mapbox-gl
Version:
A WebGL interactive maps library
95 lines (79 loc) • 3.03 kB
JavaScript
// @flow
import type TileCoord from './tile_coord';
import type {Actor} from '../util/actor';
import type StyleLayerIndex from '../style/style_layer_index';
import type {SerializedBucket} from '../data/bucket';
import type {SerializedFeatureIndex} from '../data/feature_index';
import type {SerializedCollisionTile} from '../symbol/collision_tile';
import type {SerializedStructArray} from '../util/struct_array';
export type TileParameters = {
source: string,
uid: string,
};
export type PlacementConfig = {
angle: number,
pitch: number,
cameraToCenterDistance: number,
cameraToTileDistance: number,
showCollisionBoxes: boolean,
};
export type WorkerTileParameters = TileParameters & {
coord: TileCoord,
url: string,
zoom: number,
maxZoom: number,
tileSize: number,
overscaling: number,
} & PlacementConfig;
export type WorkerTileResult = {
buckets: Array<SerializedBucket>,
featureIndex: SerializedFeatureIndex,
collisionTile: SerializedCollisionTile,
collisionBoxArray: SerializedStructArray,
rawTileData?: ArrayBuffer,
};
export type WorkerTileCallback = (error: ?Error, result: ?WorkerTileResult, transferables: ?Array<Transferable>) => void;
export type RedoPlacementParameters = TileParameters & PlacementConfig;
export type RedoPlacementResult = {
buckets: Array<SerializedBucket>,
collisionTile: SerializedCollisionTile
};
export type RedoPlacementCallback = (error: ?Error, result: ?RedoPlacementResult, transferables: ?Array<Transferable>) => void;
/**
* May be implemented by custom source types to provide code that can be run on
* the WebWorkers. In addition to providing a custom
* {@link WorkerSource#loadTile}, any other methods attached to a `WorkerSource`
* implementation may also be targeted by the {@link Source} via
* `dispatcher.send('source-type.methodname', params, callback)`.
*
* @see {@link Map#addSourceType}
* @private
*
* @class WorkerSource
* @param actor
* @param layerIndex
*/
export interface WorkerSource {
constructor(actor: Actor, layerIndex: StyleLayerIndex): WorkerSource;
/**
* Loads a tile from the given params and parse it into buckets ready to send
* back to the main thread for rendering. Should call the callback with:
* `{ buckets, featureIndex, collisionTile, rawTileData}`.
*/
loadTile(params: WorkerTileParameters, callback: WorkerTileCallback): void;
/**
* Re-parses a tile that has already been loaded. Yields the same data as
* {@link WorkerSource#loadTile}.
*/
reloadTile(params: WorkerTileParameters, callback: WorkerTileCallback): void;
/**
* Aborts loading a tile that is in progress.
*/
abortTile(params: TileParameters): void;
/**
* Removes this tile from any local caches.
*/
removeTile(params: TileParameters): void;
redoPlacement(params: RedoPlacementParameters, callback: RedoPlacementCallback): void;
removeSource?: (params: {source: string}) => void;
}