mapbox-gl
Version:
A WebGL interactive maps library
178 lines (146 loc) • 5.8 kB
JavaScript
'use strict';
const isCounterClockwise = require('./util').isCounterClockwise;
module.exports = {
multiPolygonIntersectsBufferedMultiPoint: multiPolygonIntersectsBufferedMultiPoint,
multiPolygonIntersectsMultiPolygon: multiPolygonIntersectsMultiPolygon,
multiPolygonIntersectsBufferedMultiLine: multiPolygonIntersectsBufferedMultiLine,
polygonIntersectsPolygon: polygonIntersectsPolygon,
distToSegmentSquared: distToSegmentSquared
};
function polygonIntersectsPolygon(polygonA, polygonB) {
for (let i = 0; i < polygonA.length; i++) {
if (polygonContainsPoint(polygonB, polygonA[i])) return true;
}
for (let i = 0; i < polygonB.length; i++) {
if (polygonContainsPoint(polygonA, polygonB[i])) return true;
}
if (lineIntersectsLine(polygonA, polygonB)) return true;
return false;
}
function multiPolygonIntersectsBufferedMultiPoint(multiPolygon, rings, radius) {
for (let j = 0; j < multiPolygon.length; j++) {
const polygon = multiPolygon[j];
for (let i = 0; i < rings.length; i++) {
const ring = rings[i];
for (let k = 0; k < ring.length; k++) {
const point = ring[k];
if (polygonContainsPoint(polygon, point)) return true;
if (pointIntersectsBufferedLine(point, polygon, radius)) return true;
}
}
}
return false;
}
function multiPolygonIntersectsMultiPolygon(multiPolygonA, multiPolygonB) {
if (multiPolygonA.length === 1 && multiPolygonA[0].length === 1) {
return multiPolygonContainsPoint(multiPolygonB, multiPolygonA[0][0]);
}
for (let m = 0; m < multiPolygonB.length; m++) {
const ring = multiPolygonB[m];
for (let n = 0; n < ring.length; n++) {
if (multiPolygonContainsPoint(multiPolygonA, ring[n])) return true;
}
}
for (let j = 0; j < multiPolygonA.length; j++) {
const polygon = multiPolygonA[j];
for (let i = 0; i < polygon.length; i++) {
if (multiPolygonContainsPoint(multiPolygonB, polygon[i])) return true;
}
for (let k = 0; k < multiPolygonB.length; k++) {
if (lineIntersectsLine(polygon, multiPolygonB[k])) return true;
}
}
return false;
}
function multiPolygonIntersectsBufferedMultiLine(multiPolygon, multiLine, radius) {
for (let i = 0; i < multiLine.length; i++) {
const line = multiLine[i];
for (let j = 0; j < multiPolygon.length; j++) {
const polygon = multiPolygon[j];
if (polygon.length >= 3) {
for (let k = 0; k < line.length; k++) {
if (polygonContainsPoint(polygon, line[k])) return true;
}
}
if (lineIntersectsBufferedLine(polygon, line, radius)) return true;
}
}
return false;
}
function lineIntersectsBufferedLine(lineA, lineB, radius) {
if (lineA.length > 1) {
if (lineIntersectsLine(lineA, lineB)) return true;
// Check whether any point in either line is within radius of the other line
for (let j = 0; j < lineB.length; j++) {
if (pointIntersectsBufferedLine(lineB[j], lineA, radius)) return true;
}
}
for (let k = 0; k < lineA.length; k++) {
if (pointIntersectsBufferedLine(lineA[k], lineB, radius)) return true;
}
return false;
}
function lineIntersectsLine(lineA, lineB) {
if (lineA.length === 0 || lineB.length === 0) return false;
for (let i = 0; i < lineA.length - 1; i++) {
const a0 = lineA[i];
const a1 = lineA[i + 1];
for (let j = 0; j < lineB.length - 1; j++) {
const b0 = lineB[j];
const b1 = lineB[j + 1];
if (lineSegmentIntersectsLineSegment(a0, a1, b0, b1)) return true;
}
}
return false;
}
function lineSegmentIntersectsLineSegment(a0, a1, b0, b1) {
return isCounterClockwise(a0, b0, b1) !== isCounterClockwise(a1, b0, b1) &&
isCounterClockwise(a0, a1, b0) !== isCounterClockwise(a0, a1, b1);
}
function pointIntersectsBufferedLine(p, line, radius) {
const radiusSquared = radius * radius;
if (line.length === 1) return p.distSqr(line[0]) < radiusSquared;
for (let i = 1; i < line.length; i++) {
// Find line segments that have a distance <= radius^2 to p
// In that case, we treat the line as "containing point p".
const v = line[i - 1], w = line[i];
if (distToSegmentSquared(p, v, w) < radiusSquared) return true;
}
return false;
}
// Code from http://stackoverflow.com/a/1501725/331379.
function distToSegmentSquared(p, v, w) {
const l2 = v.distSqr(w);
if (l2 === 0) return p.distSqr(v);
const t = ((p.x - v.x) * (w.x - v.x) + (p.y - v.y) * (w.y - v.y)) / l2;
if (t < 0) return p.distSqr(v);
if (t > 1) return p.distSqr(w);
return p.distSqr(w.sub(v)._mult(t)._add(v));
}
// point in polygon ray casting algorithm
function multiPolygonContainsPoint(rings, p) {
let c = false,
ring, p1, p2;
for (let k = 0; k < rings.length; k++) {
ring = rings[k];
for (let i = 0, j = ring.length - 1; i < ring.length; j = i++) {
p1 = ring[i];
p2 = ring[j];
if (((p1.y > p.y) !== (p2.y > p.y)) && (p.x < (p2.x - p1.x) * (p.y - p1.y) / (p2.y - p1.y) + p1.x)) {
c = !c;
}
}
}
return c;
}
function polygonContainsPoint(ring, p) {
let c = false;
for (let i = 0, j = ring.length - 1; i < ring.length; j = i++) {
const p1 = ring[i];
const p2 = ring[j];
if (((p1.y > p.y) !== (p2.y > p.y)) && (p.x < (p2.x - p1.x) * (p.y - p1.y) / (p2.y - p1.y) + p1.x)) {
c = !c;
}
}
return c;
}