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maniajs

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ManiaPlanet (Dedicated) Server Controller.

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'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); var _baseFacade = require('./../lib/base-facade'); var _baseFacade2 = _interopRequireDefault(_baseFacade); var _players = require('./players'); var _players2 = _interopRequireDefault(_players); var _maps = require('./maps'); var _maps2 = _interopRequireDefault(_maps); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * Game Facade * * @class GameFacade * @type {GameFacade} */ var GameFacade = function (_Facade) { _inherits(GameFacade, _Facade); function GameFacade(app) { _classCallCheck(this, GameFacade); var _this = _possibleConstructorReturn(this, Object.getPrototypeOf(GameFacade).call(this, app)); _this.players = new _players2.default(app); _this.maps = new _maps2.default(app); return _this; } /** * Init * @returns {Promise} */ _createClass(GameFacade, [{ key: 'init', value: function init() { return Promise.resolve(); } /** * Run * @returns {Promise} */ }, { key: 'run', value: function run() { var _this2 = this; return this.players.boot().then(function () { return _this2.maps.boot(); }); } /** * Exit Handling. */ }, { key: 'stop', value: function stop() {} }]); return GameFacade; }(_baseFacade2.default); exports.default = GameFacade;