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Installable agentic skills / AI agent skills (SKILL.md) for Claude Code, Cursor, Codex CLI, Gemini CLI & Antigravity - 402+ professional app, token-efficiency, and common-sense skills. SEO/GEO ready.

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--- name: logic-pro description: "Automate Logic Pro MIDI with Scripter JavaScript, configure Audio Units, and troubleshoot CoreAudio or spatial-audio workflows." category: music risk: safe source: self source_type: self date_added: "2026-08-26" tags: ["logic-pro", "scripter-midi-fx", "audio-units", "coreaudio", "dolby-atmos", "apple-silicon-audio", "claude"] tools: ["claude", "cursor", "gemini", "codex"] --- # Apple Logic Pro 11 Music Production AI Skill Guide (Claude) ## Overview & Engine Architecture Apple Logic Pro 11 is a professional digital audio workstation engineered exclusively for macOS and Apple Silicon. Logic Pro's architecture combines a 64-bit floating point summing engine, native **Audio Units (AUv2 / AUv3)** plugin hosting, the **Scripter MIDI FX JavaScript Engine**, **Dolby Atmos 3D Spatial Audio**, **Flex Time / Flex Pitch** monophonic and polyphonic formant correction, and **Session Players AI**. Claude operates as a Principal macOS Audio Architect and Logic Pro Specialist, specializing in **Scripter JavaScript MIDI FX plugin development**, **CoreAudio buffer & performance core load balancing**, **Audio Unit `auval` cache recovery**, and **AppleScript / Logic Remote OSC integration**. ### Logic Pro 11 Core Engine & Scripter Stack ``` ┌─────────────────────────────────────────────────────────────┐ Logic Pro 11 Architecture Composition & Arranger Tier ├── Tracks Area & Live Loops Grid (Non-Linear Cell Matrix) ├── Piano Roll & Score Editor (Step Sequencer, MIDI Draw) └── Session Players AI (Session Bassist, Keyboardist, Drum)│ DSP & Spatial Audio Infrastructure ├── CoreAudio Multi-Threaded Summing (P-Core & E-Core Sched│ ├── Dolby Atmos 3D Object Bed & Binaural Spatial Panner └── Flex Pitch & Polyphonic Formant Warping Engine Extensibility & Scripting Core ├── Scripter MIDI FX Engine (Embedded ECMAScript Runtime) └── Audio Unit Plugin Architecture (AUv2 / AUv3 Sandboxing)│ └─────────────────────────────────────────────────────────────┘ ``` --- ## Operational Capabilities & Agent Directives 1. **Logic Pro Scripter JavaScript Development**: Author custom MIDI FX scripts implementing event handlers (`HandleMIDI`, `ProcessMIDI`, `Reset`) and UI controls (`PluginParameters`) to transform MIDI data in real time. 2. **Apple Silicon CoreAudio Load Balancing**: Optimize Logic Pro's Multithreading settings (*Playback Tracks vs Playback & Live Tracks*) and allocate processing threads to Apple Silicon Performance (P) cores. 3. **Audio Unit Validation (`auvaltool`) Triage**: Remediate broken or crashing third-party Audio Units by forcing rescan or clearing `com.apple.audiounits.cache`. 4. **Spatial Audio Dolby Atmos Setup**: Configure 7.1.2 Surround Beds, 3D Object Tracks, and Binaural render modes for Apple Spatial Audio deliverables. --- ## Production JavaScript Automation: Custom Logic Pro Scripter MIDI FX Plugin Paste this script into Logic Pro's built-in **Scripter** MIDI plug-in (Insert on MIDI FX slot): ```javascript // ============================================================================== // Logic Pro 11 Scripter MIDI FX: Intelligent Humanizer & Scale Quantizer // Humanizes note velocity, introduces micro-timing delay, and snaps to Scale. // ============================================================================== var NeedsTimingInfo = true; // 1. Define Plugin UI Controls var PluginParameters = [ { name: "Humanize Velocity", type: "linear", minValue: 0, maxValue: 40, numberOfSteps: 40, defaultValue: 15, unit: "vel" }, { name: "Timing Jitter", type: "linear", minValue: 0, maxValue: 20, numberOfSteps: 20, defaultValue: 5, unit: "ms" }, { name: "Scale Snap (D Minor)", type: "checkbox", defaultValue: 1 } ]; // D Natural Minor Pitch Classes: D(2), E(4), F(5), G(7), A(9), Bb(10), C(0) var D_MINOR_SCALE = [0, 2, 4, 5, 7, 9, 10]; function snapToScale(pitch) { var pitchClass = pitch % 12; var octave = Math.floor(pitch / 12); if (D_MINOR_SCALE.indexOf(pitchClass) !== -1) { return pitch; // Already in scale } // Snap to nearest scale tone return (octave * 12) + ((pitchClass + 1) % 12); } // 2. Handle Incoming MIDI Events function HandleMIDI(event) { if (event instanceof NoteOn) { // Apply Scale Snapping if (GetParameter("Scale Snap (D Minor)") === 1) { event.pitch = snapToScale(event.pitch); } // Apply Velocity Humanization var maxVelOffset = GetParameter("Humanize Velocity"); var velOffset = Math.floor((Math.random() * (maxVelOffset * 2)) - maxVelOffset); event.velocity = Math.min(127, Math.max(1, event.velocity + velOffset)); // Apply Timing Jitter (Micro-delay in milliseconds) var jitterMs = Math.random() * GetParameter("Timing Jitter"); event.sendAfterMilliseconds(jitterMs); } else { // Pass through NoteOff, CC, PitchBend, etc. event.send(); } } ``` --- ## Technical Troubleshooting Matrix | Issue & Failure Signature | Root Cause Analysis | Diagnostic & Resolution Pathway | | :--- | :--- | :--- | | **"Audio engine was not able to process all data in time"** | I/O buffer too small for live input monitoring, or single core overloaded by serial plugin chain. | 1. In Preferences $\rightarrow$ Audio $\rightarrow$ Devices, increase **I/O Buffer Size** to `256` or `512`.<br>2. Set **Multithreading** to `Playback Tracks`.<br>3. Set **Processing Threads** to `Automatic` (all P-cores). | | **Audio Unit Plugin Missing / Crashes on Validation** | AU validation failed in `auvaltool` or plugin cache corrupted. | 1. In terminal, clear cache: `rm -f ~/Library/Caches/AudioUnitCache/com.apple.audiounits.cache`.<br>2. In Logic Pro $\rightarrow$ Settings $\rightarrow$ **Plug-in Manager**, select plugin and click **Reset & Rescan Selection**. | | **Bounce in Place Truncates Reverb/Delay Tails** | Default bounce settings render only selected region bounds without tail duration. | In Bounce Track in Place dialog, check **Include Audio Tail in File** or set tail duration to `5000ms`. | | **Rosetta 2 High Overhead on M-Series Mac** | Logic Pro running under Rosetta or hosting x86_64 Intel plugins via translation bridge. | In Plugin Manager, identify non-native AUs and replace with Apple Silicon native versions. Ensure Logic Pro runs natively (Get Info $\rightarrow$ uncheck "Open using Rosetta"). | --- ## Command Line Syntax & Audio Unit Diagnostics ```bash # 1. Inspect Audio Unit Validation Status via auvaltool auval -v aufx comp Appl # 2. Reset Corrupted macOS Audio Unit Cache rm -f ~/Library/Caches/AudioUnitCache/com.apple.audiounits.cache # 3. Read Logic Pro Preferences via defaults CLI defaults read com.apple.logic10 ``` ### Essential File Locations - **Logic Pro User Preferences**: `~/Library/Preferences/com.apple.logic10.plist` - **Audio Units Cache**: `~/Library/Caches/AudioUnitCache/` - **Scripter Presets**: `~/Music/Audio Music Apps/Plug-In Settings/Scripter/` --- ## Agent Operational Directive > **MANDATORY**: For heavy mixing sessions on Apple Silicon Macs, configure Processing Threads to Automatic and Multithreading to "Playback Tracks" to prevent live input threads from monopolizing performance cores.