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malwoden

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import { Vector2 } from "../struct/vector"; /** Contains math for common vector operations. */ export declare class Vector { /** * Returns true if two vectors have the same x and y values. * @param v1 The first Vector2. * @param v2 The second Vector2. */ static areEqual(v1: Vector2, v2: Vector2): boolean; /** * Returns the distance between two vectors. * * If no topology is given, diagonal distance is sqrt(2). * If topology is four, diagonal distance is 2. * If topology is eight, diagonal distance is 1. * * @param start The starting Vector2. * @param end The ending Vector2. * @param topology Can use "four" or "eight" for non-cartesian distances. */ static getDistance(start: Vector2, end: Vector2, topology?: "four" | "eight"): number; /** * Will find the center of an area by averaging all Vectors in the area. * This point may not be in the area itself, for example in a donut shaped area. * @param area Vector2 */ static getCenter(area: Vector2[]): Vector2; /** * Will find the position in the area closest to the target * @param area Vector2[] * @param target Vector2 * @param topology Either 'four' or 'eight'. Default 'four' */ static getClosest(area: Vector2[], target: Vector2, topology?: "four" | "eight"): Vector2; static add(v1: Vector2, v2: Vector2): Vector2; static subtract(v1: Vector2, v2: Vector2): Vector2; }