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mapbox-gl

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'use strict'; var fs = require('fs'); var path = require('path'); // Must be written out long-form for brfs. module.exports = { debug: { fragment: fs.readFileSync(path.join(__dirname, '../../shaders/debug.fragment.glsl'), 'utf8'), vertex: fs.readFileSync(path.join(__dirname, '../../shaders/debug.vertex.glsl'), 'utf8') }, fill: { fragment: fs.readFileSync(path.join(__dirname, '../../shaders/fill.fragment.glsl'), 'utf8'), vertex: fs.readFileSync(path.join(__dirname, '../../shaders/fill.vertex.glsl'), 'utf8') }, circle: { fragment: fs.readFileSync(path.join(__dirname, '../../shaders/circle.fragment.glsl'), 'utf8'), vertex: fs.readFileSync(path.join(__dirname, '../../shaders/circle.vertex.glsl'), 'utf8') }, line: { fragment: fs.readFileSync(path.join(__dirname, '../../shaders/line.fragment.glsl'), 'utf8'), vertex: fs.readFileSync(path.join(__dirname, '../../shaders/line.vertex.glsl'), 'utf8') }, linepattern: { fragment: fs.readFileSync(path.join(__dirname, '../../shaders/linepattern.fragment.glsl'), 'utf8'), vertex: fs.readFileSync(path.join(__dirname, '../../shaders/linepattern.vertex.glsl'), 'utf8') }, linesdfpattern: { fragment: fs.readFileSync(path.join(__dirname, '../../shaders/linesdfpattern.fragment.glsl'), 'utf8'), vertex: fs.readFileSync(path.join(__dirname, '../../shaders/linesdfpattern.vertex.glsl'), 'utf8') }, outline: { fragment: fs.readFileSync(path.join(__dirname, '../../shaders/outline.fragment.glsl'), 'utf8'), vertex: fs.readFileSync(path.join(__dirname, '../../shaders/outline.vertex.glsl'), 'utf8') }, pattern: { fragment: fs.readFileSync(path.join(__dirname, '../../shaders/pattern.fragment.glsl'), 'utf8'), vertex: fs.readFileSync(path.join(__dirname, '../../shaders/pattern.vertex.glsl'), 'utf8') }, raster: { fragment: fs.readFileSync(path.join(__dirname, '../../shaders/raster.fragment.glsl'), 'utf8'), vertex: fs.readFileSync(path.join(__dirname, '../../shaders/raster.vertex.glsl'), 'utf8') }, icon: { fragment: fs.readFileSync(path.join(__dirname, '../../shaders/icon.fragment.glsl'), 'utf8'), vertex: fs.readFileSync(path.join(__dirname, '../../shaders/icon.vertex.glsl'), 'utf8') }, sdf: { fragment: fs.readFileSync(path.join(__dirname, '../../shaders/sdf.fragment.glsl'), 'utf8'), vertex: fs.readFileSync(path.join(__dirname, '../../shaders/sdf.vertex.glsl'), 'utf8') }, collisionbox: { fragment: fs.readFileSync(path.join(__dirname, '../../shaders/collisionbox.fragment.glsl'), 'utf8'), vertex: fs.readFileSync(path.join(__dirname, '../../shaders/collisionbox.vertex.glsl'), 'utf8') } };