mapbox-gl
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A WebGL interactive maps library
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[](https://circleci.com/gh/mapbox/mapbox-gl-js)
A WebGL JavaScript interactive maps library that can render [Mapbox Vector Tiles](https://www.mapbox.com/blog/vector-tiles/).
## Using mapbox-gl-js
Include the source via HTML tags:
```html
<script src='https://api.tiles.mapbox.com/mapbox-gl-js/v0.14.2/mapbox-gl.js'></script>
<link href='https://api.tiles.mapbox.com/mapbox-gl-js/v0.14.2/mapbox-gl.css' rel='stylesheet' />
```
For more information, see the [API documentation](https://www.mapbox.com/mapbox-gl-js/api/) and [examples](https://www.mapbox.com/mapbox-gl-js/examples/).
Alternatively, you can `npm install mapbox-gl` and use it as a bundled dependency with browserify.
## Developing mapbox-gl-js
The following tools are required on any platform to develop `mapbox-gl-js`.
Mac users are advised to use Homebrew unless they want to build these packages
manually. APT install steps are relevant to Ubuntu Linux users.
* [git](https://git-scm.com/)
* OSX: `brew install git`
* APT: `sudo apt-get install git`
* [node.js](https://nodejs.org/)
* [GNU Make](http://www.gnu.org/software/make/)
* [imagemagick](http://www.imagemagick.org/)
* OSX: `brew install imagemagick`
* APT: `sudo apt-get install imagemagick`
On Linux, libglew-dev is required in order to run rendering tests:
```
$ sudo apt-get install libglew-dev
```
To install dependencies and build the source files:
```bash
$ npm install
```
To serve the debug page:
```bash
$ npm start &
$ open "http://localhost:9966/debug/?access_token="`echo $MapboxAccessToken`
```
This assumes you have the `MapboxAccessToken` environment variable set to a
Mapbox API token from https://www.mapbox.com/account/apps/.
This command uses [mattdesl/budo](https://github.com/mattdesl/budo) to watch
source files, rebuild the browserify bundle, and trigger LiveReload updates.
## Running Tests
There are two test suites associated with Mapbox GL JS
- `npm test` runs quick unit tests
- `npm run test-suite` runs slower rendering tests from the [mapbox-gl-test-suite](https://github.com/mapbox/mapbox-gl-test-suite) repository
## Running Benchmarks
The FPS benchmarking page compares the performance of your local copy of GL JS against previously released versions. Benchmarking configuration is within `bench/fps/site.js`.
To serve the FPS benchmark page:
```bash
$ npm start &
$ open "http://localhost:9966/bench/fps/?access_token="`echo $MapboxAccessToken`
```
## Writing Documentation
See [docs/README.md](https://github.com/mapbox/mapbox-gl-js/blob/master/docs/README.md).
## [Style Reference](https://www.mapbox.com/mapbox-gl-style-spec/)
## Recommended Reading
#### Learning WebGL
- [Greggman's WebGL articles](http://webglfundamentals.org/)
- [WebGL reference card](http://www.khronos.org/files/webgl/webgl-reference-card-1_0.pdf)
#### GL performance
- [Debugging and Optimizing WebGL applications](https://docs.google.com/presentation/d/12AGAUmElB0oOBgbEEBfhABkIMCL3CUX7kdAPLuwZ964)
- [Graphics Pipeline Performance](http://http.developer.nvidia.com/GPUGems/gpugems_ch28.html)
#### Misc
- [drawing antialiased lines](https://www.mapbox.com/blog/drawing-antialiased-lines/)
- [drawing text with signed distance fields](https://www.mapbox.com/blog/text-signed-distance-fields/)
- [label placement](https://www.mapbox.com/blog/placing-labels/)
- [distance fields](http://bytewrangler.blogspot.com/2011/10/signed-distance-fields.html)