mapbox-gl
Version:
A WebGL interactive maps library
236 lines (191 loc) • 6.52 kB
JavaScript
'use strict';
var DOM = require('../../util/dom');
var util = require('../../util/util');
var window = require('../../util/window');
module.exports = DragPanHandler;
var inertiaLinearity = 0.3,
inertiaEasing = util.bezier(0, 0, inertiaLinearity, 1),
inertiaMaxSpeed = 1400, // px/s
inertiaDeceleration = 2500; // px/s^2
/**
* The `DragPanHandler` allows the user to pan the map by clicking and dragging
* the cursor.
*
* @class DragPanHandler
* @param {Map} map The Mapbox GL JS map to add the handler to.
*/
function DragPanHandler(map) {
this._map = map;
this._el = map.getCanvasContainer();
util.bindHandlers(this);
}
DragPanHandler.prototype = {
_enabled: false,
_active: false,
/**
* Returns a Boolean indicating whether the "drag to pan" interaction is enabled.
*
* @returns {boolean} `true` if the "drag to pan" interaction is enabled.
*/
isEnabled: function () {
return this._enabled;
},
/**
* Returns a Boolean indicating whether the "drag to pan" interaction is active, i.e. currently being used.
*
* @returns {boolean} `true` if the "drag to pan" interaction is active.
*/
isActive: function () {
return this._active;
},
/**
* Enables the "drag to pan" interaction.
*
* @example
* map.dragPan.enable();
*/
enable: function () {
if (this.isEnabled()) return;
this._el.addEventListener('mousedown', this._onDown);
this._el.addEventListener('touchstart', this._onDown);
this._enabled = true;
},
/**
* Disables the "drag to pan" interaction.
*
* @example
* map.dragPan.disable();
*/
disable: function () {
if (!this.isEnabled()) return;
this._el.removeEventListener('mousedown', this._onDown);
this._el.removeEventListener('touchstart', this._onDown);
this._enabled = false;
},
_onDown: function (e) {
if (this._ignoreEvent(e)) return;
if (this.isActive()) return;
if (e.touches) {
window.document.addEventListener('touchmove', this._onMove);
window.document.addEventListener('touchend', this._onTouchEnd);
} else {
window.document.addEventListener('mousemove', this._onMove);
window.document.addEventListener('mouseup', this._onMouseUp);
}
this._active = false;
this._startPos = this._pos = DOM.mousePos(this._el, e);
this._inertia = [[Date.now(), this._pos]];
},
_onMove: function (e) {
if (this._ignoreEvent(e)) return;
if (!this.isActive()) {
this._active = true;
this._fireEvent('dragstart', e);
this._fireEvent('movestart', e);
}
var pos = DOM.mousePos(this._el, e),
map = this._map;
map.stop();
this._drainInertiaBuffer();
this._inertia.push([Date.now(), pos]);
map.transform.setLocationAtPoint(map.transform.pointLocation(this._pos), pos);
this._fireEvent('drag', e);
this._fireEvent('move', e);
this._pos = pos;
e.preventDefault();
},
_onUp: function (e) {
if (!this.isActive()) return;
this._active = false;
this._fireEvent('dragend', e);
this._drainInertiaBuffer();
var finish = function() {
this._fireEvent('moveend', e);
}.bind(this);
var inertia = this._inertia;
if (inertia.length < 2) {
finish();
return;
}
var last = inertia[inertia.length - 1],
first = inertia[0],
flingOffset = last[1].sub(first[1]),
flingDuration = (last[0] - first[0]) / 1000;
if (flingDuration === 0 || last[1].equals(first[1])) {
finish();
return;
}
// calculate px/s velocity & adjust for increased initial animation speed when easing out
var velocity = flingOffset.mult(inertiaLinearity / flingDuration),
speed = velocity.mag(); // px/s
if (speed > inertiaMaxSpeed) {
speed = inertiaMaxSpeed;
velocity._unit()._mult(speed);
}
var duration = speed / (inertiaDeceleration * inertiaLinearity),
offset = velocity.mult(-duration / 2);
this._map.panBy(offset, {
duration: duration * 1000,
easing: inertiaEasing,
noMoveStart: true
}, { originalEvent: e });
},
_onMouseUp: function (e) {
if (this._ignoreEvent(e)) return;
this._onUp(e);
window.document.removeEventListener('mousemove', this._onMove);
window.document.removeEventListener('mouseup', this._onMouseUp);
},
_onTouchEnd: function (e) {
if (this._ignoreEvent(e)) return;
this._onUp(e);
window.document.removeEventListener('touchmove', this._onMove);
window.document.removeEventListener('touchend', this._onTouchEnd);
},
_fireEvent: function (type, e) {
return this._map.fire(type, { originalEvent: e });
},
_ignoreEvent: function (e) {
var map = this._map;
if (map.boxZoom && map.boxZoom.isActive()) return true;
if (map.dragRotate && map.dragRotate.isActive()) return true;
if (e.touches) {
return (e.touches.length > 1);
} else {
if (e.ctrlKey) return true;
var buttons = 1, // left button
button = 0; // left button
return (e.type === 'mousemove' ? e.buttons & buttons === 0 : e.button !== button);
}
},
_drainInertiaBuffer: function () {
var inertia = this._inertia,
now = Date.now(),
cutoff = 160; // msec
while (inertia.length > 0 && now - inertia[0][0] > cutoff) inertia.shift();
}
};
/**
* Fired when a "drag to pan" interaction starts. See [`DragPanHandler`](#DragPanHandler).
*
* @event dragstart
* @memberof Map
* @instance
* @property {{originalEvent: DragEvent}} data
*/
/**
* Fired repeatedly during a "drag to pan" interaction. See [`DragPanHandler`](#DragPanHandler).
*
* @event drag
* @memberof Map
* @instance
* @property {MapMouseEvent | MapTouchEvent} data
*/
/**
* Fired when a "drag to pan" interaction ends. See [`DragPanHandler`](#DragPanHandler).
*
* @event dragend
* @memberof Map
* @instance
* @property {{originalEvent: DragEvent}} data
*/