mapbox-gl
Version:
A WebGL interactive maps library
48 lines (39 loc) • 1.26 kB
JavaScript
// @flow
import WebWorker from './web_worker';
import type {WorkerInterface} from './web_worker';
import browser from './browser';
/**
* Constructs a worker pool.
* @private
*/
export default class WorkerPool {
static workerCount: number;
active: {[number]: boolean};
workers: Array<WorkerInterface>;
constructor() {
this.active = {};
}
acquire(mapId: number): Array<WorkerInterface> {
if (!this.workers) {
// Lazily look up the value of mapboxgl.workerCount so that
// client code has had a chance to set it.
this.workers = [];
while (this.workers.length < WorkerPool.workerCount) {
this.workers.push(new WebWorker());
}
}
this.active[mapId] = true;
return this.workers.slice();
}
release(mapId: number) {
delete this.active[mapId];
if (Object.keys(this.active).length === 0) {
this.workers.forEach((w) => {
w.terminate();
});
this.workers = (null: any);
}
}
}
const availableLogicalProcessors = Math.floor(browser.hardwareConcurrency / 2);
WorkerPool.workerCount = Math.max(Math.min(availableLogicalProcessors, 6), 1);