JavaScript
// @flow
import DepthMode from '../gl/depth_mode.js';
import StencilMode from '../gl/stencil_mode.js';
import CullFaceMode from '../gl/cull_face_mode.js';
import {debugUniformValues} from './program/debug_program.js';
import Color from '../style-spec/util/color.js';
import ColorMode from '../gl/color_mode.js';
import browser from '../util/browser.js';
import {globeDenormalizeECEF, transitionTileAABBinECEF, globeToMercatorTransition} from '../geo/projection/globe_util.js';
import {mat4} from 'gl-matrix';
import type Painter from './painter.js';
import type SourceCache from '../source/source_cache.js';
import type {OverscaledTileID} from '../source/tile_id.js';
const topColor = new Color(1, 0, 0, 1);
const btmColor = new Color(0, 1, 0, 1);
const leftColor = new Color(0, 0, 1, 1);
const rightColor = new Color(1, 0, 1, 1);
const centerColor = new Color(0, 1, 1, 1);
export default function drawDebug(painter: Painter, sourceCache: SourceCache, coords: Array<OverscaledTileID>) {
for (let i = 0; i < coords.length; i++) {
drawDebugTile(painter, sourceCache, coords[i]);
}
}
export function drawDebugPadding(painter: Painter) {
const padding = painter.transform.padding;
const lineWidth = 3;
// Top
drawHorizontalLine(painter, painter.transform.height - (padding.top || 0), lineWidth, topColor);
// Bottom
drawHorizontalLine(painter, padding.bottom || 0, lineWidth, btmColor);
// Left
drawVerticalLine(painter, padding.left || 0, lineWidth, leftColor);
// Right
drawVerticalLine(painter, painter.transform.width - (padding.right || 0), lineWidth, rightColor);
// Center
const center = painter.transform.centerPoint;
drawCrosshair(painter, center.x, painter.transform.height - center.y, centerColor);
}
export function drawDebugQueryGeometry(painter: Painter, sourceCache: SourceCache, coords: Array<OverscaledTileID>) {
for (let i = 0; i < coords.length; i++) {
drawTileQueryGeometry(painter, sourceCache, coords[i]);
}
}
function drawDebugTile(painter: Painter, sourceCache: SourceCache, coord: OverscaledTileID) {
const context = painter.context;
const tr = painter.transform;
const gl = context.gl;
const isGlobeProjection = tr.projection.name === 'globe';
const definesValues = isGlobeProjection ? ['PROJECTION_GLOBE_VIEW'] : null;
let posMatrix = coord.projMatrix;
if (isGlobeProjection && globeToMercatorTransition(tr.zoom) > 0) {
// We use a custom tile matrix here in order to handle the globe-to-mercator transition
// the following is equivalent to transform.calculatePosMatrix,
// except we use transitionTileAABBinECEF instead of globeTileBounds to account for the transition.
const bounds = transitionTileAABBinECEF(coord.canonical, tr);
const decode = globeDenormalizeECEF(bounds);
posMatrix = mat4.multiply(new Float32Array(16), tr.globeMatrix, decode);
mat4.multiply(posMatrix, tr.projMatrix, posMatrix);
}
const program = painter.useProgram('debug', null, definesValues);
const tile = sourceCache.getTileByID(coord.key);
if (painter.terrain) painter.terrain.setupElevationDraw(tile, program);
const depthMode = DepthMode.disabled;
const stencilMode = StencilMode.disabled;
const colorMode = painter.colorModeForRenderPass();
const id = '$debug';
context.activeTexture.set(gl.TEXTURE0);
// Bind the empty texture for drawing outlines
painter.emptyTexture.bind(gl.LINEAR, gl.CLAMP_TO_EDGE);
if (isGlobeProjection) {
tile._makeGlobeTileDebugBuffers(painter.context, tr);
} else {
tile._makeDebugTileBoundsBuffers(painter.context, tr.projection);
}
const debugBuffer = tile._tileDebugBuffer || painter.debugBuffer;
const debugIndexBuffer = tile._tileDebugIndexBuffer || painter.debugIndexBuffer;
const debugSegments = tile._tileDebugSegments || painter.debugSegments;
program.draw(context, gl.LINE_STRIP, depthMode, stencilMode, colorMode, CullFaceMode.disabled,
debugUniformValues(posMatrix, Color.red), id,
debugBuffer, debugIndexBuffer, debugSegments,
null, null, null, [tile._globeTileDebugBorderBuffer]);
const tileRawData = tile.latestRawTileData;
const tileByteLength = (tileRawData && tileRawData.byteLength) || 0;
const tileSizeKb = Math.floor(tileByteLength / 1024);
const tileSize = sourceCache.getTile(coord).tileSize;
const scaleRatio = (512 / Math.min(tileSize, 512) * (coord.overscaledZ / tr.zoom)) * 0.5;
let tileLabel = coord.canonical.toString();
if (coord.overscaledZ !== coord.canonical.z) {
tileLabel += ` => ${coord.overscaledZ}`;
}
tileLabel += ` ${tileSizeKb}kb`;
drawTextToOverlay(painter, tileLabel);
const debugTextBuffer = tile._tileDebugTextBuffer || painter.debugBuffer;
const debugTextIndexBuffer = tile._tileDebugTextIndexBuffer || painter.quadTriangleIndexBuffer;
const debugTextSegments = tile._tileDebugTextSegments || painter.debugSegments;
program.draw(context, gl.TRIANGLES, depthMode, stencilMode, ColorMode.alphaBlended, CullFaceMode.disabled,
debugUniformValues(posMatrix, Color.transparent, scaleRatio), id,
debugTextBuffer, debugTextIndexBuffer, debugTextSegments,
null, null, null, [tile._globeTileDebugTextBuffer]);
}
function drawCrosshair(painter: Painter, x: number, y: number, color: Color) {
const size = 20;
const lineWidth = 2;
//Vertical line
drawDebugSSRect(painter, x - lineWidth / 2, y - size / 2, lineWidth, size, color);
//Horizontal line
drawDebugSSRect(painter, x - size / 2, y - lineWidth / 2, size, lineWidth, color);
}
function drawHorizontalLine(painter: Painter, y: number, lineWidth: number, color: Color) {
drawDebugSSRect(painter, 0, y + lineWidth / 2, painter.transform.width, lineWidth, color);
}
function drawVerticalLine(painter: Painter, x: number, lineWidth: number, color: Color) {
drawDebugSSRect(painter, x - lineWidth / 2, 0, lineWidth, painter.transform.height, color);
}
function drawDebugSSRect(painter: Painter, x: number, y: number, width: number, height: number, color: Color) {
const context = painter.context;
const gl = context.gl;
gl.enable(gl.SCISSOR_TEST);
gl.scissor(x * browser.devicePixelRatio, y * browser.devicePixelRatio, width * browser.devicePixelRatio, height * browser.devicePixelRatio);
context.clear({color});
gl.disable(gl.SCISSOR_TEST);
}
function drawTileQueryGeometry(painter: Painter, sourceCache: SourceCache, coord: OverscaledTileID) {
const context = painter.context;
const gl = context.gl;
const posMatrix = coord.projMatrix;
const program = painter.useProgram('debug');
const tile = sourceCache.getTileByID(coord.key);
if (painter.terrain) painter.terrain.setupElevationDraw(tile, program);
const depthMode = DepthMode.disabled;
const stencilMode = StencilMode.disabled;
const colorMode = painter.colorModeForRenderPass();
const id = '$debug';
context.activeTexture.set(gl.TEXTURE0);
// Bind the empty texture for drawing outlines
painter.emptyTexture.bind(gl.LINEAR, gl.CLAMP_TO_EDGE);
const queryViz = tile.queryGeometryDebugViz;
const boundsViz = tile.queryBoundsDebugViz;
if (queryViz && queryViz.vertices.length > 0) {
queryViz.lazyUpload(context);
const vertexBuffer = queryViz.vertexBuffer;
const indexBuffer = queryViz.indexBuffer;
const segments = queryViz.segments;
if (vertexBuffer != null && indexBuffer != null && segments != null) {
program.draw(context, gl.LINE_STRIP, depthMode, stencilMode, colorMode, CullFaceMode.disabled,
debugUniformValues(posMatrix, queryViz.color), id,
vertexBuffer, indexBuffer, segments);
}
}
if (boundsViz && boundsViz.vertices.length > 0) {
boundsViz.lazyUpload(context);
const vertexBuffer = boundsViz.vertexBuffer;
const indexBuffer = boundsViz.indexBuffer;
const segments = boundsViz.segments;
if (vertexBuffer != null && indexBuffer != null && segments != null) {
program.draw(context, gl.LINE_STRIP, depthMode, stencilMode, colorMode, CullFaceMode.disabled,
debugUniformValues(posMatrix, boundsViz.color), id,
vertexBuffer, indexBuffer, segments);
}
}
}
function drawTextToOverlay(painter: Painter, text: string) {
painter.initDebugOverlayCanvas();
const canvas = painter.debugOverlayCanvas;
const gl = painter.context.gl;
const ctx2d = painter.debugOverlayCanvas.getContext('2d');
ctx2d.clearRect(0, 0, canvas.width, canvas.height);
ctx2d.shadowColor = 'white';
ctx2d.shadowBlur = 2;
ctx2d.lineWidth = 1.5;
ctx2d.strokeStyle = 'white';
ctx2d.textBaseline = 'top';
ctx2d.font = `bold ${36}px Open Sans, sans-serif`;
ctx2d.fillText(text, 5, 5);
ctx2d.strokeText(text, 5, 5);
painter.debugOverlayTexture.update(canvas);
painter.debugOverlayTexture.bind(gl.LINEAR, gl.CLAMP_TO_EDGE);
}