mapbox-gl
Version:
A WebGL interactive maps library
57 lines (43 loc) • 2.16 kB
JavaScript
;
const browser = require('../util/browser');
module.exports = drawCircles;
function drawCircles(painter, sourceCache, layer, coords) {
if (painter.isOpaquePass) return;
const gl = painter.gl;
painter.setDepthSublayer(0);
painter.depthMask(false);
// Allow circles to be drawn across boundaries, so that
// large circles are not clipped to tiles
gl.disable(gl.STENCIL_TEST);
for (let i = 0; i < coords.length; i++) {
const coord = coords[i];
const tile = sourceCache.getTile(coord);
const bucket = tile.getBucket(layer);
if (!bucket) continue;
const buffers = bucket.buffers;
const layerData = buffers.layerData[layer.id];
const programConfiguration = layerData.programConfiguration;
const program = painter.useProgram('circle', programConfiguration);
programConfiguration.setUniforms(gl, program, layer, {zoom: painter.transform.zoom});
if (layer.paint['circle-pitch-scale'] === 'map') {
gl.uniform1i(program.u_scale_with_map, true);
gl.uniform2f(program.u_extrude_scale,
painter.transform.pixelsToGLUnits[0] * painter.transform.cameraToCenterDistance,
painter.transform.pixelsToGLUnits[1] * painter.transform.cameraToCenterDistance);
} else {
gl.uniform1i(program.u_scale_with_map, false);
gl.uniform2fv(program.u_extrude_scale, painter.transform.pixelsToGLUnits);
}
gl.uniform1f(program.u_devicepixelratio, browser.devicePixelRatio);
gl.uniformMatrix4fv(program.u_matrix, false, painter.translatePosMatrix(
coord.posMatrix,
tile,
layer.paint['circle-translate'],
layer.paint['circle-translate-anchor']
));
for (const segment of buffers.segments) {
segment.vaos[layer.id].bind(gl, program, buffers.layoutVertexBuffer, buffers.elementBuffer, layerData.paintVertexBuffer, segment.vertexOffset);
gl.drawElements(gl.TRIANGLES, segment.primitiveLength * 3, gl.UNSIGNED_SHORT, segment.primitiveOffset * 3 * 2);
}
}
}