mapbox-gl
Version: 
A WebGL interactive maps library
226 lines (187 loc) • 8.72 kB
JavaScript
// @flow
import {FillLayoutArray} from '../array_types';
import {members as layoutAttributes} from './fill_attributes';
import SegmentVector from '../segment';
import {ProgramConfigurationSet} from '../program_configuration';
import {LineIndexArray, TriangleIndexArray} from '../index_array_type';
import earcut from 'earcut';
import classifyRings from '../../util/classify_rings';
import assert from 'assert';
const EARCUT_MAX_RINGS = 500;
import {register} from '../../util/web_worker_transfer';
import {hasPattern, addPatternDependencies} from './pattern_bucket_features';
import loadGeometry from '../load_geometry';
import EvaluationParameters from '../../style/evaluation_parameters';
import type {
    Bucket,
    BucketParameters,
    BucketFeature,
    IndexedFeature,
    PopulateParameters
} from '../bucket';
import type FillStyleLayer from '../../style/style_layer/fill_style_layer';
import type Context from '../../gl/context';
import type IndexBuffer from '../../gl/index_buffer';
import type VertexBuffer from '../../gl/vertex_buffer';
import type Point from '@mapbox/point-geometry';
import type {FeatureStates} from '../../source/source_state';
import type {ImagePosition} from '../../render/image_atlas';
class FillBucket implements Bucket {
    index: number;
    zoom: number;
    overscaling: number;
    layers: Array<FillStyleLayer>;
    layerIds: Array<string>;
    stateDependentLayers: Array<FillStyleLayer>;
    stateDependentLayerIds: Array<string>;
    patternFeatures: Array<BucketFeature>;
    layoutVertexArray: FillLayoutArray;
    layoutVertexBuffer: VertexBuffer;
    indexArray: TriangleIndexArray;
    indexBuffer: IndexBuffer;
    indexArray2: LineIndexArray;
    indexBuffer2: IndexBuffer;
    hasPattern: boolean;
    programConfigurations: ProgramConfigurationSet<FillStyleLayer>;
    segments: SegmentVector;
    segments2: SegmentVector;
    uploaded: boolean;
    constructor(options: BucketParameters<FillStyleLayer>) {
        this.zoom = options.zoom;
        this.overscaling = options.overscaling;
        this.layers = options.layers;
        this.layerIds = this.layers.map(layer => layer.id);
        this.index = options.index;
        this.hasPattern = false;
        this.patternFeatures = [];
        this.layoutVertexArray = new FillLayoutArray();
        this.indexArray = new TriangleIndexArray();
        this.indexArray2 = new LineIndexArray();
        this.programConfigurations = new ProgramConfigurationSet(layoutAttributes, options.layers, options.zoom);
        this.segments = new SegmentVector();
        this.segments2 = new SegmentVector();
        this.stateDependentLayerIds = this.layers.filter((l) => l.isStateDependent()).map((l) => l.id);
    }
    populate(features: Array<IndexedFeature>, options: PopulateParameters) {
        this.hasPattern = hasPattern('fill', this.layers, options);
        const fillSortKey = this.layers[0].layout.get('fill-sort-key');
        const bucketFeatures = [];
        for (const {feature, index, sourceLayerIndex} of features) {
            if (!this.layers[0]._featureFilter(new EvaluationParameters(this.zoom), feature)) continue;
            const geometry = loadGeometry(feature);
            const sortKey = fillSortKey ?
                fillSortKey.evaluate(feature, {}, options.availableImages) :
                undefined;
            const bucketFeature: BucketFeature = {
                id: feature.id,
                properties: feature.properties,
                type: feature.type,
                sourceLayerIndex,
                index,
                geometry,
                patterns: {},
                sortKey
            };
            bucketFeatures.push(bucketFeature);
        }
        if (fillSortKey) {
            bucketFeatures.sort((a, b) => {
                // a.sortKey is always a number when in use
                return ((a.sortKey: any): number) - ((b.sortKey: any): number);
            });
        }
        for (const bucketFeature of bucketFeatures) {
            const {geometry, index, sourceLayerIndex} = bucketFeature;
            if (this.hasPattern) {
                const patternFeature = addPatternDependencies('fill', this.layers, bucketFeature, this.zoom, options);
                // pattern features are added only once the pattern is loaded into the image atlas
                // so are stored during populate until later updated with positions by tile worker in addFeatures
                this.patternFeatures.push(patternFeature);
            } else {
                this.addFeature(bucketFeature, geometry, index, {});
            }
            const feature = features[index].feature;
            options.featureIndex.insert(feature, geometry, index, sourceLayerIndex, this.index);
        }
    }
    update(states: FeatureStates, vtLayer: VectorTileLayer, imagePositions: {[string]: ImagePosition}) {
        if (!this.stateDependentLayers.length) return;
        this.programConfigurations.updatePaintArrays(states, vtLayer, this.stateDependentLayers, imagePositions);
    }
    addFeatures(options: PopulateParameters, imagePositions: {[string]: ImagePosition}) {
        for (const feature of this.patternFeatures) {
            this.addFeature(feature, feature.geometry, feature.index, imagePositions);
        }
    }
    isEmpty() {
        return this.layoutVertexArray.length === 0;
    }
    uploadPending(): boolean {
        return !this.uploaded || this.programConfigurations.needsUpload;
    }
    upload(context: Context) {
        if (!this.uploaded) {
            this.layoutVertexBuffer = context.createVertexBuffer(this.layoutVertexArray, layoutAttributes);
            this.indexBuffer = context.createIndexBuffer(this.indexArray);
            this.indexBuffer2 = context.createIndexBuffer(this.indexArray2);
        }
        this.programConfigurations.upload(context);
        this.uploaded = true;
    }
    destroy() {
        if (!this.layoutVertexBuffer) return;
        this.layoutVertexBuffer.destroy();
        this.indexBuffer.destroy();
        this.indexBuffer2.destroy();
        this.programConfigurations.destroy();
        this.segments.destroy();
        this.segments2.destroy();
    }
    addFeature(feature: BucketFeature, geometry: Array<Array<Point>>, index: number, imagePositions: {[string]: ImagePosition}) {
        for (const polygon of classifyRings(geometry, EARCUT_MAX_RINGS)) {
            let numVertices = 0;
            for (const ring of polygon) {
                numVertices += ring.length;
            }
            const triangleSegment = this.segments.prepareSegment(numVertices, this.layoutVertexArray, this.indexArray);
            const triangleIndex = triangleSegment.vertexLength;
            const flattened = [];
            const holeIndices = [];
            for (const ring of polygon) {
                if (ring.length === 0) {
                    continue;
                }
                if (ring !== polygon[0]) {
                    holeIndices.push(flattened.length / 2);
                }
                const lineSegment = this.segments2.prepareSegment(ring.length, this.layoutVertexArray, this.indexArray2);
                const lineIndex = lineSegment.vertexLength;
                this.layoutVertexArray.emplaceBack(ring[0].x, ring[0].y);
                this.indexArray2.emplaceBack(lineIndex + ring.length - 1, lineIndex);
                flattened.push(ring[0].x);
                flattened.push(ring[0].y);
                for (let i = 1; i < ring.length; i++) {
                    this.layoutVertexArray.emplaceBack(ring[i].x, ring[i].y);
                    this.indexArray2.emplaceBack(lineIndex + i - 1, lineIndex + i);
                    flattened.push(ring[i].x);
                    flattened.push(ring[i].y);
                }
                lineSegment.vertexLength += ring.length;
                lineSegment.primitiveLength += ring.length;
            }
            const indices = earcut(flattened, holeIndices);
            assert(indices.length % 3 === 0);
            for (let i = 0; i < indices.length; i += 3) {
                this.indexArray.emplaceBack(
                    triangleIndex + indices[i],
                    triangleIndex + indices[i + 1],
                    triangleIndex + indices[i + 2]);
            }
            triangleSegment.vertexLength += numVertices;
            triangleSegment.primitiveLength += indices.length / 3;
        }
        this.programConfigurations.populatePaintArrays(this.layoutVertexArray.length, feature, index, imagePositions);
    }
}
register('FillBucket', FillBucket, {omit: ['layers', 'patternFeatures']});
export default FillBucket;