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--- title: "Adobe Substance 3D Painter AI Skill Guide (GPT & Codex)" description: "Comprehensive operational skill specification for OpenAI GPT and Codex to automate, script, troubleshoot, and optimize Adobe Substance 3D Painter PBR pipelines, Python API plugins, and SAT batch tasks." category: "3D PBR Texture Painting & Material Authoring" tags: ["substance-painter", "python-api", "pbr-pipeline", "sat", "gpt-codex", "channel-packing"] --- # Adobe Substance 3D Painter AI Skill Guide (GPT & Codex) ## Overview & Engine Architecture Adobe Substance 3D Painter is the industry benchmark for real-time and cinematic PBR texture painting, mesh map baking, and multi-format material compilation. GPT/Codex acts as a Principal Tools Developer and Pipeline TD, delivering **`substance_painter` Python 3 plugin scripts**, **custom export preset generators (JSON)**, **Substance Automation Toolkit (SAT) batch execution scripts**, and **asset preflight checkers**. ### Pipeline Architecture & Developer Layer ``` ┌─────────────────────────────────────────────────────────────┐ │ Substance Painter Pipeline Stack │ │ │ │ Core Painting & Shading Stack │ │ ├── Multi-Channel PBR Pipeline (BaseColor, Rough, Metal) │ │ ├── Layer Graph & Procedural Mask Generators │ │ └── Hardware-Accelerated Mesh Map Baker (OptiX / DXR) │ │ │ │ Developer Interfaces │ │ ├── `substance_painter` In-Process Python 3 API │ │ ├── Substance Automation Toolkit (SAT - CLI Pipeline SDK) │ │ └── JSON Channel Packing & Output Template Schema │ └─────────────────────────────────────────────────────────────┘ ``` --- ## Operational Capabilities & Agent Directives 1. **Python API Plugin Development**: Author robust, event-driven Python plugins for Substance Painter using `substance_painter.event`, adding custom toolbar actions, shelf browser integrations, and automated texture validators. 2. **Channel Packing Configuration**: Generate structured JSON export presets that pack multiple greyscale channels (e.g. Red: Ambient Occlusion, Green: Roughness, Blue: Metallic, Alpha: Smoothness) for game engines. 3. **Automated Asset Preflight Checks**: Build validation scripts to verify UV winding order, detect overlapping UV islands, check texture set resolution compliance, and verify material slot naming. 4. **SAT Headless Batch Pipelines**: Script CLI workflows integrating `sbscooker` and `sbsrender` into continuous integration (CI/CD) art pipelines. --- ## Production Python Automation: Custom Channel Packing Preset Generator Run this script to programmatically create an Unreal Engine 5 Packed Export Preset (BaseColor, ORM Packed, DirectX Normal) in Substance Painter: ```python """ Substance 3D Painter: Custom Export Preset Installer Creates a custom JSON export preset for Unreal Engine 5 ORM Channel Packing. """ import json import os import substance_painter.resource def install_ue5_orm_preset(): preset_data = { "name": "Custom_UE5_ORM_Packed", "description": "Standard UE5 Preset: BaseColor (sRGB), Normal_DX (Linear), ORM (AO=R, Roughness=G, Metallic=B)", "maps": [ { "fileName": "$textureSet_BaseColor", "channels": [ {"destChannel": "R", "srcChannel": "R", "srcMapType": "documentMap", "srcMapName": "basecolor"}, {"destChannel": "G", "srcChannel": "G", "srcMapType": "documentMap", "srcMapName": "basecolor"}, {"destChannel": "B", "srcChannel": "B", "srcMapType": "documentMap", "srcMapName": "basecolor"} ] }, { "fileName": "$textureSet_ORM", "channels": [ {"destChannel": "R", "srcChannel": "L", "srcMapType": "documentMap", "srcMapName": "ambientocclusion"}, {"destChannel": "G", "srcChannel": "L", "srcMapType": "documentMap", "srcMapName": "roughness"}, {"destChannel": "B", "srcChannel": "L", "srcMapType": "documentMap", "srcMapName": "metallic"} ] }, { "fileName": "$textureSet_Normal", "channels": [ {"destChannel": "R", "srcChannel": "R", "srcMapType": "documentMap", "srcMapName": "normal"}, {"destChannel": "G", "srcChannel": "G", "srcMapType": "documentMap", "srcMapName": "normal"}, {"destChannel": "B", "srcChannel": "B", "srcMapType": "documentMap", "srcMapName": "normal"} ] } ] } # Locate Shelf Presets Path shelf_path = os.path.expanduser("~/Documents/Adobe/Adobe Substance 3D Painter/assets/export-presets") os.makedirs(shelf_path, exist_ok=True) preset_file = os.path.join(shelf_path, "Custom_UE5_ORM_Packed.spexp") with open(preset_file, "w", encoding="utf-8") as f: json.dump(preset_data, f, indent=2) print(f"Successfully installed export preset to: {preset_file}") if __name__ == "__main__": install_ue5_orm_preset() ``` --- ## Technical Troubleshooting Matrix | Issue & Failure Signature | Root Cause Analysis | Diagnostic & Resolution Pathway | | :--- | :--- | :--- | | **`substance_painter.export.ExportError: Export failed`** | Target directory is write-protected or disk space is exhausted during 8K EXR generation. | 1. Verify directory write permissions using `os.access(path, os.W_OK)`.<br>2. Ensure at least 15GB free disk space for 8K texture set cache generation.<br>3. Check Substance Painter log for exact file locking handles. | | **Bake Distortion along Mesh Creases** | High-poly to low-poly vertex normal smoothing group mismatch. | 1. In 3D DCC, place UV seams along all hard/smoothing group edges.<br>2. Re-export FBX with explicit vertex normals enabled.<br>3. Re-bake with **Average Normals** enabled in Baker settings. | | **Python Plugin Fails to Load on Startup** | Syntax error in `plugin.py` or script is missing `start_plugin()` / `close_plugin()` lifecycle entry points. | 1. Ensure plugin folder contains `__init__.py` or `plugin.py`.<br>2. Verify top-level defines `def start_plugin():` and `def close_plugin():`.<br>3. Check `log.txt` in `%LOCALAPPDATA%\Adobe\Adobe Substance 3D Painter\`. | | **Texture Set Resolution Changes Reset Painted Layers** | Procedural fills re-evaluate correctly, but bitmap paint strokes scale with slight pixel interpolation. | 1. Always author details using **Fill Layers with Mask Generators** and Anchor Points rather than manual painting where possible.<br>2. Use SVG or vector resource brushes for resolution independence. | --- ## Command Line Syntax & Batch Execution ```bash # Windows CLI: Launch Substance Painter with Custom Plugin Path "C:\Program Files\Adobe\Adobe Substance 3D Painter\Adobe Substance 3D Painter.exe" --enable-python --plugin-path "C:\Studio\PainterPlugins" # SAT Tool: Batch Cook SBSAR Files sbscooker.exe --inputs "C:\Art\Materials" --output-path "C:\Art\Compiled" --includes "C:\Art\Dependencies" # SAT Tool: Export Mesh Map Bakes via Command Line sbsbaker.exe ambient-occlusion --highdef-mesh "C:\Meshes\hero_high.obj" --lowdef-mesh "C:\Meshes\hero_low.obj" --output-path "C:\Bakes" ``` ### Essential File Locations - **Windows Export Presets**: `%USERPROFILE%\Documents\Adobe\Adobe Substance 3D Painter\assets\export-presets` - **Windows Plugin Directory**: `%USERPROFILE%\Documents\Adobe\Adobe Substance 3D Painter\python\plugins` - **macOS Export Presets**: `~/Library/Application Support/Adobe/Adobe Substance 3D Painter/assets/export-presets` --- ## Agent Operational Directive > **MANDATORY**: Python plugins must implement `start_plugin()` and `close_plugin()` lifecycles with safe event cleanup. Pack greyscale channels into RGB textures (e.g. ORM) to conserve GPU sampler slots in real-time game engines.