mapbox-gl
Version:
A WebGL interactive maps library
210 lines (158 loc) • 8.79 kB
JavaScript
const drawCollisionDebug = require('./draw_collision_debug');
const pixelsToTileUnits = require('../source/pixels_to_tile_units');
const symbolProjection = require('../symbol/projection');
const symbolSize = require('../symbol/symbol_size');
const mat4 = require('@mapbox/gl-matrix').mat4;
const identityMat4 = mat4.identity(new Float32Array(16));
module.exports = drawSymbols;
function drawSymbols(painter, sourceCache, layer, coords) {
if (painter.isOpaquePass) return;
const drawAcrossEdges =
!layer.layout['text-allow-overlap'] &&
!layer.layout['icon-allow-overlap'] &&
!layer.layout['text-ignore-placement'] &&
!layer.layout['icon-ignore-placement'];
const gl = painter.gl;
// Disable the stencil test so that labels aren't clipped to tile boundaries.
//
// Layers with features that may be drawn overlapping aren't clipped. These
// layers are sorted in the y direction, and to draw the correct ordering near
// tile edges the icons are included in both tiles and clipped when drawing.
if (drawAcrossEdges) {
gl.disable(gl.STENCIL_TEST);
} else {
gl.enable(gl.STENCIL_TEST);
}
painter.setDepthSublayer(0);
painter.depthMask(false);
drawLayerSymbols(painter, sourceCache, layer, coords, false,
layer.paint['icon-translate'],
layer.paint['icon-translate-anchor'],
layer.layout['icon-rotation-alignment'],
layer.layout['icon-pitch-alignment'],
layer.layout['icon-keep-upright']
);
drawLayerSymbols(painter, sourceCache, layer, coords, true,
layer.paint['text-translate'],
layer.paint['text-translate-anchor'],
layer.layout['text-rotation-alignment'],
layer.layout['text-pitch-alignment'],
layer.layout['text-keep-upright']
);
if (sourceCache.map.showCollisionBoxes) {
drawCollisionDebug(painter, sourceCache, layer, coords);
}
}
function drawLayerSymbols(painter, sourceCache, layer, coords, isText, translate, translateAnchor,
rotationAlignment, pitchAlignment, keepUpright) {
if (!isText && painter.style.sprite && !painter.style.sprite.loaded())
return;
const gl = painter.gl;
const rotateWithMap = rotationAlignment === 'map';
const pitchWithMap = pitchAlignment === 'map';
const alongLine = rotateWithMap && layer.layout['symbol-placement'] === 'line';
// Line label rotation happens in `updateLineLabels`
// Pitched point labels are automatically rotated by the labelPlaneMatrix projection
// Unpitched point labels need to have their rotation applied after projection
const rotateInShader = rotateWithMap && !pitchWithMap && !alongLine;
const depthOn = pitchWithMap;
if (depthOn) {
gl.enable(gl.DEPTH_TEST);
} else {
gl.disable(gl.DEPTH_TEST);
}
let program, prevFontstack;
for (const coord of coords) {
const tile = sourceCache.getTile(coord);
const bucket = tile.getBucket(layer);
if (!bucket) continue;
const buffers = isText ? bucket.buffers.glyph : bucket.buffers.icon;
if (!buffers || !buffers.segments.length) continue;
const layerData = buffers.layerData[layer.id];
const programConfiguration = layerData.programConfiguration;
const isSDF = isText || bucket.sdfIcons;
const sizeData = isText ? bucket.textSizeData : bucket.iconSizeData;
if (!program || bucket.fontstack !== prevFontstack) {
program = painter.useProgram(isSDF ? 'symbolSDF' : 'symbolIcon', programConfiguration);
programConfiguration.setUniforms(gl, program, layer, {zoom: painter.transform.zoom});
setSymbolDrawState(program, painter, layer, coord.z, isText, isSDF, rotateInShader, pitchWithMap, bucket.fontstack, bucket.iconsNeedLinear, sizeData);
}
painter.enableTileClippingMask(coord);
gl.uniformMatrix4fv(program.u_matrix, false, painter.translatePosMatrix(coord.posMatrix, tile, translate, translateAnchor));
const s = pixelsToTileUnits(tile, 1, painter.transform.zoom);
const labelPlaneMatrix = symbolProjection.getLabelPlaneMatrix(coord.posMatrix, pitchWithMap, rotateWithMap, painter.transform, s);
const glCoordMatrix = symbolProjection.getGlCoordMatrix(coord.posMatrix, pitchWithMap, rotateWithMap, painter.transform, s);
gl.uniformMatrix4fv(program.u_gl_coord_matrix, false, painter.translatePosMatrix(glCoordMatrix, tile, translate, translateAnchor, true));
if (alongLine) {
gl.uniformMatrix4fv(program.u_label_plane_matrix, false, identityMat4);
symbolProjection.updateLineLabels(bucket, coord.posMatrix, painter, isText, labelPlaneMatrix, glCoordMatrix, pitchWithMap, keepUpright, s, layer);
} else {
gl.uniformMatrix4fv(program.u_label_plane_matrix, false, labelPlaneMatrix);
}
gl.uniform1f(program.u_collision_y_stretch, tile.collisionTile.yStretch);
drawTileSymbols(program, programConfiguration, painter, layer, tile, buffers, isText, isSDF, pitchWithMap);
prevFontstack = bucket.fontstack;
}
if (!depthOn) gl.enable(gl.DEPTH_TEST);
}
function setSymbolDrawState(program, painter, layer, tileZoom, isText, isSDF, rotateInShader, pitchWithMap, fontstack, iconsNeedLinear, sizeData) {
const gl = painter.gl;
const tr = painter.transform;
gl.uniform1i(program.u_pitch_with_map, pitchWithMap);
gl.activeTexture(gl.TEXTURE0);
gl.uniform1i(program.u_texture, 0);
gl.uniform1f(program.u_is_text, isText ? 1 : 0);
if (isText) {
// use the fonstack used when parsing the tile, not the fontstack
// at the current zoom level (layout['text-font']).
const glyphAtlas = fontstack && painter.glyphSource.getGlyphAtlas(fontstack);
if (!glyphAtlas) return;
glyphAtlas.updateTexture(gl);
gl.uniform2f(program.u_texsize, glyphAtlas.width, glyphAtlas.height);
} else {
const mapMoving = painter.options.rotating || painter.options.zooming;
const iconSizeScaled = !layer.isLayoutValueFeatureConstant('icon-size') ||
!layer.isLayoutValueZoomConstant('icon-size') ||
layer.getLayoutValue('icon-size', { zoom: tr.zoom }) !== 1;
const iconScaled = iconSizeScaled || iconsNeedLinear;
const iconTransformed = pitchWithMap || tr.pitch;
painter.spriteAtlas.bind(gl, isSDF || mapMoving || iconScaled || iconTransformed);
gl.uniform2fv(program.u_texsize, painter.spriteAtlas.getPixelSize());
}
gl.activeTexture(gl.TEXTURE1);
painter.frameHistory.bind(gl);
gl.uniform1i(program.u_fadetexture, 1);
gl.uniform1f(program.u_pitch, tr.pitch / 360 * 2 * Math.PI);
gl.uniform1i(program.u_is_size_zoom_constant, sizeData.isZoomConstant ? 1 : 0);
gl.uniform1i(program.u_is_size_feature_constant, sizeData.isFeatureConstant ? 1 : 0);
gl.uniform1f(program.u_camera_to_center_distance, tr.cameraToCenterDistance);
const size = symbolSize.evaluateSizeForZoom(sizeData, tr, layer, isText);
if (size.uSizeT !== undefined) gl.uniform1f(program.u_size_t, size.uSizeT);
if (size.uSize !== undefined) gl.uniform1f(program.u_size, size.uSize);
gl.uniform1f(program.u_aspect_ratio, tr.width / tr.height);
gl.uniform1i(program.u_rotate_symbol, rotateInShader);
}
function drawTileSymbols(program, programConfiguration, painter, layer, tile, buffers, isText, isSDF, pitchWithMap) {
const gl = painter.gl;
const tr = painter.transform;
if (isSDF) {
const haloWidthProperty = `${isText ? 'text' : 'icon'}-halo-width`;
const hasHalo = !layer.isPaintValueFeatureConstant(haloWidthProperty) || layer.paint[haloWidthProperty];
const gammaScale = (pitchWithMap ? Math.cos(tr._pitch) * tr.cameraToCenterDistance : 1);
gl.uniform1f(program.u_gamma_scale, gammaScale);
if (hasHalo) { // Draw halo underneath the text.
gl.uniform1f(program.u_is_halo, 1);
drawSymbolElements(buffers, layer, gl, program);
}
gl.uniform1f(program.u_is_halo, 0);
}
drawSymbolElements(buffers, layer, gl, program);
}
function drawSymbolElements(buffers, layer, gl, program) {
const layerData = buffers.layerData[layer.id];
const paintVertexBuffer = layerData && layerData.paintVertexBuffer;
for (const segment of buffers.segments) {
segment.vaos[layer.id].bind(gl, program, buffers.layoutVertexBuffer, buffers.elementBuffer, paintVertexBuffer, segment.vertexOffset, buffers.dynamicLayoutVertexBuffer);
gl.drawElements(gl.TRIANGLES, segment.primitiveLength * 3, gl.UNSIGNED_SHORT, segment.primitiveOffset * 3 * 2);
}
}