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Installable agentic skills / AI agent skills (SKILL.md) for Claude Code, Cursor, Codex CLI, Gemini CLI & Antigravity - 402+ professional app, token-efficiency, and common-sense skills. SEO/GEO ready.

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--- name: xcode-ios description: "Configure Xcode targets, simulators, signing, SwiftUI or UIKit projects, and archive or export workflows." category: development risk: safe source: self source_type: self date_added: "2026-08-26" tags: ["xcode", "ios", "signing", "simulator", "swift", "claude"] tools: ["claude", "cursor", "gemini", "codex"] --- # Xcode iOS Development AI Skill Guide ## Overview & Engine Architecture Xcode builds iOS apps via targets, schemes, and provisioning. Source compiles to app bundles run on Simulator or devices; distribution uses Archive + Organizer/Transporter. Agents treat signing (Team ID, bundle ID, entitlements) as first-class config, keep secrets out of the repo, and align deployment target with API usage. ``` Xcode project / workspace -> Target + Scheme -> Compile / Link / Resource copy -> .app on Simulator/device -> Archive -> IPA / App Store Connect ``` ## When to use this skill - Creating or debugging iOS app targets in Xcode - Fixing code signing and capability entitlements - Running Simulator tests and capturing crashes - Preparing TestFlight / App Store archives ## Operational directives 1. Keep bundle identifier stable; changing it breaks provisioning and push. 2. Prefer Automatic Signing for small teams; document manual profiles for enterprise. 3. Declare capabilities (Push, Associated Domains, Keychain) only when used. 4. Match Swift language mode / iOS deployment target to CI Mac image. 5. Never commit `.p12` / provisioning profiles with private keys into public repos. ## Project hygiene checklist ``` - [ ] Unique bundle ID per app/environment - [ ] Deployment target documented - [ ] Scheme shared for CI (`xcshareddata`) - [ ] Secrets via CI vars / Xcode Cloud - not source - [ ] Archive succeeds on a clean DerivedData ``` ## Commands ```bash xcodebuild -list xcodebuild -scheme Inventory -destination 'platform=iOS Simulator,name=iPhone 16' test xcodebuild -scheme Inventory -configuration Release archive -archivePath build/Inventory.xcarchive xcrun simctl list devices ``` ## Common pitfalls | Pitfall | Why it hurts | Fix | | --- | --- | --- | | Entitlement/profile mismatch | Install failures | Sync capabilities + profile | | Hardcoded absolute SDK paths | Breaks CI | Use Xcode defaults | | Ignoring privacy manifests | App Store issues | Declare required reason APIs | | Testing only newest Simulator | Miss older OS bugs | Matrix a few iOS versions | ## Best practices - Use xcconfig files for build settings shared across targets. - Keep SPM/CocoaPods versions locked; resolve on CI cleanly. - Capture `.crash` / metric kit data for release regressions. - For SwiftUI previews, keep sample data free of production credentials. ## Limitations - Full iOS signing requires Apple Developer Program access. - Some device APIs are unavailable or stubbed on Simulator. - Mac Catalyst / multiplatform targets add separate constraints. ## Related skills - `@swift` - language and concurrency patterns - `@react-native` / `@flutter` - cross-platform apps using Xcode underneath - `@firebase` - push and analytics on iOS