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mapbox-gl

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// @flow import { getArrayBuffer } from '../util/ajax'; import vt from '@mapbox/vector-tile'; import Protobuf from 'pbf'; import WorkerTile from './worker_tile'; import { extend } from '../util/util'; import performance from '../util/performance'; import type { WorkerSource, WorkerTileParameters, WorkerTileCallback, TileParameters } from '../source/worker_source'; import type Actor from '../util/actor'; import type StyleLayerIndex from '../style/style_layer_index'; import type {Callback} from '../types/callback'; export type LoadVectorTileResult = { vectorTile: VectorTile; rawData: ArrayBuffer; expires?: any; cacheControl?: any; resourceTiming?: Array<PerformanceResourceTiming>; }; /** * @callback LoadVectorDataCallback * @param error * @param vectorTile * @private */ export type LoadVectorDataCallback = Callback<?LoadVectorTileResult>; export type AbortVectorData = () => void; export type LoadVectorData = (params: WorkerTileParameters, callback: LoadVectorDataCallback) => ?AbortVectorData; /** * @private */ function loadVectorTile(params: WorkerTileParameters, callback: LoadVectorDataCallback) { const request = getArrayBuffer(params.request, (err: ?Error, data: ?ArrayBuffer, cacheControl: ?string, expires: ?string) => { if (err) { callback(err); } else if (data) { callback(null, { vectorTile: new vt.VectorTile(new Protobuf(data)), rawData: data, cacheControl, expires }); } }); return () => { request.cancel(); callback(); }; } /** * The {@link WorkerSource} implementation that supports {@link VectorTileSource}. * This class is designed to be easily reused to support custom source types * for data formats that can be parsed/converted into an in-memory VectorTile * representation. To do so, create it with * `new VectorTileWorkerSource(actor, styleLayers, customLoadVectorDataFunction)`. * * @private */ class VectorTileWorkerSource implements WorkerSource { actor: Actor; layerIndex: StyleLayerIndex; loadVectorData: LoadVectorData; loading: { [string]: WorkerTile }; loaded: { [string]: WorkerTile }; /** * @param [loadVectorData] Optional method for custom loading of a VectorTile * object based on parameters passed from the main-thread Source. See * {@link VectorTileWorkerSource#loadTile}. The default implementation simply * loads the pbf at `params.url`. */ constructor(actor: Actor, layerIndex: StyleLayerIndex, loadVectorData: ?LoadVectorData) { this.actor = actor; this.layerIndex = layerIndex; this.loadVectorData = loadVectorData || loadVectorTile; this.loading = {}; this.loaded = {}; } /** * Implements {@link WorkerSource#loadTile}. Delegates to * {@link VectorTileWorkerSource#loadVectorData} (which by default expects * a `params.url` property) for fetching and producing a VectorTile object. */ loadTile(params: WorkerTileParameters, callback: WorkerTileCallback) { const uid = params.uid; if (!this.loading) this.loading = {}; const perf = (params && params.request && params.request.collectResourceTiming) ? new performance.Performance(params.request) : false; const workerTile = this.loading[uid] = new WorkerTile(params); workerTile.abort = this.loadVectorData(params, (err, response) => { delete this.loading[uid]; if (err || !response) { workerTile.status = 'done'; this.loaded[uid] = workerTile; return callback(err); } const rawTileData = response.rawData; const cacheControl = {}; if (response.expires) cacheControl.expires = response.expires; if (response.cacheControl) cacheControl.cacheControl = response.cacheControl; const resourceTiming = {}; if (perf) { const resourceTimingData = perf.finish(); // it's necessary to eval the result of getEntriesByName() here via parse/stringify // late evaluation in the main thread causes TypeError: illegal invocation if (resourceTimingData) resourceTiming.resourceTiming = JSON.parse(JSON.stringify(resourceTimingData)); } workerTile.vectorTile = response.vectorTile; workerTile.parse(response.vectorTile, this.layerIndex, this.actor, (err, result) => { if (err || !result) return callback(err); // Transferring a copy of rawTileData because the worker needs to retain its copy. callback(null, extend({rawTileData: rawTileData.slice(0)}, result, cacheControl, resourceTiming)); }); this.loaded = this.loaded || {}; this.loaded[uid] = workerTile; }); } /** * Implements {@link WorkerSource#reloadTile}. */ reloadTile(params: WorkerTileParameters, callback: WorkerTileCallback) { const loaded = this.loaded, uid = params.uid, vtSource = this; if (loaded && loaded[uid]) { const workerTile = loaded[uid]; workerTile.showCollisionBoxes = params.showCollisionBoxes; const done = (err, data) => { const reloadCallback = workerTile.reloadCallback; if (reloadCallback) { delete workerTile.reloadCallback; workerTile.parse(workerTile.vectorTile, vtSource.layerIndex, vtSource.actor, reloadCallback); } callback(err, data); }; if (workerTile.status === 'parsing') { workerTile.reloadCallback = done; } else if (workerTile.status === 'done') { // if there was no vector tile data on the initial load, don't try and re-parse tile if (workerTile.vectorTile) { workerTile.parse(workerTile.vectorTile, this.layerIndex, this.actor, done); } else { done(); } } } } /** * Implements {@link WorkerSource#abortTile}. * * @param params * @param params.uid The UID for this tile. */ abortTile(params: TileParameters, callback: WorkerTileCallback) { const loading = this.loading, uid = params.uid; if (loading && loading[uid] && loading[uid].abort) { loading[uid].abort(); delete loading[uid]; } callback(); } /** * Implements {@link WorkerSource#removeTile}. * * @param params * @param params.uid The UID for this tile. */ removeTile(params: TileParameters, callback: WorkerTileCallback) { const loaded = this.loaded, uid = params.uid; if (loaded && loaded[uid]) { delete loaded[uid]; } callback(); } } export default VectorTileWorkerSource;