mapbox-gl
Version:
A WebGL interactive maps library
170 lines (148 loc) • 5.32 kB
JavaScript
'use strict';
const util = require('../util/util');
const sourceTypes = {
'vector': require('../source/vector_tile_source'),
'raster': require('../source/raster_tile_source'),
'geojson': require('../source/geojson_source'),
'video': require('../source/video_source'),
'image': require('../source/image_source'),
'canvas': require('../source/canvas_source')
};
/*
* Creates a tiled data source instance given an options object.
*
* @param {string} id
* @param {Object} source A source definition object compliant with [`mapbox-gl-style-spec`](https://www.mapbox.com/mapbox-gl-style-spec/#sources) or, for a third-party source type, with that type's requirements.
* @param {string} options.type A source type like `raster`, `vector`, `video`, etc.
* @param {Dispatcher} dispatcher
* @returns {Source}
*/
exports.create = function(id, source, dispatcher, eventedParent) {
source = new sourceTypes[source.type](id, source, dispatcher, eventedParent);
if (source.id !== id) {
throw new Error(`Expected Source id to be ${id} instead of ${source.id}`);
}
util.bindAll(['load', 'abort', 'unload', 'serialize', 'prepare'], source);
return source;
};
exports.getType = function (name) {
return sourceTypes[name];
};
exports.setType = function (name, type) {
sourceTypes[name] = type;
};
/**
* The `Source` interface must be implemented by each source type, including "core" types (`vector`, `raster`, `video`, etc.) and all custom, third-party types.
*
* @class Source
* @private
*
* @param {string} id The id for the source. Must not be used by any existing source.
* @param {Object} options Source options, specific to the source type (except for `options.type`, which is always required).
* @param {string} options.type The source type, matching the value of `name` used in {@link Style#addSourceType}.
* @param {Dispatcher} dispatcher A {@link Dispatcher} instance, which can be used to send messages to the workers.
*
* @fires data with `{dataType: 'source', sourceDataType: 'metadata'}` to indicate that any necessary metadata
* has been loaded so that it's okay to call `loadTile`; and with `{dataType: 'source', sourceDataType: 'content'}`
* to indicate that the source data has changed, so that any current caches should be flushed.
* @property {string} id The id for the source. Must match the id passed to the constructor.
* @property {number} minzoom
* @property {number} maxzoom
* @property {boolean} isTileClipped `false` if tiles can be drawn outside their boundaries, `true` if they cannot.
* @property {boolean} reparseOverscaled `true` if tiles should be sent back to the worker for each overzoomed zoom level, `false` if not.
* @property {boolean} roundZoom `true` if zoom levels are rounded to the nearest integer in the source data, `false` if they are floor-ed to the nearest integer.
*/
/**
* An optional URL to a script which, when run by a Worker, registers a {@link WorkerSource} implementation for this Source type by calling `self.registerWorkerSource(workerSource: WorkerSource)`.
*
* @member {URL|undefined} workerSourceURL
* @memberof Source
* @static
*/
/**
* @method
* @name loadTile
* @param {Tile} tile
* @param {Funtion} callback Called when tile has been loaded
* @memberof Source
* @instance
*/
/**
* @method
* @name abortTile
* @param {Tile} tile
* @memberof Source
* @instance
*/
/**
* @method
* @name unloadTile
* @param {Tile} tile
* @memberof Source
* @instance
*/
/**
* @method
* @name serialize
* @returns {Object} A plain (stringifiable) JS object representing the current state of the source. Creating a source using the returned object as the `options` should result in a Source that is equivalent to this one.
* @memberof Source
* @instance
*/
/**
* @method
* @name prepare
* @memberof Source
* @instance
*/
/**
* May be implemented by custom source types to provide code that can be run on
* the WebWorkers. In addition to providing a custom
* {@link WorkerSource#loadTile}, any other methods attached to a `WorkerSource`
* implementation may also be targeted by the {@link Source} via
* `dispatcher.send('source-type.methodname', params, callback)`.
*
* @see {@link Map#addSourceType}
* @private
*
* @class WorkerSource
* @param {Actor} actor
* @param {StyleLayerIndex} layerIndex
*/
/**
* Loads a tile from the given params and parse it into buckets ready to send
* back to the main thread for rendering. Should call the callback with:
* `{ buckets, featureIndex, collisionTile, rawTileData}`.
*
* @method
* @name loadTile
* @param {Object} params Parameters sent by the main-thread Source identifying the tile to load.
* @param {Function} callback
* @memberof WorkerSource
* @instance
*/
/**
* Re-parses a tile that has already been loaded. Yields the same data as
* {@link WorkerSource#loadTile}.
*
* @method
* @name reloadTile
* @param {Object} params
* @param {Function} callback
* @memberof WorkerSource
* @instance
*/
/**
* Aborts loading a tile that is in progress.
* @method
* @name abortTile
* @param {Object} params
* @memberof WorkerSource
* @instance
*/
/**
* Removes this tile from any local caches.
* @method
* @name removeTile
* @memberof WorkerSource
* @instance
*/