mapbox-gl
Version:
A WebGL interactive maps library
33 lines (25 loc) • 1.22 kB
JavaScript
;
module.exports = drawCollisionDebug;
function drawCollisionDebug(painter, sourceCache, layer, coords) {
const gl = painter.gl;
gl.enable(gl.STENCIL_TEST);
const program = painter.useProgram('collisionBox');
for (let i = 0; i < coords.length; i++) {
const coord = coords[i];
const tile = sourceCache.getTile(coord);
const bucket = tile.getBucket(layer);
if (!bucket) continue;
const buffers = bucket.buffers.collisionBox;
if (!buffers) continue;
gl.uniformMatrix4fv(program.u_matrix, false, coord.posMatrix);
painter.enableTileClippingMask(coord);
painter.lineWidth(1);
gl.uniform1f(program.u_scale, Math.pow(2, painter.transform.zoom - tile.coord.z));
gl.uniform1f(program.u_zoom, painter.transform.zoom * 10);
gl.uniform1f(program.u_maxzoom, (tile.coord.z + 1) * 10);
for (const segment of buffers.segments) {
segment.vaos[layer.id].bind(gl, program, buffers.layoutVertexBuffer, buffers.elementBuffer, null, segment.vertexOffset);
gl.drawElements(gl.LINES, segment.primitiveLength * 2, gl.UNSIGNED_SHORT, segment.primitiveOffset * 2 * 2);
}
}
}