mapbox-gl
Version:
A WebGL interactive maps library
84 lines (71 loc) • 2.53 kB
JavaScript
// @flow
import { mat4 } from 'gl-matrix';
import {
Uniform1i,
Uniform1f,
Uniform2f,
UniformMatrix4f
} from '../uniform_binding';
import pixelsToTileUnits from '../../source/pixels_to_tile_units';
import type Context from '../../gl/context';
import type Tile from '../../source/tile';
import type {UniformValues, UniformLocations} from '../uniform_binding';
import type Painter from '../painter';
import type HeatmapStyleLayer from '../../style/style_layer/heatmap_style_layer';
export type HeatmapUniformsType = {|
'u_extrude_scale': Uniform1f,
'u_intensity': Uniform1f,
'u_matrix': UniformMatrix4f
|};
export type HeatmapTextureUniformsType = {|
'u_matrix': UniformMatrix4f,
'u_world': Uniform2f,
'u_image': Uniform1i,
'u_color_ramp': Uniform1i,
'u_opacity': Uniform1f
|};
const heatmapUniforms = (context: Context, locations: UniformLocations): HeatmapUniformsType => ({
'u_extrude_scale': new Uniform1f(context, locations.u_extrude_scale),
'u_intensity': new Uniform1f(context, locations.u_intensity),
'u_matrix': new UniformMatrix4f(context, locations.u_matrix)
});
const heatmapTextureUniforms = (context: Context, locations: UniformLocations): HeatmapTextureUniformsType => ({
'u_matrix': new UniformMatrix4f(context, locations.u_matrix),
'u_world': new Uniform2f(context, locations.u_world),
'u_image': new Uniform1i(context, locations.u_image),
'u_color_ramp': new Uniform1i(context, locations.u_color_ramp),
'u_opacity': new Uniform1f(context, locations.u_opacity)
});
const heatmapUniformValues = (
matrix: Float32Array,
tile: Tile,
zoom: number,
intensity: number
): UniformValues<HeatmapUniformsType> => ({
'u_matrix': matrix,
'u_extrude_scale': pixelsToTileUnits(tile, 1, zoom),
'u_intensity': intensity
});
const heatmapTextureUniformValues = (
painter: Painter,
layer: HeatmapStyleLayer,
textureUnit: number,
colorRampUnit: number
): UniformValues<HeatmapTextureUniformsType> => {
const matrix = mat4.create();
mat4.ortho(matrix, 0, painter.width, painter.height, 0, 0, 1);
const gl = painter.context.gl;
return {
'u_matrix': matrix,
'u_world': [gl.drawingBufferWidth, gl.drawingBufferHeight],
'u_image': textureUnit,
'u_color_ramp': colorRampUnit,
'u_opacity': layer.paint.get('heatmap-opacity')
};
};
export {
heatmapUniforms,
heatmapTextureUniforms,
heatmapUniformValues,
heatmapTextureUniformValues
};