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mapbox-gl

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'use strict'; var UnitBezier = require('unitbezier'); var Coordinate = require('../geo/coordinate'); /** * Given a value `t` that varies between 0 and 1, return * an interpolation function that eases between 0 and 1 in a pleasing * cubic in-out fashion. * * @param {number} t input * @returns {number} input * @private */ exports.easeCubicInOut = function (t) { if (t <= 0) return 0; if (t >= 1) return 1; var t2 = t * t, t3 = t2 * t; return 4 * (t < 0.5 ? t3 : 3 * (t - t2) + t3 - 0.75); }; /** * Given given (x, y), (x1, y1) control points for a bezier curve, * return a function that interpolates along that curve. * * @param {number} p1x control point 1 x coordinate * @param {number} p1y control point 1 y coordinate * @param {number} p2x control point 2 x coordinate * @param {number} p2y control point 2 y coordinate * @returns {Function} interpolator: receives number value, returns * number value. * @private */ exports.bezier = function(p1x, p1y, p2x, p2y) { var bezier = new UnitBezier(p1x, p1y, p2x, p2y); return function(t) { return bezier.solve(t); }; }; /** * A default bezier-curve powered easing function with * control points (0.25, 0.1) and (0.25, 1) * * @param {number} t * @returns {number} output * @private */ exports.ease = exports.bezier(0.25, 0.1, 0.25, 1); /** * constrain n to the given range via min + max * * @param {number} n value * @param {number} min the minimum value to be returned * @param {number} max the maximum value to be returned * @returns {number} the clamped value * @private */ exports.clamp = function (n, min, max) { return Math.min(max, Math.max(min, n)); }; /* * constrain n to the given range, excluding the minimum, via modular arithmetic * @param {number} n value * @param {number} min the minimum value to be returned, exclusive * @param {number} max the maximum value to be returned, inclusive * @returns {number} constrained number * @private */ exports.wrap = function (n, min, max) { var d = max - min; var w = ((n - min) % d + d) % d + min; return (w === min) ? max : w; }; /* * return the first non-null and non-undefined argument to this function. * @returns {*} argument * @private */ exports.coalesce = function() { for (var i = 0; i < arguments.length; i++) { var arg = arguments[i]; if (arg !== null && arg !== undefined) return arg; } }; /* * Call an asynchronous function on an array of arguments, * calling `callback` with the completed results of all calls. * * @param {Array<*>} array input to each call of the async function. * @param {Function} fn an async function with signature (data, callback) * @param {Function} callback a callback run after all async work is done. * called with an array, containing the results of each async call. * @returns {undefined} * @private */ exports.asyncAll = function (array, fn, callback) { if (!array.length) { return callback(null, []); } var remaining = array.length; var results = new Array(array.length); var error = null; array.forEach(function (item, i) { fn(item, function (err, result) { if (err) error = err; results[i] = result; if (--remaining === 0) callback(error, results); }); }); }; /* * Compute the difference between the keys in one object and the keys * in another object. * * @param {Object} obj * @param {Object} other * @returns {Array<string>} keys difference * @private */ exports.keysDifference = function (obj, other) { var difference = []; for (var i in obj) { if (!(i in other)) { difference.push(i); } } return difference; }; /** * Given a destination object and optionally many source objects, * copy all properties from the source objects into the destination. * The last source object given overrides properties from previous * source objects. * @param {Object} dest destination object * @param {...Object} sources sources from which properties are pulled * @returns {Object} dest * @private */ exports.extend = function (dest) { for (var i = 1; i < arguments.length; i++) { var src = arguments[i]; for (var k in src) { dest[k] = src[k]; } } return dest; }; /** * Extend a destination object with all properties of the src object, * using defineProperty instead of simple assignment. * @param {Object} dest * @param {Object} src * @returns {Object} dest * @private */ exports.extendAll = function (dest, src) { for (var i in src) { Object.defineProperty(dest, i, Object.getOwnPropertyDescriptor(src, i)); } return dest; }; /** * Extend a parent's prototype with all properties in a properties * object. * * @param {Object} parent * @param {Object} props * @returns {Object} * @private */ exports.inherit = function (parent, props) { var parentProto = typeof parent === 'function' ? parent.prototype : parent, proto = Object.create(parentProto); exports.extendAll(proto, props); return proto; }; /** * Given an object and a number of properties as strings, return version * of that object with only those properties. * * @param {Object} src the object * @param {Array<string>} properties an array of property names chosen * to appear on the resulting object. * @returns {Object} object with limited properties. * @example * var foo = { name: 'Charlie', age: 10 }; * var justName = pick(foo, ['name']); * // justName = { name: 'Charlie' } * @private */ exports.pick = function (src, properties) { var result = {}; for (var i = 0; i < properties.length; i++) { var k = properties[i]; if (k in src) { result[k] = src[k]; } } return result; }; var id = 1; /** * Return a unique numeric id, starting at 1 and incrementing with * each call. * * @returns {number} unique numeric id. * @private */ exports.uniqueId = function () { return id++; }; /** * Create a version of `fn` that is only called `time` milliseconds * after its last invocation * * @param {Function} fn the function to be debounced * @param {number} time millseconds after which the function will be invoked * @returns {Function} debounced function * @private */ exports.debounce = function(fn, time) { var timer, args; return function() { args = arguments; clearTimeout(timer); timer = setTimeout(function() { fn.apply(null, args); }, time); }; }; /** * Given an array of member function names as strings, replace all of them * with bound versions that will always refer to `context` as `this`. This * is useful for classes where otherwise event bindings would reassign * `this` to the evented object or some other value: this lets you ensure * the `this` value always. * * @param {Array<string>} fns list of member function names * @param {*} context the context value * @returns {undefined} changes functions in-place * @example * function MyClass() { * bindAll(['ontimer'], this); * this.name = 'Tom'; * } * MyClass.prototype.ontimer = function() { * alert(this.name); * }; * var myClass = new MyClass(); * setTimeout(myClass.ontimer, 100); * @private */ exports.bindAll = function(fns, context) { fns.forEach(function(fn) { if (!context[fn]) { return; } context[fn] = context[fn].bind(context); }); }; /** * Given a class, bind all of the methods that look like handlers: that * begin with _on, and bind them to the class. * * @param {Object} context an object with methods * @private */ exports.bindHandlers = function(context) { for (var i in context) { if (typeof context[i] === 'function' && i.indexOf('_on') === 0) { context[i] = context[i].bind(context); } } }; /** * Set the 'options' property on `obj` with properties * from the `options` argument. Properties in the `options` * object will override existing properties. * * @param {Object} obj destination object * @param {Object} options object of override options * @returns {Object} derived options object. * @private */ exports.setOptions = function(obj, options) { if (!obj.hasOwnProperty('options')) { obj.options = obj.options ? Object.create(obj.options) : {}; } for (var i in options) { obj.options[i] = options[i]; } return obj.options; }; /** * Given a list of coordinates, get their center as a coordinate. * @param {Array<Coordinate>} coords * @returns {Coordinate} centerpoint * @private */ exports.getCoordinatesCenter = function(coords) { var minX = Infinity; var minY = Infinity; var maxX = -Infinity; var maxY = -Infinity; for (var i = 0; i < coords.length; i++) { minX = Math.min(minX, coords[i].column); minY = Math.min(minY, coords[i].row); maxX = Math.max(maxX, coords[i].column); maxY = Math.max(maxY, coords[i].row); } var dx = maxX - minX; var dy = maxY - minY; var dMax = Math.max(dx, dy); return new Coordinate((minX + maxX) / 2, (minY + maxY) / 2, 0) .zoomTo(Math.floor(-Math.log(dMax) / Math.LN2)); }; /** * Determine if a string ends with a particular substring * @param {string} string * @param {string} suffix * @returns {boolean} * @private */ exports.endsWith = function(string, suffix) { return string.indexOf(suffix, string.length - suffix.length) !== -1; }; /** * Determine if a string starts with a particular substring * @param {string} string * @param {string} prefix * @returns {boolean} * @private */ exports.startsWith = function(string, prefix) { return string.indexOf(prefix) === 0; }; /** * Create an object by mapping all the values of an existing object while * preserving their keys. * @param {Object} input * @param {Function} iterator * @returns {Object} * @private */ exports.mapObject = function(input, iterator, context) { var output = {}; for (var key in input) { output[key] = iterator.call(context || this, input[key], key, input); } return output; }; /** * Create an object by filtering out values of an existing object * @param {Object} input * @param {Function} iterator * @returns {Object} * @private */ exports.filterObject = function(input, iterator, context) { var output = {}; for (var key in input) { if (iterator.call(context || this, input[key], key, input)) { output[key] = input[key]; } } return output; }; /** * Deeply compares two object literals. * @param {Object} obj1 * @param {Object} obj2 * @returns {boolean} * @private */ exports.deepEqual = function(a, b) { if (Array.isArray(a)) { if (!Array.isArray(b) || a.length !== b.length) return false; for (var i = 0; i < a.length; i++) { if (!exports.deepEqual(a[i], b[i])) return false; } return true; } if (typeof a === 'object' && a !== null && b !== null) { if (!(typeof b === 'object')) return false; var keys = Object.keys(a); if (keys.length !== Object.keys(b).length) return false; for (var key in a) { if (!exports.deepEqual(a[key], b[key])) return false; } return true; } return a === b; }; /** * Deeply clones two objects. * @param {Object} obj1 * @param {Object} obj2 * @returns {boolean} * @private */ exports.clone = function(input) { if (Array.isArray(input)) { return input.map(exports.clone); } else if (typeof input === 'object') { return exports.mapObject(input, exports.clone); } else { return input; } }; /** * Check if two arrays have at least one common element. * @param {Array} a * @param {Array} b * @returns {boolean} * @private */ exports.arraysIntersect = function(a, b) { for (var l = 0; l < a.length; l++) { if (b.indexOf(a[l]) >= 0) return true; } return false; }; var warnOnceHistory = {}; exports.warnOnce = function(message) { if (!warnOnceHistory[message]) { // console isn't defined in some WebWorkers, see #2558 if (typeof console !== "undefined") console.warn(message); warnOnceHistory[message] = true; } }; /** * Indicates if the provided Points are in a counter clockwise (true) or clockwise (false) order * * @param {Point} a * @param {Point} b * @param {Point} c * * @returns {boolean} true for a counter clockwise set of points */ // http://bryceboe.com/2006/10/23/line-segment-intersection-algorithm/ exports.isCounterClockwise = function(a, b, c) { return (c.y - a.y) * (b.x - a.x) > (b.y - a.y) * (c.x - a.x); }; /** * Returns the signed area for the polygon ring. Postive areas are exterior rings and * have a clockwise winding. Negative areas are interior rings and have a counter clockwise * ordering. * * @param {Array<Point>} ring - Exterior or interior ring * * @returns {number} */ exports.calculateSignedArea = function(ring) { var sum = 0; for (var i = 0, len = ring.length, j = len - 1, p1, p2; i < len; j = i++) { p1 = ring[i]; p2 = ring[j]; sum += (p2.x - p1.x) * (p1.y + p2.y); } return sum; }; /** * Detects closed polygons, first + last point are equal * @param {Array<Point>} points array of points * * @return {boolean} true if the points are a closed polygon */ exports.isClosedPolygon = function(points) { // If it is 2 points that are the same then it is a point // If it is 3 points with start and end the same then it is a line if (points.length < 4) return false; var p1 = points[0]; var p2 = points[points.length - 1]; if (Math.abs(p1.x - p2.x) > 0 || Math.abs(p1.y - p2.y) > 0) { return false; } // polygon simplification can produce polygons with zero area and more than 3 points return (Math.abs(exports.calculateSignedArea(points)) > 0.01); }; /** * Converts spherical coordinates to cartesian coordinates. * @param {Array<number>} spherical Spherical coordinates, in [radial, azimuthal, polar] * * @return {Array<number>} cartesian coordinates in [x, y, z] */ exports.sphericalToCartesian = function(spherical) { var r = spherical[0], azimuthal = spherical[1], polar = spherical[2]; // We abstract "north"/"up" (compass-wise) to be 0° when really this is 90° (π/2): // correct for that here azimuthal += 90; // Convert azimuthal and polar angles to radians azimuthal *= Math.PI / 180; polar *= Math.PI / 180; // spherical to cartesian (x, y, z) return [ r * Math.cos(azimuthal) * Math.sin(polar), r * Math.sin(azimuthal) * Math.sin(polar), r * Math.cos(polar) ]; };