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mapbox-gl

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// @flow import { createLayout } from '../../util/struct_array'; export const symbolLayoutAttributes = createLayout([ {name: 'a_pos_offset', components: 4, type: 'Int16'}, {name: 'a_data', components: 4, type: 'Uint16'} ]); export const dynamicLayoutAttributes = createLayout([ { name: 'a_projected_pos', components: 3, type: 'Float32' } ], 4); export const placementOpacityAttributes = createLayout([ { name: 'a_fade_opacity', components: 1, type: 'Uint32' } ], 4); export const collisionVertexAttributes = createLayout([ { name: 'a_placed', components: 2, type: 'Uint8' }, { name: 'a_shift', components: 2, type: 'Float32'} ]); export const collisionBox = createLayout([ // the box is centered around the anchor point { type: 'Int16', name: 'anchorPointX' }, { type: 'Int16', name: 'anchorPointY' }, // distances to the edges from the anchor { type: 'Int16', name: 'x1' }, { type: 'Int16', name: 'y1' }, { type: 'Int16', name: 'x2' }, { type: 'Int16', name: 'y2' }, // the index of the feature in the original vectortile { type: 'Uint32', name: 'featureIndex' }, // the source layer the feature appears in { type: 'Uint16', name: 'sourceLayerIndex' }, // the bucket the feature appears in { type: 'Uint16', name: 'bucketIndex' }, // collision circles for lines store their distance to the anchor in tile units // so that they can be ignored if the projected label doesn't extend into // the box area { type: 'Int16', name: 'radius' }, { type: 'Int16', name: 'signedDistanceFromAnchor' } ]); export const collisionBoxLayout = createLayout([ // used to render collision boxes for debugging purposes {name: 'a_pos', components: 2, type: 'Int16'}, {name: 'a_anchor_pos', components: 2, type: 'Int16'}, {name: 'a_extrude', components: 2, type: 'Int16'} ], 4); export const collisionCircleLayout = createLayout([ // used to render collision circles for debugging purposes {name: 'a_pos', components: 2, type: 'Int16'}, {name: 'a_anchor_pos', components: 2, type: 'Int16'}, {name: 'a_extrude', components: 2, type: 'Int16'} ], 4); export const placement = createLayout([ { type: 'Int16', name: 'anchorX' }, { type: 'Int16', name: 'anchorY' }, { type: 'Uint16', name: 'glyphStartIndex' }, { type: 'Uint16', name: 'numGlyphs' }, { type: 'Uint32', name: 'vertexStartIndex' }, { type: 'Uint32', name: 'lineStartIndex' }, { type: 'Uint32', name: 'lineLength' }, { type: 'Uint16', name: 'segment' }, { type: 'Uint16', name: 'lowerSize' }, { type: 'Uint16', name: 'upperSize' }, { type: 'Float32', name: 'lineOffsetX' }, { type: 'Float32', name: 'lineOffsetY' }, { type: 'Uint8', name: 'writingMode' }, { type: 'Uint8', name: 'hidden' }, { type: 'Uint32', name: 'crossTileID'} ]); export const symbolInstance = createLayout([ { type: 'Int16', name: 'anchorX' }, { type: 'Int16', name: 'anchorY' }, { type: 'Int16', name: 'rightJustifiedTextSymbolIndex' }, { type: 'Int16', name: 'centerJustifiedTextSymbolIndex' }, { type: 'Int16', name: 'leftJustifiedTextSymbolIndex' }, { type: 'Int16', name: 'verticalPlacedTextSymbolIndex' }, { type: 'Uint16', name: 'key' }, { type: 'Uint16', name: 'textBoxStartIndex' }, { type: 'Uint16', name: 'textBoxEndIndex' }, { type: 'Uint16', name: 'iconBoxStartIndex' }, { type: 'Uint16', name: 'iconBoxEndIndex' }, { type: 'Uint16', name: 'featureIndex' }, { type: 'Uint16', name: 'numHorizontalGlyphVertices' }, { type: 'Uint16', name: 'numVerticalGlyphVertices' }, { type: 'Uint16', name: 'numIconVertices' }, { type: 'Uint32', name: 'crossTileID' }, { type: 'Float32', name: 'textBoxScale'}, { type: 'Float32', name: 'radialTextOffset'} ]); export const glyphOffset = createLayout([ { type: 'Float32', name: 'offsetX' } ]); export const lineVertex = createLayout([ { type: 'Int16', name: 'x' }, { type: 'Int16', name: 'y' }, { type: 'Int16', name: 'tileUnitDistanceFromAnchor' } ]);